331 research outputs found

    A systematic review of commercial cognitive training devices: Implications for use in sport

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     This is the final version. Available from Frontiers Media via the DOI in this record.Background: Cognitive training (CT) aims to develop a range of skills, like attention and decision-making, through targeted training of core cognitive functions. While CT can target context specific skills, like movement anticipation, much CT is domain general, focusing on core abilities (e.g., selective attention) for transfer to a range of real-world tasks, such as spotting opponents. Commercial CT (CCT) devices are highly appealing for athletes and coaches due to their ease of use and eye-catching marketing claims. The extent to which this training transfers to performance in the sporting arena is, however, unclear. Therefore, this paper sought to provide a systematic review of evidence for beneficial training effects of CCT devices and evaluate their application to sport. Methods: An extensive search of electronic databases (PubMed, PsychInfo, GoogleScholar, and SportDiscus) was conducted to identify peer-reviewed evidence of training interventions with commercially available CT devices. Forty-three studies met the inclusion criteria and were retained for quality assessment and synthesis of results. Seventeen studies assessed transfer effects beyond laboratory cognitive tests, but only 1 directly assessed transfer to a sporting task. Results: The review of evidence showed limited support for far transfer benefits from CCT devices to sporting tasks, mainly because studies did not target the sporting environment. Additionally, a number of methodological issues with the CCT literature were identified, including small sample sizes, lack of retention tests, and limited replication of findings by researchers independent of the commercial product. Therefore, evidence for sporting benefits is currently limited by the paucity of representative transfer tests and a focus on populations with health conditions. Conclusions: Currently there is little direct evidence that the use of CCT devices can transfer to benefits for sporting performance. This conclusion, however, stems more from a lack of experimental studies in the sporting field and a lack of experimental rigor, rather than convincing null effects. Subsequently, there is an opportunity for researchers to develop more reliable findings in this area through systematic assessment in athletic populations and major methodological improvements.Defence Human Capability Science and Technology Centre, U

    An external focus of attention promotes flow experience during simulated driving

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    This is the author accepted manuscript. The final version is available from Taylor & Francis via the DOI in this record.Achieving a state of flow is associated with positive experiences and improved sporting performance (Jackson & Csikszentmihalyi, 1999). Focused attention is a fundamental component of the flow experience, but to date there has been little investigation of whether attention plays a causal role in creating flow, or is a product of it. Consequently, this study aimed to test the effect of an attentional focus manipulation on flow and performance in a simulated driving task. It was predicted that an external focus would lead to improved visuomotor control, greater flow experience and improved performance. Thirty-three participants from a student population completed the driving task under both internal and external focus instructions. Eye movements and steering wheel movements were recorded during each race. Participants reported greater flow experience (p 0.28). These findings suggest that adopting an external focus of attention may contribute to positive performance states such as flow

    A systematic review of the anxiety-attention relationship in far-aiming skills

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    This is the author accepted manuscript. The final version is available from Taylor & Francis via the DOI in this recordTheoretical accounts of the anxiety and motor performance relationship cite disruptions to attention as a critical mediating factor. The aims of this paper were to (1) systematically review published research examining attentional mechanisms underpinning the anxiety–performance relationship in targeting skills, and (2) subsequently discuss these findings in relation to contemporary theoretical perspectives. Adhering to PRISMA guidelines, three electronic databases (PubMed, PsycInfo, and SPORTDiscus) were searched from inception until June 2017. Thirty-four articles satisfied the inclusion criteria. Overall, the research is of high methodological quality; however, there is a tendency to focus on the historical dichotomy between self-focus and distraction accounts, whereas empirical support for more contemporary theoretical perspectives is lacking. Whilst this review provides further support for the role of attentional disruptions in anxiety-induced performance degradation, the exact mechanisms still lack consensus. In addition, more innovative experimental designs and measures are required to progress our understanding of moderating variables

    Reappraising Threat: How to Optimize Performance Under Pressure

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    Competitive situations often hinge on one pressurized moment. In these situations, individuals' psychophysiological states determine performance, with a challenge state associated with better performance than a threat state. But what can be done if an individual experiences a threat state? This study examined one potential solution: arousal reappraisal. Fifty participants received either arousal reappraisal or control instructions before performing a pressurized, single-trial, motor task. Although both groups initially displayed cardiovascular responses consistent with a threat state, the reappraisal group displayed a cardiovascular response more reflective of a challenge state (relatively higher cardiac output and/or lower total peripheral resistance) after the reappraisal manipulation. Furthermore, despite performing similarly at baseline, the reappraisal group outperformed the control group during the pressurized task. The results demonstrate that encouraging individuals to interpret heightened physiological arousal as a tool that can help maximize performance can result in more adaptive cardiovascular responses and motor performance under pressure

    Aiming to Deceive: Examining the Role of the Quiet Eye During Deceptive Aiming Actions

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    This is the author accepted manuscript. The final version is available from Human Kinetics via the DOI in this record.In three experiments, we explored the use of deceptive gaze in soccer penalty takers using eye-tracking equipment. In Experiment 1, players competed against a goalkeeper while taking unconstrained shots. Results indicated that when players used deception (looking to the opposite side to which they shot), they extended the duration of their final aiming (quiet eye) fixation and maintained shooting accuracy. In Experiment 2, with no goalkeeper present, players still used extended quiet-eye durations when using a deceptive strategy, but this time, their accuracy suffered. In Experiment 3, we manipulated the goalkeeper's location while controlling for the use of peripheral vision and memory of goal size. Results indicated that increased quiet-eye durations were required when using deceptive aiming, and that accuracy was influenced by the position of the goalkeeper. We conclude that during deceptive aiming, soccer players maintain accuracy by covertly processing information related to the goalkeeper's location

    Virtually the same? How impaired sensory information in virtual reality may disrupt vision for action

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    This is the final version. Available on open access from Springer via the DOI in this recordVirtual reality (VR) is a promising tool for expanding the possibilities of psychological experimentation and implementing immersive training applications. Despite a recent surge in interest, there remains an inadequate understanding of how VR impacts basic cognitive processes. Due to the artificial presentation of egocentric distance cues in virtual environments, a number of cues to depth in the optic array are impaired or placed in conflict with each other. Moreover, realistic haptic information is all but absent from current VR systems. The resulting conflicts could impact not only the execution of motor skills in VR but also raise deeper concerns about basic visual processing, and the extent to which virtual objects elicit neural and behavioural responses representative of real objects. In this brief review, we outline how the novel perceptual environment of VR may affect vision for action, by shifting users away from a dorsal mode of control. Fewer binocular cues to depth, conflicting depth information and limited haptic feedback may all impair the specialised, efficient, online control of action characteristic of the dorsal stream. A shift from dorsal to ventral control of action may create a fundamental disparity between virtual and real-world skills that has important consequences for how we understand perception and action in the virtual world.Royal Academy of Engineering (RAE

    Working memory capacity, controlled attention and aiming performance under pressure

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    © 2015 Springer-Verlag Berlin Heidelberg This study explored the possibility that individual differences in working memory capacity (WMC) could predict those individuals who would experience attentional disruptions and performance decrements under pressure. Two WMC groups performed a Stroop handgun task under counterbalanced conditions of threat whilst wearing eye-tracking equipment that measured visual search activity and quiet eye (QE) aiming duration. Performance was measured in terms of shooting accuracy. Low-WMC individuals experienced impaired visual search time to locate the target and reduced QE durations when shooting at incongruent target words. Furthermore, the low-WMC group experienced significant reductions in shooting accuracy when anxious. Conversely, high-WMC individuals experienced no significant differences in attentional control or performance across congruency or threat conditions. Results support the suggestion that WMC is not only a good predictor of an individual’s ability to control their attention but can also predict those likely to fail under pressure

    A critical analysis of the functional parameters of the quiet eye using immersive virtual reality

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    This is the author accepted manuscript. The final version is available from the American Psychological Association via the DOI in this recordDirecting ocular fixations towards a target assists the planning and control of visually-guided actions. In far aiming tasks, the quiet eye, an instance of pre-movement gaze anchoring, has been extensively studied as a key performance variable. However, theories of quiet eye are yet to establish the exact functional role of the location and duration of the fixation. The present work used immersive virtual reality to manipulate key parameters of the quiet eye – location (experiment 1) and duration (experiment 2) – to test competing theoretical predictions about their importance. Across two pre-registered experiments, novice participants (n=127) completed a series of golf putts while their eye movements, putting accuracy, and putting kinematics were recorded. In experiment 1, participants’ pre-movement fixation was cued to locations on the ball, near the ball, and far from the ball. In experiment 2, long and short quiet eye durations were induced using auditory tones as cues to movement phases. Linear mixed effects models indicated that manipulations of location and duration had little effect on performance or movement kinematics. The findings suggest that, for novices, the spatial and temporal parameters of the final fixation may not be critical for movement pre-programming and may instead reflect attentional control or movement inhibition functions.Royal Academy of Engineering (RAE
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