112 research outputs found

    QuickCSG: Fast Arbitrary Boolean Combinations of N Solids

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    QuickCSG computes the result for general N-polyhedron boolean expressions without an intermediate tree of solids. We propose a vertex-centric view of the problem, which simplifies the identification of final geometric contributions, and facilitates its spatial decomposition. The problem is then cast in a single KD-tree exploration, geared toward the result by early pruning of any region of space not contributing to the final surface. We assume strong regularity properties on the input meshes and that they are in general position. This simplifying assumption, in combination with our vertex-centric approach, improves the speed of the approach. Complemented with a task-stealing parallelization, the algorithm achieves breakthrough performance, one to two orders of magnitude speedups with respect to state-of-the-art CPU algorithms, on boolean operations over two to dozens of polyhedra. The algorithm also outperforms GPU implementations with approximate discretizations, while producing an output without redundant facets. Despite the restrictive assumptions on the input, we show the usefulness of QuickCSG for applications with large CSG problems and strong temporal constraints, e.g. modeling for 3D printers, reconstruction from visual hulls and collision detection

    Low-shot learning with large-scale diffusion

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    This paper considers the problem of inferring image labels from images when only a few annotated examples are available at training time. This setup is often referred to as low-shot learning, where a standard approach is to re-train the last few layers of a convolutional neural network learned on separate classes for which training examples are abundant. We consider a semi-supervised setting based on a large collection of images to support label propagation. This is possible by leveraging the recent advances on large-scale similarity graph construction. We show that despite its conceptual simplicity, scaling label propagation up to hundred millions of images leads to state of the art accuracy in the low-shot learning regime

    QuickCSG: Fast Arbitrary Boolean Combinations of N Solids

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    QuickCSG computes the result for general N-polyhedron boolean expressions without an intermediate tree of solids. We propose a vertex-centric view of the problem, which simplifies the identification of final geometric contributions, and facilitates its spatial decomposition. The problem is then cast in a single KD-tree exploration, geared toward the result by early pruning of any region of space not contributing to the final surface. We assume strong regularity properties on the input meshes and that they are in general position. This simplifying assumption, in combination with our vertex-centric approach, improves the speed of the approach. Complemented with a task-stealing parallelization, the algorithm achieves breakthrough performance, one to two orders of magnitude speedups with respect to state-of-the-art CPU algorithms, on boolean operations over two to dozens of polyhedra. The algorithm also outperforms GPU implementations with approximate discretizations, while producing an output without redundant facets. Despite the restrictive assumptions on the input, we show the usefulness of QuickCSG for applications with large CSG problems and strong temporal constraints, e.g. modeling for 3D printers, reconstruction from visual hulls and collision detection

    Estimation d'homographies inter-images : cas des mosaïques et du suivi en temps réel : applications en réalité augmentée

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    Nous abordons l'estimation d'homographies sous plusieurs angles. D'une part, nous l'utilisons pour engendrer des mosaïques d'images panoramiques. Nous améliorons la technique connue de mise en correspondance de points par une approximation basée sur des régions et un schéma d'estimation robuste (LTTS). D'autre part, une estimation d'homographie en temps réel permet de suivre visuellement des cibles planes. Nous hiérarchisons des algorithmes classiques des plus robustes aux plus précis et y adjoignons un traitement contre les occultations à base de downdating matriciel. Nous étendons ceci au suivi d'arrière-plans représentés par une image panoramique. Par différence, les objets et les personnages mouvants dans la scène peuvent être segmentés. Nous avons appliqué la technique en réalité augmentée, puisque les objets sont manipulables indépendamment. Elle peut aussi servir au codage vidéo : objets mouvants et arrière-plan peuvent être codés séparément

    Circulant temporal encoding for video retrieval and temporal alignment

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    We address the problem of specific video event retrieval. Given a query video of a specific event, e.g., a concert of Madonna, the goal is to retrieve other videos of the same event that temporally overlap with the query. Our approach encodes the frame descriptors of a video to jointly represent their appearance and temporal order. It exploits the properties of circulant matrices to efficiently compare the videos in the frequency domain. This offers a significant gain in complexity and accurately localizes the matching parts of videos. The descriptors can be compressed in the frequency domain with a product quantizer adapted to complex numbers. In this case, video retrieval is performed without decompressing the descriptors. We also consider the temporal alignment of a set of videos. We exploit the matching confidence and an estimate of the temporal offset computed for all pairs of videos by our retrieval approach. Our robust algorithm aligns the videos on a global timeline by maximizing the set of temporally consistent matches. The global temporal alignment enables synchronous playback of the videos of a given scene

    Link and code: Fast indexing with graphs and compact regression codes

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    Similarity search approaches based on graph walks have recently attained outstanding speed-accuracy trade-offs, taking aside the memory requirements. In this paper, we revisit these approaches by considering, additionally, the memory constraint required to index billions of images on a single server. This leads us to propose a method based both on graph traversal and compact representations. We encode the indexed vectors using quantization and exploit the graph structure to refine the similarity estimation. In essence, our method takes the best of these two worlds: the search strategy is based on nested graphs, thereby providing high precision with a relatively small set of comparisons. At the same time it offers a significant memory compression. As a result, our approach outperforms the state of the art on operating points considering 64-128 bytes per vector, as demonstrated by our results on two billion-scale public benchmarks

    Packing bag-of-features

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    One of the main limitations of image search based on bag-of-features is the memory usage per image. Only a few million images can be handled on a single machine in reasonable response time. In this paper, we first evaluate how the memory usage is reduced by using lossless index compression. We then propose an approximate representation of bag-of-features obtained by projecting the corresponding histogram onto a set of pre-defined sparse projection functions, producing several image descriptors. Coupled with a proper indexing structure, an image is represented by a few hundred bytes. A distance expectation criterion is then used to rank the images. Our method is at least one order of magnitude faster than standard bag-of-features while providing excellent search quality. 1
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