239 research outputs found
Knowledges of the creative economy: Towards a relational geography of diffusion and adaptation in Asia
10.1111/j.1467-8373.2006.00313.xAsia Pacific Viewpoint472173-19
Gamification as transformative assessment in Higher Education
Gamification in education is still a very new concept in South Africa. Being a 21st-century
invention, it has already established itself in the world within the environs of the corporate
market, marketing, training and the social world. This article will first discuss gamification
(and all its other designations) and its applications in general; thereafter, the focus will be on
the application of gamification within the environment of education, and more specifically
with an emphasis on assessment. The burning question for South Africa is whether
gamification can enhance a module or course on the level of higher education so much that an
educational institution cannot do without it anymore, knowing that we are working with
students belonging to the ‘Digital Wisdom generation’. This article would like to open the
way for the implementation of gamification as a transformative online assessment tool in
higher educationChristian Spirituality, Church History and Missiolog
Application of Multi-Barrier Membrane Filtration Technologies to Reclaim Municipal Wastewater for Industrial Use
Swift & company's analysis and criticism of part II of the report of the Federal trade commission on the meat packing industry of November 25, 1918 ...
No. 5.Cover-title.Mode of access: Internet
Studies on the control of respirable coal mine dust by ventilation /
Prepared for Bureau of Mines Mineral Industry Health Program.Includes bibliographical references.Mode of access: Internet
- …