118 research outputs found

    A Nearly Tight Lower Bound for the dd-Dimensional Cow-Path Problem

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    In the dd-dimensional cow-path problem, a cow living in Rd\mathbb{R}^d must locate a (d1)(d - 1)-dimensional hyperplane HH whose location is unknown. The only way that the cow can find HH is to roam Rd\mathbb{R}^d until it intersects H\mathcal{H}. If the cow travels a total distance ss to locate a hyperplane HH whose distance from the origin was r1r \ge 1, then the cow is said to achieve competitive ratio s/rs / r. It is a classic result that, in R2\mathbb{R}^2, the optimal (deterministic) competitive ratio is 99. In R3\mathbb{R}^3, the optimal competitive ratio is known to be at most 13.811\approx 13.811. But in higher dimensions, the asymptotic relationship between dd and the optimal competitive ratio remains an open question. The best upper and lower bounds, due to Antoniadis et al., are O(d3/2)O(d^{3/2}) and Ω(d)\Omega(d), leaving a gap of roughly d\sqrt{d}. In this note, we achieve a stronger lower bound of Ω~(d3/2)\tilde{\Omega}(d^{3/2})

    Searching in an Unknown Environment: An Optimal Randomized Algorithm for the Cow-Path Problem

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    AbstractSearching for a goal is a central and extensively studied problem in computer science. In classical searching problems, the cost of a search function is simply the number of queries made to an oracle that knows the position of the goal. In many robotics problems, as well as in problems from other areas, we want to charge a cost proportional to the distance between queries (e.g., the time required to travel between two query points). With this cost function in mind, the abstract problem known as thew-lane cow-path problem was designed. There are known optimal deterministic algorithms for the cow-path problem; we give the first randomized algorithm in this paper. We show that our algorithm is optimal for two paths (w=2) and give evidence that it is optimal for larger values ofw. Subsequent to the preliminary version of this paper, Kaoet al.(in“Proceedings, 5th ACM–SIAM Symposium on Discrete Algorithm,” pp. 372–381, 1994) have shown that our algorithm is indeed optimal for allw⩾2. Our randomized algorithm gives expected performance that is almost twice as good as is possible with a deterministic algorithm. For the performance of our algorithm, we also derive the asymptotic growth with respect tow—despite similar complexity results for related problems, it appears that this growth has never been analyzed

    Searching in an Unknown Environment: An Optimal Randomized Algorithm for the Cow-Path Problem

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    Searching for a goal is a central and extensively studied problem in computer science. In classical searching problems, the cost of a search function is simply the number of queries made to an oracle that knows the position of the goal. In many robotics problems, as well as in problems from other areas, we want to charge a cost proportional to the distance between queries (e.g., the time required to travel between two query points). With this cost function in mind, the abstract problem known as the w-lane cow-path problem was designed. There are known optimal deterministic algorithms for the cow-path problem; we give the first randomized algorithm in this paper. We show that our algorithm is optimal for two paths (w = 2) and give evidence that it is optimal for larger values of w. Subsequent to the preliminary version of this paper, Kao et al. (in “Proceedings, 5th ACM–SIAM Symposium on Discrete Algorithm," pp. 372-381, 1994) have shown that our algorithm is indeed optimal for all w = 2. Our randomized algorithm gives expected performance that is almost twice as good as is possible with a deterministic algorithm. For the performance of our algorithm, we also derive the asymptotic growth with respect to w—despite similar complexity results for related problems, it appears that this growth has never been analyzed

    Collaborative search on the plane without communication

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    We generalize the classical cow-path problem [7, 14, 38, 39] into a question that is relevant for collective foraging in animal groups. Specifically, we consider a setting in which k identical (probabilistic) agents, initially placed at some central location, collectively search for a treasure in the two-dimensional plane. The treasure is placed at a target location by an adversary and the goal is to find it as fast as possible as a function of both k and D, where D is the distance between the central location and the target. This is biologically motivated by cooperative, central place foraging such as performed by ants around their nest. In this type of search there is a strong preference to locate nearby food sources before those that are further away. Our focus is on trying to find what can be achieved if communication is limited or altogether absent. Indeed, to avoid overlaps agents must be highly dispersed making communication difficult. Furthermore, if agents do not commence the search in synchrony then even initial communication is problematic. This holds, in particular, with respect to the question of whether the agents can communicate and conclude their total number, k. It turns out that the knowledge of k by the individual agents is crucial for performance. Indeed, it is a straightforward observation that the time required for finding the treasure is Ω\Omega(D + D 2 /k), and we show in this paper that this bound can be matched if the agents have knowledge of k up to some constant approximation. We present an almost tight bound for the competitive penalty that must be paid, in the running time, if agents have no information about k. Specifically, on the negative side, we show that in such a case, there is no algorithm whose competitiveness is O(log k). On the other hand, we show that for every constant \epsilon \textgreater{} 0, there exists a rather simple uniform search algorithm which is O(log1+ϵk)O( \log^{1+\epsilon} k)-competitive. In addition, we give a lower bound for the setting in which agents are given some estimation of k. As a special case, this lower bound implies that for any constant \epsilon \textgreater{} 0, if each agent is given a (one-sided) kϵk^\epsilon-approximation to k, then the competitiveness is Ω\Omega(log k). Informally, our results imply that the agents can potentially perform well without any knowledge of their total number k, however, to further improve, they must be given a relatively good approximation of k. Finally, we propose a uniform algorithm that is both efficient and extremely simple suggesting its relevance for actual biological scenarios

    Parallel Exhaustive Search without Coordination

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    We analyze parallel algorithms in the context of exhaustive search over totally ordered sets. Imagine an infinite list of "boxes", with a "treasure" hidden in one of them, where the boxes' order reflects the importance of finding the treasure in a given box. At each time step, a search protocol executed by a searcher has the ability to peek into one box, and see whether the treasure is present or not. By equally dividing the workload between them, kk searchers can find the treasure kk times faster than one searcher. However, this straightforward strategy is very sensitive to failures (e.g., crashes of processors), and overcoming this issue seems to require a large amount of communication. We therefore address the question of designing parallel search algorithms maximizing their speed-up and maintaining high levels of robustness, while minimizing the amount of resources for coordination. Based on the observation that algorithms that avoid communication are inherently robust, we analyze the best running time performance of non-coordinating algorithms. Specifically, we devise non-coordinating algorithms that achieve a speed-up of 9/89/8 for two searchers, a speed-up of 4/34/3 for three searchers, and in general, a speed-up of k4(1+1/k)2\frac{k}{4}(1+1/k)^2 for any k1k\geq 1 searchers. Thus, asymptotically, the speed-up is only four times worse compared to the case of full-coordination, and our algorithms are surprisingly simple and hence applicable. Moreover, these bounds are tight in a strong sense as no non-coordinating search algorithm can achieve better speed-ups. Overall, we highlight that, in faulty contexts in which coordination between the searchers is technically difficult to implement, intrusive with respect to privacy, and/or costly in term of resources, it might well be worth giving up on coordination, and simply run our non-coordinating exhaustive search algorithms

    Lower Bounds for Shoreline Searching With 2 or More Robots

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    Searching for a line on the plane with nn unit speed robots is a classic online problem that dates back to the 50's, and for which competitive ratio upper bounds are known for every n1n\geq 1. In this work we improve the best lower bound known for n=2n=2 robots from 1.5993 to 3. Moreover we prove that the competitive ratio is at least 3\sqrt{3} for n=3n=3 robots, and at least 1/cos(π/n)1/\cos(\pi/n) for n4n\geq 4 robots. Our lower bounds match the best upper bounds known for n4n\geq 4, hence resolving these cases. To the best of our knowledge, these are the first lower bounds proven for the cases n3n\geq 3 of this several decades old problem.Comment: This is an updated version of the paper with the same title which will appear in the proceedings of the 23rd International Conference on Principles of Distributed Systems (OPODIS 2019) Neuchatel, Switzerland, July 17-19, 201

    Fast Two-Robot Disk Evacuation with Wireless Communication

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    In the fast evacuation problem, we study the path planning problem for two robots who want to minimize the worst-case evacuation time on the unit disk. The robots are initially placed at the center of the disk. In order to evacuate, they need to reach an unknown point, the exit, on the boundary of the disk. Once one of the robots finds the exit, it will instantaneously notify the other agent, who will make a beeline to it. The problem has been studied for robots with the same speed~\cite{s1}. We study a more general case where one robot has speed 11 and the other has speed s1s \geq 1. We provide optimal evacuation strategies in the case that sc2.752.75s \geq c_{2.75} \approx 2.75 by showing matching upper and lower bounds on the worst-case evacuation time. For 1s<c2.751\leq s < c_{2.75}, we show (non-matching) upper and lower bounds on the evacuation time with a ratio less than 1.221.22. Moreover, we demonstrate that a generalization of the two-robot search strategy from~\cite{s1} is outperformed by our proposed strategies for any sc1.711.71s \geq c_{1.71} \approx 1.71.Comment: 18 pages, 10 figure
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