233 research outputs found
Model Retrieval by 3D Sketching in Immersive Virtual Reality
We describe a novel method for searching 3D model collections using free-form sketches within a virtual environment as queries. As opposed to traditional Sketch Retrieval, our queries are drawn directly onto an example model. Using immersive virtual reality the user can express their query through a sketch that demonstrates the desired structure, color and texture. Unlike previous sketch-based retrieval methods, users remain immersed within the environment without relying on textual queries or 2D projections which can disconnect the user from the environment. We show how a convolutional neural network (CNN) can create multi-view representations of colored 3D sketches. Using such a descriptor representation, our system is able to rapidly retrieve models and in this way, we provide the user with an interactive method of navigating large object datasets. Through a preliminary user study we demonstrate that by using our VR 3D model retrieval system, users can perform quick and intuitive search. Using our system users can rapidly populate a virtual environment with specific models from a very large database, and thus the technique has the potential to be broadly applicable in immersive editing systems
Mixing realities for sketch retrieval in Virtual Reality
Users within a Virtual Environment often need support designing the environment around them with the need to find relevant content while remaining immersed. We focus on the familiar sketch-based interaction to support the process of content placing and specifically investigate how interactions from a tablet or desktop translate into the virtual environment. To understand sketching interaction within a virtual environment, we compare different methods of sketch interaction, i.e., 3D mid-air sketching, 2D sketching on a virtual tablet, 2D sketching on a fixed virtual whiteboard, and 2D sketching on a real tablet. The user remains immersed within the environment and queries a database containing detailed 3D models and replace them into the virtual environment. Our results show that 3D mid-air sketching is considered to be a more intuitive method to search a collection of models; while the addition of physical devices creates confusion due to the complications of their inclusion within a virtual environment. While we pose our work as a retrieval problem for 3D models of chairs, our results are extendable to other sketching tasks for virtual environments
Mixing Modalities of 3D Sketching and Speech for Interactive Model Retrieval in Virtual Reality
Sketch and speech are intuitive interaction methods that convey complementary information and have been independently used for 3D model retrieval in virtual environments. While sketch has been shown to be an effective retrieval method, not all collections are easily navigable using this modality alone. We design a new challenging database for sketch comprised of 3D chairs where each of the components (arms, legs, seat, back) are independently colored. To overcome this, we implement a multimodal interface for querying 3D model databases within a virtual environment. We base the sketch on the state-of-the-art for 3D Sketch Retrieval, and use a Wizard-of-Oz style experiment to process the voice input. In this way, we avoid the complexities of natural language processing which frequently requires fine-tuning to be robust. We conduct two user studies and show that hybrid search strategies emerge from the combination of interactions, fostering the advantages provided by both modalities
Explorative Study on Asymmetric Sketch Interactions for Object Retrieval in Virtual Reality
Drawing tools for Virtual Reality (VR) enable users to model 3D designs from within the virtual environment itself. These tools employ sketching and sculpting techniques known from desktop-based interfaces and apply them to hand-based controller interaction. While these techniques allow for mid-air sketching of basic shapes, it remains difficult for users to create detailed and comprehensive 3D models. Our work focuses on supporting the user in designing the virtual environment around them by enhancing sketch-based interfaces with a supporting system for interactive model retrieval. An immersed user can query a database containing detailed 3D models and replace them with the virtual environment through sketching. To understand supportive sketching within a virtual environment, we made an explorative comparison between asymmetric methods of sketch interaction, i.e., 3D mid-air sketching, 2D sketching on a virtual tablet, 2D sketching on a fixed virtual whiteboard, and 2D sketching on a real tablet. Our work shows that different patterns emerge when users interact with 3D sketches rather than 2D sketches to compensate for different results from the retrieval system. In particular, the user adopts strategies when drawing on canvas of different sizes or using a physical device instead of a virtual canvas. While we pose our work as a retrieval problem for 3D models of chairs, our results can be extrapolated to other sketching tasks for virtual environments
Josephson effect in MgB_2 break junctions
We present the first observation of the DC and AC Josephson effect in MgB_2
break junctions. The junctions, obtained at 4.2 K in high-quality, high-density
polycrystalline metallic MgB_2 samples, show a non-hysteretic DC Josephson
effect. By irradiating the junctions with microwaves we observe clear Shapiro
steps spaced by the ideal value. The temperature dependence of the
DC Josephson current and the dependence of the height of the steps on the
microwave power are obtained. These results are a direct prove for the
existence of pairs with charge 2e in this new metallic superconductor and give
evidence of the superconductor-normal metal-superconductor weak link character
of these junctions.Comment: 4 RevTEX pages, 4 eps figure
Detection of the Vortex Dynamic Regimes in MgB2 by Third Harmonic AC Susceptibility Measurements
In a type-II superconductor the generation of higher harmonics in the
magnetic response to an alternating magnetic field is a consequence of the
non-linearity in the I-V relationship. The shape of the current-voltage (I-V)
curve is determined by the current dependence of the thermal activation energy
U(J) and is thus related to the dynamical regimes governing the vortex motion.
In order to investigate the vortex dynamics in MgB2 bulk superconductors we
have studied the fundamental (chi1) and third (chi3) harmonics of the ac
magnetic susceptibility. Measurements have been performed as a function of the
temperature and the dc magnetic field, up to 9 T, for various frequencies and
amplitudes of the ac field. We show that the analysis of the behaviour in
frequency of chi3(T) and chi3(B) curves can provide clear information about the
non-linearity in different regions of the I-V characteristic. By comparing the
experimental curves with numerical simulations of the non-linear diffusion
equation for the magnetic field we are able to resolve the crossover between a
dissipative regime governed by flux creep and one dominated by flux flow
phenomena.Comment: to be published in "Horizons in Superconductivity Research" (Nova
Science Publishers, Inc., NY, 2003
3D Sketching for Interactive Model Retrieval in Virtual Reality
We describe a novel method for searching 3D model collections using free-form sketches within a virtual environment as queries. As opposed to traditional sketch retrieval, our queries are drawn directly onto an example model. Using immersive virtual reality the user can express their query through a sketch that demonstrates the desired structure, color and texture. Unlike previous sketch-based retrieval methods, users remain immersed within the environment without relying on textual queries or 2D projections which can disconnect the user from the environment. We perform a test using queries over several descriptors, evaluating the precision in order to select the most accurate one. We show how a convolutional neural network (CNN) can create multi-view representations of colored 3D sketches. Using such a descriptor representation, our system is able to rapidly retrieve models and in this way, we provide the user with an interactive method of navigating large object datasets. Through a user study we demonstrate that by using our VR 3D model retrieval system, users can perform search more quickly and intuitively than with a naive linear browsing method. Using our system users can rapidly populate a virtual environment with specific models from a very large database, and thus the technique has the potential to be broadly applicable in immersive editing systems
Selecting texture resolution using a task-specific visibility metric
In real-time rendering, the appearance of scenes is greatly affected by the quality and resolution of the textures used for image
synthesis. At the same time, the size of textures determines the performance and the memory requirements of rendering. As a
result, finding the optimal texture resolution is critical, but also a non-trivial task since the visibility of texture imperfections
depends on underlying geometry, illumination, interactions between several texture maps, and viewing positions. Ideally, we
would like to automate the task with a visibility metric, which could predict the optimal texture resolution. To maximize the
performance of such a metric, it should be trained on a given task. This, however, requires sufficient user data which is often
difficult to obtain. To address this problem, we develop a procedure for training an image visibility metric for a specific task
while reducing the effort required to collect new data. The procedure involves generating a large dataset using an existing
visibility metric followed by refining that dataset with the help of an efficient perceptual experiment. Then, such a refined
dataset is used to retune the metric. This way, we augment sparse perceptual data to a large number of per-pixel annotated
visibility maps which serve as the training data for application-specific visibility metrics. While our approach is general and
can be potentially applied for different image distortions, we demonstrate an application in a game-engine where we optimize
the resolution of various textures, such as albedo and normal maps
Vortex dynamics and pinning properties analysis of MgB2 bulk samples by ac susceptibility measurements
The flux lines dynamics have been investigated on MgB2 bulk superconductors
obtained by reactive liquid infiltration by measuring the ac magnetic
susceptibility. The fundamental and third harmonics have been studied as a
function of temperature, dc magnetic field, ac field amplitude and frequency.
In order to determine the dynamical regimes governing the vortex motion, the
experimental results have been compared with susceptibility curves obtained by
numerical calculations of the non-linear diffusion equation for the magnetic
field. The frequency behaviour of the third harmonic response, that cannot be
explained by frequency dependent critical state models, has been related to the
current dependence of the flux creep activation energy U(J) in the diffusion
coefficient. In this way we have shown that the measured curves are correctly
interpreted within the framework of a vortex glass description.Comment: 12 pages, 4 figures, Proceedings of Boromag worksho
Stato sanitario dei colombi della cittĂ di Bolzano
I colombi urbani, per il loro stato sinantropico, costituiscono un considerevole rischio sanitario per i cittadini e gli animali con cui
vengono in contatto. In questo lavoro vengono riportati i risultati delle analisi fatte a Bolzano sul loro stato sanitario, nel quadro di un
progetto di gestione e monitoraggio della locale popolazione di colombi. Le prevalenze di Chlamydiaceae riscontrate nel periodo 2001-
2009 sono sempre risultate elevate, ma in linea con quanto noto in letteratura, sicché è possibile defi nire questo batterio come un ospite
stabile del colombo, nonché uno dei maggiori agenti zoonotici. Prevalenze egualmente elevate sono state riscontrate per Toxoplasma
gondii. Al contrario non sono stati individuati colombi affetti da salmonellosi e Febbre Q, e del tutto episodici i casi di borreliosi. Le
prevalenze di infestazione da larve di Argas refl exus sono risultate diminuite fortemente rispetto agli anni ’90, fatto che con l’assenza
di casi di salmonellosi, depone a favore della qualità dell’ambiente bolzanino. Sono state ritrovate cinque specie di parassiti intestinali
alcune delle quali con una abbondanza così alta da determinare l’occlusione del dotto intestinale. I risultati sono discussi in vista del
rischio che i vari patogeni costituiscono per l’uomo e gli altri animali, con un focus sui fattori potenzialmente responsabili dell’alta
occorrenza di Chlamydiacea
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