9 research outputs found

    An interactive approach of assembly planning

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    An interactive approach to assembly planning is presented. It provides a virtual reality interface for production engineers to program the virtual representation of robotic manipulators in a three-dimensional (3D) operation space. The direct human involvement creates a user-defined assembly sequence, which contains the human knowledge of mechanical assembly. By extracting the precedence relationship of machinery parts, for the first time it becomes possible to generate alternative assembly sequences automatically from a single sequence for robot reprogramming. This interactive approach introduces human expertise into assembly planning, thus breaking down the computational complexity of autonomous systems. Experiments and analysis provide strong evidence to support the incontestable advantages of manufacturing in the computer

    P-Buffer: Hidden-line rendering with a dynamic p-buffer

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    Despite the emergence of highly realistic computer-generated images, line-drawing images are still a common practice in showing the shapes and movements of three-dimensional objects. It is especially true when rendering time is critical in interactive applications such as the modeling and testing stage of computer aided design/manufacturing, computer animation, and virtual reality. Hence much effort has been devoted to provide sufficient information of the displayed objects with the least amount of time. While the techniques that determine visible surfaces in an image-space have the advantages on rendering speed and processable shapes, those that decide visible lines or line segments in an object-space are more suitable for showing hidden lines. The P-buffer algorithm introduced in this paper is a method for rendering line-drawing images with dashed hidden-lines. Being an image-space method, this algorithm preserves the low computational cost and works on a wide range of object shapes; as an extension to the Z-buffer algorithm it, moreover, discloses hidden surfaces by showing them with dashed lines. After a discussion on rendering techniques of line-drawing images, this paper presents this algorithm with pseudocode in C++ programming language and shows some experimental results as well. This image-space algorithm can be used as a compromise approach that reveals the concealed information of hidden-surface-removed views for time-critical rendering

    Multi-robot-based nanoassembly planning with automated path generation

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    In this paper, a novel approach of automated multirobot nanoassembly planning is presented. This approach uses an improved self-organizing map to coordinate assembly tasks of nanorobots while generating optimized motion paths at run time with a modified shunting neural network. It is capable of synchronizing multiple nanorobots working simultaneously and efficiently on the assembly of swarms of objects in the presence of obstacles and environmental uncertainty. Operation of the presented approach is demonstrated with experiments at the end of the paper

    Virtual assembly with biologically inspired intelligence

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    This paper investigates the introduction of biologically inspired intelligence into virtual assembly. It develops a approach to assist product engineers making assembly-related manufacturing decisions without actually realizing the physical products. This approach extracts the knowledge of mechanical assembly by allowing human operators to perform assembly operations directly in the virtual environment. The incorporation of a biologically inspired neural network into an interactive assembly planner further leads to the improvement of flexible product manufacturing, i.e., automatically producing alternative assembly sequences with robot-level instructions for evaluation and optimization. Complexity analysis and simulation study demonstrate the effectiveness and efficiency of this approach

    Performance Analysis of Service-Oriented Architectures with Multi-Factor Sensitivity Analysis

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    Abstract—This paper presents a continuous investigation on performance analysis with sensitivity analysis. As an effort to develop a systematic approach to improve the performance of service-oriented software systems, the original work introduced a statistical approach of two-factor-based sensitivity analysis to software performance analysis. The goal of generating accurate performance feedback, however, was only partially achieved as performance analysis needs to consider more factors. This paper presents a generalization for the statistical method to handle multiple factors. In addition, it gives detailed discussions on sensitivity analysis with three factors, and provides experiment results to demonstrate the need and advantages of analyzing multiple factors at the same time. I

    Multirobot-Based Nanoassembly Planning with Automated Path Generation

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