89 research outputs found

    DESA RINDU HATI SEBAGAI KELOMPOK DESA BERPERADABAN MELALUI PEMBERDAYAAN PROGRAM WASH "Water Sanitation and Hygiene” DAN GERMAS "Gerakan Masyarakat Sehat”

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    Kegiatan ini bertujuan untuk memberikan wawasan dan pemahaman pengetahuan melalui pelatihan berupa workshop pemberdayaan warga desa rindu hati melalui program WASH (Water Sanitation and Hygiene) dan Germas (Gerakan Masyarakat Sehat), memberikan pendampingan melalui program WASH (Water Sanitation and Hygiene) dan Germas (Gerakan Masyarakat Sehat), sebagai upaya mewujudkan kelompok desa rindu hati yang berperadaban: (1) Moral yaitu nilai-nilai dalam masyarakat yang hubungannya dengan kesusilaan, (2) Norma yaitu aturan, ukuran atau pedoman yang dipergunakan dalam menentukan sesuatu yang baik atau salah. (3) Etika yaitu nilai-nilai dan norma moral tentang apa yang baik dan buruk yang menjadi pegangan dalam mengatur tingksh laku manusia. (4) Estetika yaitu berhubungan dengan segala sesuatu yang tercakup dalam keindahan, kesatuan, keselarasan dan kebalikan. Bentuk kegiatan ini berupa pendampingan/ pelatihan dan Tindakan Lanjut. Dari hasil pengabdian dalam kegiatan workshop pendampingan pemahaman program WASH (Water Sanitation and Hygine) dan GERMAS (Gerakan Masyarakat Sehat) respon warga desa rindu hati dari 3 dusun sangat positif dimana warga mengikuti dan menyerap materi yang diberikan oleh pakarnya dengan baik, kemudian pada kegiatan implementasi tindak lanjut melalui perlombaan dusun terbersih menunjukkan hasil angket dari ke 3 dusun tersebut hampir seluruh warga desa rindu hati mengikuti kegiatan ini dengan sangat antusias. Sehingga dapat disimpulkan bahwa kegiatan pelatihan ini berjalan sesuai dengan tujuan yang diinginkan dan dapat ditindakanjuti untuk program pengabdian berikutnya

    ANALISIS MUSIK LAGU “KHINDU DI HATI” DALAM REJUNG BENGKULU SELATAN

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    Tujuan penelitian adalah menemukan dan mendefinisikan Analisis Musik  dilihat dari Konteks dalam musik Rejung  “Khindu di Hati” kabupaten Bengkulu Selatan. Teori yang digunakan dari Allan P. Merram yaitu tentang penggunaan dan fungsi. Jenis penelitian yang digunakan adalah kualitatif dengan metode deskriptif analisis.  Hasil penelitian  ditemukan bahwa Birama pada Rejung “Khindu di Hati” adalah 4/4, tekstur pada lagu ini Monopohny dan mempunyai dua bagian lagu yaitu A dan B. Bagian A terdiri dari (a, a’), a  adalah antecedens atau kalimat tanya sedangkan a’ adalah consequens atau kalimat jawab. Bigian B (b=b). maksud dari b sama dengan b adalah Pengulangan atau Repetisi

    IMPROVEMENT OF STUDENT KINESTHETIC INTELLIGENCE

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    Penelitian ini bertujuan untuk meningkatkan kecerdasan kinestetik mahasiswa program studi PGSD FKIP Universitas Bengkulu melalui pembelajaran Konsep Dasar Seni Tari. Metode penelitian yang digunakan adalah action research yang dilakukan sebanyak 2 siklus. Subyek penelitian adalah mahasiswa semester VC yang berjumlah 38 orang. Teknik pengumpulan data yang digunakan adalah observasi dengan skala 1-4 untuk 19 indikator kecerdasan kinestetik dan diolah dengan teknik persentase. Berdasarkan hasil penelitian, kecerdasan kinestetik mahasiswa meningkat pada tiap siklusnya. Indikator pada kategori 1 (kurang) dan 2 (cukup) berkurang pada tiap siklus dan indikator pada kategori 3 (baik) dan 4 (sangat baik) meningkat pada tiap siklus. Mahasiswa antusias mengikuti proses perkuliahan. Kecerdasan kinestetik dapat meningkat karena latihan dilakukan secara terus menerus dan terarah.This study aims to improve the kinesthetic intelligence of students of the PGSD FKIP University of Bengkulu study program through learning the Basic Concepts of Dance. The research method used is action research conducted in 2 cycles. The research subjects were 38 students of the VC semester. The data collection technique used was observation with a scale of 1-4 for 19 indicators of kinesthetic intelligence and processed by the percentage technique. Based on the results of the study, students' kinesthetic intelligence increased in each cycle. Indicators in categories 1 (poor) and 2 (adequate) decreased in each cycle and indicators in categories 3 (good) and 4 (very good) increased in each cycle. Students are enthusiastic about participating in the lecture process. Kinesthetic intelligence can increase because the exercise is carried out continuously and directed

    HUBUNGAN KETERAMPILAN MEMBUKA DAN MENUTUP PEMBELAJARAN DENGAN MOTIVASI BELAJAR SISWA KELAS V SD NEGERI 45 KOTA BENGKULU

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    Penelitian ini bertujuan untuk mengetahui hubungan yang signifikan antara keterampilan guru membuka dan menutup pembelajaran dengan motivasi belajar siswa kelas V SD Negeri 45 Kota Bengkulu. Jenis penelitian ini yaitu penelitian korelasional dengan pendekatan kuantitatif. Populasi penelitian ini adalah siswa kelas V SD Negeri 45 Kota Bengkulu, dengan sempel berjumlah 56 siswa yang didapat dari teknik total sampling. Instrumen yang digunakan dalam penelitian ini yaitu angket tertutup dengan alat ukurnya mengacu pada skala Likert. Data yang diperoleh dari kedua angket tersebut diolah dengan menggunakan teknik korelasi product moment. Hasil penelitian menunjukkan terdapat hubungan yang signifikan antara keterampilan guru membuka dan menutup pembelajaran (variable X) dengan motivasi belajar siswa (variable Y) kelas V SD Negeri 45 Kota Bengkulu, dengan rhitung 0,474 > rtabel 0,263 pada taraf signifikan 0,05. Koefisien Determinan (kontribusi) variable X terhadap variabel Y sebesar 22,46% dan tingkat hubungan tergolong cukup kuat. Dari hasil peneitian tersebut disimpulkan bahwa terdapat hubungan yang signifikan antara keterampilan guru membuka dan menutup pembelajaran dengan motivasi belajar siswa kelas V SD Negeri 45 Kota Bengkulu

    PEMBELAJARAN TEMATIK BERMUATAN SBDP MATERI LAGU DAERAH SERAWAI SEBAGAI UPAYA PENANAMAN APRESIASI BUDAYA LOKAL DI KELAS IV SD NEGERI 49 BENGKULU SELATAN Yuvela Oktiara

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    This research aims to describe the thematic learning process containing cultural arts and crafts material for Serawai regional songs as an effort to instill appreciation of local culture in the fourth grade In SD Negeri 49 Bengkulu Selatan and describe the form of student appreciation during thematic learning containing cultural arts and crafts material for Serawai regional songs as an effort to inculcate local cultural appreciation in the fourth grade SD Negeri 49 Bengkulu Selatan. This research uses qualitative research with descriptive study method. The research subjects were classroom teachers and fourth grade students at SD Negeri 49 Bengkulu Selatan. The research instrument used observation guidelines, interview guidelines, questionnaire sheets and documentation studies. Data collection techniques using observation, interviews, questionnaires and documentation. Data analysis through data collection, data reduction, data presentation, conclusion and verification.The results of this study are: 1). The process of learning local songs has been going well. Learning local songs can instill student appreciation. Students become aware of the title of local songs, students have knowledge of how to sing local songs, students can sing local songs, students can interpret the lyrics of local songs. 2) The form of student appreciation when learning local songs is in the good category. Students can assess the appearance of friends who are singing folk songs in front of the class, students observe the appearance of friends and can explain the appearance of other friends in singing local songs, and so on. Based on the results of the study, it was concluded that the thematic learning with cultural arts and crafts content for the Serawai regional song material effectively and efficiently helped students to be actively involved in learning

    Studi Komparasi Hasil Belajar Siswa Antara Model Cooperative Learning Tipe Team Game Tournament (TGT) Dengan Jigsaw Pada Pembelajaran Tematik Di Kelas IV SD Negeri 01 Kota Bengkulu

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    This Study purpose to determine the the most effective student learning outcomes between the cooperative learning type Team Game Tournament (TGT) model with type Jigsaw in thematic learning in class IV SD Negeri 01 Bengkulu City. The research method used was a quantitative design with the matching only pretest-posttest control group design. In this study the population was SD Negeri 01 Bengkulu City. The sampling technique used cluster random sampling with class IV B totaling 28 students as the experimental class I and class IV A totaling 26 as the experimental class II. The instruments used in this study were the test sheet and observation sheet. Data collection techniques in the form of tests and observations. Trial The data analysis technique used is quantitative analysis. Based on the results of hypothesis testing using the t-test, it is concluded that on student learning outcomes, the Cooperative Learning Type Team Game Torunament (TGT) model is more effective than Jigsaw in thematic learning in class IV SD Negeri 01 Bengkulu City.Keywords: Cooperative Leraning Model, Team Game Tournament Model, Jigsaw Model, Learning Outcomes, thematic learnin

    Penggunaan Media Berbasis Game Edukasi Quizizz Untuk Menumbuhkan Nilai Kejujuran Siswa Pada Pembelajaran Daring

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    This study aimed to foster the value of honesty of grade VA students at Elementary School 81 Bengkulu City by using the Quizizz game media. This research is a Classroom Action Research (CAR). The subjects of this study were teacher and 18 students consist of 11 male students and 7 female students. The research procedure is in the form of a cycle. Each cycle consists of four stages including: planning, implementing, observing and reflecting. The research instrument was in the form of a Quizizz game media observation sheet and a student honesty value questionnaire. The data analysis techniques were used: the observation sheet using the formula of the average score, the highest score, the lowest score, the difference in scores and the range of values for each criterion and quantitative descriptive analysis. Based on the result of the study it was concluded that (1) the existence of educational game-based media Quizizz provides an alternative to online learning in schools; (2) the use of Quizizz educational game-based media can foster the honesty value of fifth grade students of Elementary School 81 Bengkulu City in online learning

    Pengaruh Model RME Berbasis Etnomatematika Terhadap Kemampuan Literasi Matematika Siswa Kelas IV SD Gugus 17 Kota Bengkulu

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    This study aims to determine the effect of ethnomatemics based Realistic Mathematics Education models on the mathematical literacy ability of grade IV elementary school students in the 17th city of Bengkulu on flat construction material. This research is a quantitative research. The research method used was quasi-experimental research using the matching only pretest-posttest control group design. The population in this study was the Elementary School Cluster 17 Bengkulu City. The sampling technique uses cluster random sampling. The sample in this study were students of class IV B Elementary School 04 Bengkulu City as an experimental class and students of class IV C Elementary School 11 Bengkulu as a control class. The research instrument used in the form of tests in the form of essay questions provided through pretest and posttest. The instrument used in the study was a test sheet in the form of a breakdown problem for the context of mathematical literacy. Based on the t-test calculation of students' posttest results, there is a tcount of 4.24> ttable of 2.01, so it can be concluded that there is an influence of using ethnomatemics-based Realistic Mathematic Education models on the ability of mathematical literacy in the context components of class IV students in Cluster 17 Bengkulu Cit

    Pengaruh Penggunaan Media Scrapbook terhadap Hasil Belajar pada Pembelajaran Tematik Siswa Kelas IV SD Gugus X Kota Bengkulu

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    The purpose of this study was to determine of effect of using scrapbook media on learning result in thematic learning. The type of research is quantitative. The research method is quasi experimental with the type of research design is nonequivalent pretest-posttest control group design. The population is class IV SDN group X Kota Bengkulu. The sample in this study were fourth grade students of SDN 04 and SDN 11 Kota Bengkulu. The technique used stratified random sampling. The instrument used was a multiple choice test. The test is taken before and after learning takes place in the control class and the experimental class. From the results of research and discussion, t-test results are known with a t-value of 4.51 and a table value of 2.02. So with tcount (4.51)> ttable (2.02) at a significant level of 5%, it can be concluded that there is an influence of the use of scrapbook media on thematic learning towards the learning outcomes of Indonesian students in class IV SD X in Bengkulu City.Keywords: Thematic Learning, Scrapbook Media, Learning resul

    Studi Deskriptif Tim Paduan Suara SD Negeri 01 Kota Bengkulu Dalam Konteks Musikalitas

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    The purpose of this study was to determine the musicality of the elementary school choir team 01 Bengkulu City. The research method used is descriptive qualitative method. The subject of this research was the choir team from the 01 Elementary School of Bengkulu City. The instruments used were observation and interviews. Data collection techniques using observation, interviews, and documentation. The data obtained were analyzed through the Miles, Huberman, and Saldana models, namely data collection, data condensation, data display, and data verification. The results of this study are the musicality of the choir team's performance at the State Elementary School 01 Bengkulu City is still not maximal, which is due to disciplinary aspects, inadequate performance aspects and inadequate implementation of supporting facilities for the choir team's activities, especially the absence of competent trainers music especially in the choir field
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