98 research outputs found

    Histogram of gradients of Time-Frequency Representations for Audio scene detection

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    This paper addresses the problem of audio scenes classification and contributes to the state of the art by proposing a novel feature. We build this feature by considering histogram of gradients (HOG) of time-frequency representation of an audio scene. Contrarily to classical audio features like MFCC, we make the hypothesis that histogram of gradients are able to encode some relevant informations in a time-frequency {representation:} namely, the local direction of variation (in time and frequency) of the signal spectral power. In addition, in order to gain more invariance and robustness, histogram of gradients are locally pooled. We have evaluated the relevance of {the novel feature} by comparing its performances with state-of-the-art competitors, on several datasets, including a novel one that we provide, as part of our contribution. This dataset, that we make publicly available, involves 1919 classes and contains about 900900 minutes of audio scene recording. We thus believe that it may be the next standard dataset for evaluating audio scene classification algorithms. Our comparison results clearly show that our HOG-based features outperform its competitor

    DC Proximal Newton for Non-Convex Optimization Problems

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    We introduce a novel algorithm for solving learning problems where both the loss function and the regularizer are non-convex but belong to the class of difference of convex (DC) functions. Our contribution is a new general purpose proximal Newton algorithm that is able to deal with such a situation. The algorithm consists in obtaining a descent direction from an approximation of the loss function and then in performing a line search to ensure sufficient descent. A theoretical analysis is provided showing that the iterates of the proposed algorithm {admit} as limit points stationary points of the DC objective function. Numerical experiments show that our approach is more efficient than current state of the art for a problem with a convex loss functions and non-convex regularizer. We have also illustrated the benefit of our algorithm in high-dimensional transductive learning problem where both loss function and regularizers are non-convex

    Importance sampling strategy for non-convex randomized block-coordinate descent

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    As the number of samples and dimensionality of optimization problems related to statistics an machine learning explode, block coordinate descent algorithms have gained popularity since they reduce the original problem to several smaller ones. Coordinates to be optimized are usually selected randomly according to a given probability distribution. We introduce an importance sampling strategy that helps randomized coordinate descent algorithms to focus on blocks that are still far from convergence. The framework applies to problems composed of the sum of two possibly non-convex terms, one being separable and non-smooth. We have compared our algorithm to a full gradient proximal approach as well as to a randomized block coordinate algorithm that considers uniform sampling and cyclic block coordinate descent. Experimental evidences show the clear benefit of using an importance sampling strategy

    Fast object detection in compressed JPEG Images

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    Object detection in still images has drawn a lot of attention over past few years, and with the advent of Deep Learning impressive performances have been achieved with numerous industrial applications. Most of these deep learning models rely on RGB images to localize and identify objects in the image. However in some application scenarii, images are compressed either for storage savings or fast transmission. Therefore a time consuming image decompression step is compulsory in order to apply the aforementioned deep models. To alleviate this drawback, we propose a fast deep architecture for object detection in JPEG images, one of the most widespread compression format. We train a neural network to detect objects based on the blockwise DCT (discrete cosine transform) coefficients {issued from} the JPEG compression algorithm. We modify the well-known Single Shot multibox Detector (SSD) by replacing its first layers with one convolutional layer dedicated to process the DCT inputs. Experimental evaluations on PASCAL VOC and industrial dataset comprising images of road traffic surveillance show that the model is about 2Ă—2\times faster than regular SSD with promising detection performances. To the best of our knowledge, this paper is the first to address detection in compressed JPEG images

    Dilated Spatial Generative Adversarial Networks for Ergodic Image Generation

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    Generative models have recently received renewed attention as a result of adversarial learning. Generative adversarial networks consist of samples generation model and a discrimination model able to distinguish between genuine and synthetic samples. In combination with convolutional (for the discriminator) and de-convolutional (for the generator) layers, they are particularly suitable for image generation, especially of natural scenes. However, the presence of fully connected layers adds global dependencies in the generated images. This may lead to high and global variations in the generated sample for small local variations in the input noise. In this work we propose to use architec-tures based on fully convolutional networks (including among others dilated layers), architectures specifically designed to generate globally ergodic images, that is images without global dependencies. Conducted experiments reveal that these architectures are well suited for generating natural textures such as geologic structures

    Foreground-Background Ambient Sound Scene Separation

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    Ambient sound scenes typically comprise multiple short events occurring on top of a somewhat stationary background. We consider the task of separating these events from the background, which we call foreground-background ambient sound scene separation. We propose a deep learning-based separation framework with a suitable feature normaliza-tion scheme and an optional auxiliary network capturing the background statistics, and we investigate its ability to handle the great variety of sound classes encountered in ambient sound scenes, which have often not been seen in training. To do so, we create single-channel foreground-background mixtures using isolated sounds from the DESED and Audioset datasets, and we conduct extensive experiments with mixtures of seen or unseen sound classes at various signal-to-noise ratios. Our experimental findings demonstrate the generalization ability of the proposed approach
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