33 research outputs found

    Chemical Production of Kopi Luwak

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    The Civet Cat of family Vivverridae is used to produce a rare coffee product called Kopi Luwak. As a result of Kopi Luwak’s increasing popularity, Civet Cat abuse is prevalent. Our research aims to recreate Kopi Luwak by artificially replicating the conditions of the Civet Cats digestive system. Proteolytic enzymes, acid treatment, and varying incubation conditions will be used to simulate the process

    Survey of Natural Language Processing for Education: Taxonomy, Systematic Review, and Future Trends

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    Natural Language Processing (NLP) aims to analyze text or speech via techniques in the computer science field. It serves the applications in domains of healthcare, commerce, education and so on. Particularly, NLP has been widely applied to the education domain and its applications have enormous potential to help teaching and learning. In this survey, we review recent advances in NLP with the focus on solving problems relevant to the education domain. In detail, we begin with introducing the related background and the real-world scenarios in education where NLP techniques could contribute. Then, we present a taxonomy of NLP in the education domain and highlight typical NLP applications including question answering, question construction, automated assessment, and error correction. Next, we illustrate the task definition, challenges, and corresponding cutting-edge techniques based on the above taxonomy. In particular, LLM-involved methods are included for discussion due to the wide usage of LLMs in diverse NLP applications. After that, we showcase some off-the-shelf demonstrations in this domain. At last, we conclude with six promising directions for future research, including more datasets in education domain, controllable usage of LLMs, intervention of difficulty-level control, interpretable educational NLP, methods with adaptive learning, and integrated systems for education. We organize all relevant datasets and papers in the open-available Github Link for better review~\url{https://github.com/LiXinyuan1015/NLP-for-Education}

    Fashion E-Commerce in the 3D Digital Era: A 3D Interactive Web User Interface for On- line Products

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    Fashion brands have always been avant-garde in embracing new technologies and new formats of retail business models. The rapid development in 3D digital technologies, including 3D scanning, 3D modelling and 3D web rendering, have brought many new opportunities to the fashion industry, especially in shaping the future fashion e-commerce. The traditional 2D user interface and 2D media content have limited ability of displaying every detail of a product in full 360 degree, and the color accuracy of products in pictures is also a common problem. This thesis focuses on how to use 3D technologies to enhance the brand identity and to reduce return rate, by designing and implementing a web 3D user interface for fashion e-commerce. An interactive 3D product user interface were designed and used for test. The results presented the pros and cons of the designed 3D user interface, and evaluated to what extent can this approach help to solve the brand identity problem and the high return rate issue for fashion e-commerce. It turns out that indeed the 3D user interface is rich in detail storytelling and the product accuracy can be improved by using the Physically Based Rendering technology and dynamic virtual lighting environments. However, the results also indicate that there are still lots of technical constraints for developing the virtual showrooms and the 3D user interface

    Fashion E-Commerce i 3D Digital Eramode : Ett 3D-interaktivt webbgrÀnssnitt för online-produkter

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    Fashion brands have always been avant-garde in embracing new technologies and new formats of retail business models. The rapid development in 3D digital technologies, including 3D scanning, 3D modelling and 3D web rendering, have brought many new opportunities to the fashion industry, especially in shaping the future fashion e-commerce. The traditional 2D user interface and 2D media content have limited ability of displaying every detail of a product in full 360 degree, and the color accuracy of products in pictures is also a common problem. This thesis focuses on how to use 3D technologies to enhance the brand identity and  to reduce return rate, by designing and implementing a web 3D user interface for fashion e-commerce. An interactive 3D product user interface were designed and used for test. The results presented the pros and cons of the designed 3D user interface, and evaluated to what extent can this approach help to solve the brand identity problem and the high return rate issue for fashion e-commerce. It turns out that indeed the 3D user interface is rich in detail storytelling and the product accuracy can be improved by using the Physically Based Rendering technology and dynamic virtual lighting environments. However, the results also indicate that there are still lots of technical constraints for developing the virtual showrooms and the 3D user interface.Fashion varumÀrken har alltid varit avantgarde i att omfamna ny teknik och nya format av detaljhandel affÀrsmodeller. Den snabba utvecklingen inom 3D-digitalteknik, inklusive 3D-skanning, 3D-modellering och 3D-webbearbetning, har medfört mÄnga nya möjligheter till modebranschen, sÀrskilt nÀr det gÀller att forma framtida fashion e-handel. Det traditionella 2D-anvÀndargrÀnssnittet och 2D-medieinnehÄllet har begrÀnsad förmÄga att visa alla detaljer i en produkt i full 360 grader, och fÀrgnoggrannheten hos produkter i bilder Àr ocksÄ ett vanligt problem. Denna avhandling fokuserar pÄ hur man anvÀnder 3D-teknik för att förbÀttra varumÀrkets identitet och minska avkastningsgraden genom att utforma och implementera ett webb 3D-anvÀndargrÀnssnitt för mode-e-handel. Ett interaktivt 3D-produkt anvÀndargrÀnssnitt designades och anvÀndes för test. Resultaten presenterade fördelar och nackdelar med det utformade 3D-anvÀndargrÀnssnittet och utvÀrderades i vilken utstrÀckning kan detta tillvÀgagÄngssÀtt hjÀlpa till att lösa varumÀrkesidentitetsproblemet och problemet med hög avkastning för fashion e-handel. Det visar sig att 3D-anvÀndargrÀnssnittet Àr rikt pÄ detaljerad berÀttande och produktnoggrannheten kan förbÀttras med hjÀlp av fysisk baserad renderingsteknik och dynamiska virtuella ljusmiljöer. Resultaten visar emellertid ocksÄ att det fortfarande finns mÄnga tekniska begrÀnsningar för att utveckla virtuella showroom och 3D-anvÀndargrÀnssnittet

    Fashion E-Commerce i 3D Digital Eramode : Ett 3D-interaktivt webbgrÀnssnitt för online-produkter

    No full text
    Fashion brands have always been avant-garde in embracing new technologies and new formats of retail business models. The rapid development in 3D digital technologies, including 3D scanning, 3D modelling and 3D web rendering, have brought many new opportunities to the fashion industry, especially in shaping the future fashion e-commerce. The traditional 2D user interface and 2D media content have limited ability of displaying every detail of a product in full 360 degree, and the color accuracy of products in pictures is also a common problem. This thesis focuses on how to use 3D technologies to enhance the brand identity and  to reduce return rate, by designing and implementing a web 3D user interface for fashion e-commerce. An interactive 3D product user interface were designed and used for test. The results presented the pros and cons of the designed 3D user interface, and evaluated to what extent can this approach help to solve the brand identity problem and the high return rate issue for fashion e-commerce. It turns out that indeed the 3D user interface is rich in detail storytelling and the product accuracy can be improved by using the Physically Based Rendering technology and dynamic virtual lighting environments. However, the results also indicate that there are still lots of technical constraints for developing the virtual showrooms and the 3D user interface.Fashion varumÀrken har alltid varit avantgarde i att omfamna ny teknik och nya format av detaljhandel affÀrsmodeller. Den snabba utvecklingen inom 3D-digitalteknik, inklusive 3D-skanning, 3D-modellering och 3D-webbearbetning, har medfört mÄnga nya möjligheter till modebranschen, sÀrskilt nÀr det gÀller att forma framtida fashion e-handel. Det traditionella 2D-anvÀndargrÀnssnittet och 2D-medieinnehÄllet har begrÀnsad förmÄga att visa alla detaljer i en produkt i full 360 grader, och fÀrgnoggrannheten hos produkter i bilder Àr ocksÄ ett vanligt problem. Denna avhandling fokuserar pÄ hur man anvÀnder 3D-teknik för att förbÀttra varumÀrkets identitet och minska avkastningsgraden genom att utforma och implementera ett webb 3D-anvÀndargrÀnssnitt för mode-e-handel. Ett interaktivt 3D-produkt anvÀndargrÀnssnitt designades och anvÀndes för test. Resultaten presenterade fördelar och nackdelar med det utformade 3D-anvÀndargrÀnssnittet och utvÀrderades i vilken utstrÀckning kan detta tillvÀgagÄngssÀtt hjÀlpa till att lösa varumÀrkesidentitetsproblemet och problemet med hög avkastning för fashion e-handel. Det visar sig att 3D-anvÀndargrÀnssnittet Àr rikt pÄ detaljerad berÀttande och produktnoggrannheten kan förbÀttras med hjÀlp av fysisk baserad renderingsteknik och dynamiska virtuella ljusmiljöer. Resultaten visar emellertid ocksÄ att det fortfarande finns mÄnga tekniska begrÀnsningar för att utveckla virtuella showroom och 3D-anvÀndargrÀnssnittet

    Fashion E-Commerce i 3D Digital Eramode : Ett 3D-interaktivt webbgrÀnssnitt för online-produkter

    No full text
    Fashion brands have always been avant-garde in embracing new technologies and new formats of retail business models. The rapid development in 3D digital technologies, including 3D scanning, 3D modelling and 3D web rendering, have brought many new opportunities to the fashion industry, especially in shaping the future fashion e-commerce. The traditional 2D user interface and 2D media content have limited ability of displaying every detail of a product in full 360 degree, and the color accuracy of products in pictures is also a common problem. This thesis focuses on how to use 3D technologies to enhance the brand identity and  to reduce return rate, by designing and implementing a web 3D user interface for fashion e-commerce. An interactive 3D product user interface were designed and used for test. The results presented the pros and cons of the designed 3D user interface, and evaluated to what extent can this approach help to solve the brand identity problem and the high return rate issue for fashion e-commerce. It turns out that indeed the 3D user interface is rich in detail storytelling and the product accuracy can be improved by using the Physically Based Rendering technology and dynamic virtual lighting environments. However, the results also indicate that there are still lots of technical constraints for developing the virtual showrooms and the 3D user interface.Fashion varumÀrken har alltid varit avantgarde i att omfamna ny teknik och nya format av detaljhandel affÀrsmodeller. Den snabba utvecklingen inom 3D-digitalteknik, inklusive 3D-skanning, 3D-modellering och 3D-webbearbetning, har medfört mÄnga nya möjligheter till modebranschen, sÀrskilt nÀr det gÀller att forma framtida fashion e-handel. Det traditionella 2D-anvÀndargrÀnssnittet och 2D-medieinnehÄllet har begrÀnsad förmÄga att visa alla detaljer i en produkt i full 360 grader, och fÀrgnoggrannheten hos produkter i bilder Àr ocksÄ ett vanligt problem. Denna avhandling fokuserar pÄ hur man anvÀnder 3D-teknik för att förbÀttra varumÀrkets identitet och minska avkastningsgraden genom att utforma och implementera ett webb 3D-anvÀndargrÀnssnitt för mode-e-handel. Ett interaktivt 3D-produkt anvÀndargrÀnssnitt designades och anvÀndes för test. Resultaten presenterade fördelar och nackdelar med det utformade 3D-anvÀndargrÀnssnittet och utvÀrderades i vilken utstrÀckning kan detta tillvÀgagÄngssÀtt hjÀlpa till att lösa varumÀrkesidentitetsproblemet och problemet med hög avkastning för fashion e-handel. Det visar sig att 3D-anvÀndargrÀnssnittet Àr rikt pÄ detaljerad berÀttande och produktnoggrannheten kan förbÀttras med hjÀlp av fysisk baserad renderingsteknik och dynamiska virtuella ljusmiljöer. Resultaten visar emellertid ocksÄ att det fortfarande finns mÄnga tekniska begrÀnsningar för att utveckla virtuella showroom och 3D-anvÀndargrÀnssnittet

    Adding Zero-Valent Iron to Enhance Electricity Generation during MFC Start-Up

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    The low power generation efficiency of microbial fuel cells (MFCs) is always a barrier to further development. An attempt to enhance the start-up and electricity generation of MFCs was investigated by adding different doses of zero-valent iron into anaerobic anode chambers in this study. The results showed that the voltage (289.6 mV) of A2 with 0.5 g of zero-valent iron added was higher than the reference reactor (197.1 mV) without dosing zero-valent iron (A4). The maximum power density of 27.3 mW/m2 was obtained in A2. CV analysis demonstrated that A2 possessed a higher oxidation–reduction potential, hence showing a stronger oxidizing property. Meanwhile, electrochemical impedance analysis (EIS) also manifested that values of RCT of carbon felts with zero-valent iron supplemented (0.01–0.03 Ω) were generally lower. What is more, SEM images further proved and illustrated that A2 had compact and dense meshes with a hierarchical structure rather than a relatively looser biofilm in the other reactors. High-throughput sequencing analysis also indicated that zero-valent iron increased the abundance of some functional microbial communities, such as Acinetobacter, Ignavibacteriales, Shewanella, etc
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