7 research outputs found
The Impact of Concept Representation in Interactive Concept Validation (ICV)
Large scale ideation has developed as a promising new way of obtaining large numbers of highly diverse ideas for a given challenge. However, due to the scale of these challenges, algorithmic support based on a computational understanding of the ideas is a crucial component in these systems. One promising solution is the use of knowledge graphs to provide meaning. A significant obstacle lies in word-sense disambiguation, which cannot be solved by automatic approaches. In previous work, we introduce \textit{Interactive Concept Validation} (ICV) as an approach that enables ideators to disambiguate terms used in their ideas. To test the impact of different ways of representing concepts (should we show images of concepts, or only explanatory texts), we conducted experiments comparing three representations. The results show that while the impact on ideation metrics was marginal, time/click effort was lowest in the images only condition, while data quality was highest in the both condition
Innovonto: An Enhanced Crowd Ideation Platform with Semantic Annotation (Hallway Test)
Crowd ideation platforms provide a promising approach for supporting the idea
generation process. Research has shown that presenting a set of similar or
diverse ideas to users during ideation leads them to come-up with more
creative ideas. In this paper, we describe Innovonto, a crowd ideation
platform that leverages semantic web technologies and human collaboration to
identify similar and diverse ideas in order to enhance the creativity of
generated ideas. Therefore, the approach implemented captures first the
conceptualization of users' ideas. Then, a matching system is employed to
compute similarities between all ideas in near real time. Furthermore, this
technical report outlines the results obtained from the evaluation of
Innovonto platform. The hallway study, conducted at our research group,
allowed us to test each step of Innovonto platform as well as the proposed
approach in assessing similarities between ideas. As results, we received 20
ideas and 23 feedbacks from 9 users. The analysis of the results shows good
performance of Innovonto steps and confirms the findings of existing research
DC²S²:designing crowd-powered creativity support systems
Abstract
Supporting creativity has been considered as one of the grand challenges of Human Computer Interaction. All creativity lies within humanity and crowdsourcing is a powerful approach for tapping into the collective insights of diverse crowds. Thus, crowdsourcing has great potential in supporting creativity. In this workshop, we brainstorm new crowdsourcing systems and concepts for supporting creativity, by bringing together researchers and industry professionals in a full-day workshop. The workshop consists of discussions of ideas contributed by the participants and hands-on brainstorming sessions in groups for ideating new crowd-powered systems that support creativity. We center the workshop around two themes: supporting the individual and facilitating creativity in groups
Crowd-powered interfaces for creative design thinking
Abstract
Crowdsourcing is a powerful approach for tapping into the collective insights of diverse crowds. Thus, crowdsourcing has potential to support designers in making sense of a design space. In this hands-on workshop, we will brainstorm and conceptualise new user interfaces and crowdsourcing systems for supporting designers in the design process. The workshop consists of developmental discussions of ideas contributed by the participants. In brainstorming and design sessions in groups, the participants will ideate new crowd-powered systems and user interfaces that support the designer’s divergent and convergent thinking
Introducing the HOBBIT platform into the ontology alignment evaluation campaign
OM is co-located with the 17th International Semantic Web Conference (ISWC)International audienceThis paper describes the Ontology Alignment Evaluation Initiative 2017.5 pre-campaign. Like in 2012, when we transitioned the evaluation to the SEALS platform, we have also conducted a pre-campaign to assess the feasibility of moving to the HOBBIT platform. We report the experiences of this pre-campaign and discuss the future steps for the OAEI