20 research outputs found

    Corrosion behaviour of new quaternary ZrNbTiAl alloys in simulated physiological solution using electrochemical techniques and surface analysis methods

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    The potential biomedical application of three new quaternary Zr alloys, namely Zr6Ti15Nb4Al, Zr32Ti15Nb4Al, and Zr49Ti15Nb4Al, was evaluated in vitro using electrochemical methods complemented with surface analysis of corrosion resistance. Cyclic potentiodynamic polarization (CCP) and electrochemical impedance spectroscopy (EIS) tests were performed in Ringer’s solution at 37 ºC. The electrochemical behavior of the ZrTiNbAl quaternary alloys was consistent with the formation of passivating oxide films on the surfaces of these materials. Localized breakdown of the oxide layer occurred on Zr6Ti15Nb4Al and Zr32Ti15Nb4Al alloys subjected to positive anodic polarization, a feature confirmed by scanning electron microscopy (SEM) on retrieved samples. The Zr49Ti15Nb4Al alloy, which had the highest titanium (49 wt.%) content, exhibited a larger passive range in the polarization curve and was immune to localized corrosion breakdown in a simulated physiological solution for the range of polarizations that can occur in the human bod

    Needs analysis for the development of interactive virtual reality-based educational media on combustion engine mechanical technology

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    Needs analysis is the first and necessary step for the researchers to design a newly developed learning media to find out a set of specific requirements to conduct the research activities. The study aims (1) to investigate the user's learning preference, (2) to select the suitable learning materials and to choose the appropriate type of engines, and (3) to identify the needs for the virtual reality development. A focus group discussion (FGD) comprising some representative users and experts in learning media has been involved in the activities with the use of the FGD guidance sheet as the supplementary tools. Additionally, the literature study has also been conducted to collect the necessary additional data to perform a 3D design of the engine. The data were analyzed qualitatively by examining the comment from the users, the experts, and the outcome of the literature review study. It was then concluded that (1) the users require the learning process, which does not need to alternate the learning objects. (2) The two-stroke single-cylinder engine was decided to choose by considering the complexity of the engine mechanical construction. Finally, (3) the needs for engine assembly drawing and virtual reality development have also been described

    Electrochemical aspects of Ti-Ta alloys in HBSS

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    Corrosion behavior of some timonb alloys in ringer solution

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    International audienceThe aim of this study was to investigate the influence of different process parameters as chemical composition, the pH value and immersion time on the corrosion of the some TiMoNb alloys, using different electrochemical techniques such as: cyclic voltammetry, open circuit potential (OCP) measurement, polarization curves and electrochemical impedance spectroscopy (EIS). The alloys were analyzed in the natural pH of the Ringer solution, but also with an acidic modification of the solution (ph = 4) and a basic modification (ph = 8). The more acidic values of pH, the more evident are differences between corrosion behavior of titanium-based alloys depending on their chemical compositions and immersion times. © 2020 SYSCOM 18 S.R.L.. All rights reserved

    Virtual reality learning environments for vocational education: a comparative study with conventional instructional media on two-stroke engine

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    Virtual reality technology has been adopted as a modern learning media in vocational education. Nowadays, the practical learning needs complete equipment and tools to achieve the goal study. However, the conventional media requirement is a challenge for academician for learning process, specifically in automotive and machine areas. Virtual reality provides a solution for this problem, but still needs proper analysis on the impact of usability between conventional and VR media to which each learning objective is achieved. The case study used in this research is a two-stroke engine, which is currently a rare item in the real world. We replicated this two-stroke engine in the developed VR system using Unity game engine and Oculus quest. A comparison on the usability effectiveness on conventional and virtual reality methods was conducted using cognitive walkthrough, which follows the four steps of learning objective training. The result shows that three out of four learning objectives are similar with conventional objective training. One of the process on preparation for disassembly machine has slight difference with conventional training; faulty engine due from environment elements (liquid, rusty iron) was not included
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