10 research outputs found

    Physically-based rendering of human skin

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    This thesis explores a set of screen space physically-based subsurface scattering algorithms in order to improve the rendering of scanned human faces. Moreover, it presents extensions and introduces some PBR strategies to produce high quality renders. Finally, the implemented methods are evaluated

    Creació procedural d'edificis

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    [CATALÀ] En aquest projecte s'explora un mètode de generació procedural basat en regles, amb l'objectiu de generar models tridimensionals d'edificis, automàticament a partir d'un conjunt de regles definides per l'usuari.[ANGLÈS] The aim of this project, is to explore a procedural generation method based on rules, in order to generate three-dimensional models of buildings, automatically just from reading a set of rules defined by the user

    Minimal information for studies of extracellular vesicles (MISEV2023): From basic to advanced approaches

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    Extracellular vesicles (EVs), through their complex cargo, can reflect the state of their cell of origin and change the functions and phenotypes of other cells. These features indicate strong biomarker and therapeutic potential and have generated broad interest, as evidenced by the steady year-on-year increase in the numbers of scientific publications about EVs. Important advances have been made in EV metrology and in understanding and applying EV biology. However, hurdles remain to realising the potential of EVs in domains ranging from basic biology to clinical applications due to challenges in EV nomenclature, separation from non-vesicular extracellular particles, characterisation and functional studies. To address the challenges and opportunities in this rapidly evolving field, the International Society for Extracellular Vesicles (ISEV) updates its 'Minimal Information for Studies of Extracellular Vesicles', which was first published in 2014 and then in 2018 as MISEV2014 and MISEV2018, respectively. The goal of the current document, MISEV2023, is to provide researchers with an updated snapshot of available approaches and their advantages and limitations for production, separation and characterisation of EVs from multiple sources, including cell culture, body fluids and solid tissues. In addition to presenting the latest state of the art in basic principles of EV research, this document also covers advanced techniques and approaches that are currently expanding the boundaries of the field. MISEV2023 also includes new sections on EV release and uptake and a brief discussion of in vivo approaches to study EVs. Compiling feedback from ISEV expert task forces and more than 1000 researchers, this document conveys the current state of EV research to facilitate robust scientific discoveries and move the field forward even more rapidly

    Physically-based rendering of human skin

    No full text
    This thesis explores a set of screen space physically-based subsurface scattering algorithms in order to improve the rendering of scanned human faces. Moreover, it presents extensions and introduces some PBR strategies to produce high quality renders. Finally, the implemented methods are evaluated

    Creació procedural d'edificis

    No full text
    [CATALÀ] En aquest projecte s'explora un mètode de generació procedural basat en regles, amb l'objectiu de generar models tridimensionals d'edificis, automàticament a partir d'un conjunt de regles definides per l'usuari.[ANGLÈS] The aim of this project, is to explore a procedural generation method based on rules, in order to generate three-dimensional models of buildings, automatically just from reading a set of rules defined by the user

    Creació procedural d'edificis

    No full text
    [CATALÀ] En aquest projecte s'explora un mètode de generació procedural basat en regles, amb l'objectiu de generar models tridimensionals d'edificis, automàticament a partir d'un conjunt de regles definides per l'usuari.[ANGLÈS] The aim of this project, is to explore a procedural generation method based on rules, in order to generate three-dimensional models of buildings, automatically just from reading a set of rules defined by the user

    Physically-based rendering of human skin

    No full text
    This thesis explores a set of screen space physically-based subsurface scattering algorithms in order to improve the rendering of scanned human faces. Moreover, it presents extensions and introduces some PBR strategies to produce high quality renders. Finally, the implemented methods are evaluated

    Optimized skin rendering for scanned models

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    Skin is one of the most difficult materials to reproduce in computer graphics, mainly due to two major factors: First, the complexity of the light interactions happening at the subsurface layers of skin, and second, the high sensitivity of our perceptual system to the artificial imperfections commonly appearing in synthetic skin models. Many current approaches mix physically-based algorithms with image-based improvements to achieve realistic skin rendering in realtime. Unfortunately, those algorithms still suffer from artifacts such as halos or incorrect diffusion. Some of these artifacts (e.g. incorrect diffusion) are especially noticeable if the models have not been previously segmented. In this paper we present some extensions to the Separable Subsurface Scattering (SSSS) framework that reduce those artifacts while still maintaining a high framerate. The result is an improved algorithm that achieves high quality rendering for models directly obtained from scanners, not requiring further processing.Peer Reviewe

    Erratum to: Guidelines for the use and interpretation of assays for monitoring autophagy (3rd edition) (Autophagy, 12, 1, 1-222, 10.1080/15548627.2015.1100356

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    Guidelines for the use and interpretation of assays for monitoring autophagy (3rd edition)

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