36 research outputs found
Content-access QoS in peer-to-peer networks using a fast MDS erasure code
This paper describes an enhancement of content access Quality of Service in peer to peer (P2P) networks. The main idea is to use an erasure code to distribute the information over the peers. This distribution increases the users’ choice on disseminated encoded data and therefore statistically enhances the overall throughput of the transfer. A performance evaluation based on an original model using the results of a measurement campaign of sequential and parallel downloads in a real P2P network over Internet is presented. Based on a bandwidth distribution, statistical content-access QoS are guaranteed in function of both the content replication level in the network and the file dissemination strategies. A simple application in the context of media streaming is proposed. Finally, the constraints on the erasure code related to the proposed system are analysed and a new fast MDS erasure code is proposed, implemented and evaluated
Network emulation focusing on QoS-Oriented satellite communication
This chapter proposes network emulation basics and a complete case study of QoS-oriented Satellite Communication
Optimization of TFRC loss history initialization
This letter deals with the initialization of the loss
history structure in the TFRC (TCP-Friendly Rate Control)
mechanism. This initialization occurs after the detection of the first loss event after every slowstart phase. The loss history is crucial for the algorithm since it returns the packet loss rate estimation. This estimation is used in the TFRC equation to compute the sending rate. In this letter, we propose a new method to compute the packet loss rate which is more computationally efficient and remains as accurate as the classical commonly used method. The motivation of this work is to reduce the computation
time and formulate a unified computation scheme. This method is based on the Newton’s algorithm issued from numerical analysis of the TCP throughput equation. This proposal is evaluated analytically and the results show a significant improvement in terms of the computation time
The QoSxLabel: a quality of service cross layer label
A quality of service cross layer label
GTFRC, a TCP friendly QoS-aware rate control for diffserv assured service
This study addresses the end-to-end congestion control support over the DiffServ Assured Forwarding (AF) class. The resulting Assured Service (AS) provides a minimum level of throughput guarantee. In this context, this article describes a new end-to-end mechanism for continuous transfer based on TCP-Friendly Rate Control (TFRC). The proposed approach modifies TFRC to take into account the QoS negotiated. This mechanism, named gTFRC, is able to reach the minimum throughput guarantee whatever the flow’s RTT and target rate. Simulation measurements and implementation over a real QoS testbed demonstrate the efficiency of this mechanism either in over-provisioned or exactly-provisioned network. In addition, we show that the gTFRC mechanism can be used in the same DiffServ/AF class with TCP or TFRC flows
When Should I Use Network Emulation?
The design and development of a complex system requires an adequate
methodology and efficient instrumental support in order to early detect and
correct anomalies in the functional and non-functional properties of the tested
protocols. Among the various tools used to provide experimental support for
such developments, network emulation relies on real-time production of
impairments on real traffic according to a communication model, either
realistically or not.
This paper aims at simply presenting to newcomers in network emulation
(students, engineers, ...) basic principles and practices illustrated with a
few commonly used tools. The motivation behind is to fill a gap in terms of
introductory and pragmatic papers in this domain.
The study particularly considers centralized approaches, allowing cheap and
easy implementation in the context of research labs or industrial developments.
In addition, an architectural model for emulation systems is proposed, defining
three complementary levels, namely hardware, impairment and model levels. With
the help of this architectural framework, various existing tools are situated
and described. Various approaches for modeling the emulation actions are
studied, such as impairment-based scenarios and virtual architectures,
real-time discrete simulation and trace-based systems. Those modeling
approaches are described and compared in terms of services and we study their
ability to respond to various designer needs to assess when emulation is
needed
When should I use network emulation ?
The design and development of a complex system requires an adequate methodology and efficient instrumental support in order to early detect and correct anomalies in the functional and non-functional properties of the tested protocols. Among the various tools used to provide experimental support for such developments, network emulation relies on real-time production of impairments on real traffic according to a communication model, either realistically or not. This paper aims at simply presenting to newcomers in network emulation (students, engineers, ...) basic principles and practices illustrated with a few commonly used tools. The motivation behind is to fill a gap in terms of introductory and pragmatic papers in this domain. The study particularly considers centralized approaches, allowing cheap and easy implementation in the context of research labs or industrial developments. In addition, an architectural model for emulation systems is proposed, defining three complementary levels, namely hardware, impairment and model levels. With the help of this architectural framework, various existing tools are situated and described. Various approaches for modeling the emulation actions are studied, such as impairment-based scenarios and virtual architectures, real-time discrete simulation and trace-based systems. Those modeling approaches are described and compared in terms of services and we study their ability to respond to various designer needs to assess when emulation is needed
Towards an unified experimentation framework for protocol engineering
The design and development process of complex systems require an adequate methodology and efficient instrumental support in order to early detect and correct anomalies in the functional and non-functional properties of the solution. In this article, an Unified Experimentation Framework (UEF) providing experimentation facilities at both design and development stages is introduced. This UEF provides a mean to achieve experiment in both simulation mode with UML2 models of the designed protocol and emulation mode using real protocol implementation. A practical use case of the experimentation framework is illustrated in the context of satellite environment
gTFRC: a QoS-aware congestion control algorithm
This study addresses the end-to-end congestion control
support over the DiffServ Assured Forwarding (AF) class.
The resulting Assured Service (AS) provides a minimum
level of throughput guarantee. In this context, this paper describes a new end-to-end mechanism for continuous transfer based on TCP-Friendly Rate Control (TFRC) originally proposed in [11]. The proposed approach modifies TFRC to take into account the QoS negotiated. This mechanism, named gTFRC, is able to reach the minimum throughput guarantee whatever the flow's RTT and target rate. Simulation measurements show the efficiency of this mechanism either in over-provisioned or exactly-provisioned network. In addition, we show that the gTFRC mechanism can be used in the same DiffServ/AF class with TCP or TFRC flows
Two-stage wireless network emulation
Testing and deploying mobile wireless networks and applications are very challenging tasks, due to the network size and administration as well as node mobility management. Well known simulation tools provide a more flexible environment but they do not run in real time and they rely on models of the developed system rather than on the system itself. Emulation is a hybrid approach allowing real application and traffic to be run over a simulated network, at the expense of accuracy when the number of nodes is too important. In this paper, emulation is split in two stages : first, the simulation of network conditions is precomputed so that it does not undergo real-time constraints that decrease its accuracy ; second, real applications and traffic are run on an emulation platform where the precomputed events are scheduled in soft real-time. This allows the use of accurate models for node mobility, radio signal propagation and communication stacks. An example shows that a simple situation can be simply tested with real applications and traffic while relying on accurate models. The consistency between the simulation results and the emulated conditions is also illustrated