1,096 research outputs found
Universality classes in directed sandpile models
We perform large scale numerical simulations of a directed version of the
two-state stochastic sandpile model. Numerical results show that this
stochastic model defines a new universality class with respect to the Abelian
directed sandpile. The physical origin of the different critical behavior has
to be ascribed to the presence of multiple topplings in the stochastic model.
These results provide new insights onto the long debated question of
universality in abelian and stochastic sandpiles.Comment: 5 pages, RevTex, includes 9 EPS figures. Minor english corrections.
One reference adde
Virtual Reality to Simulate Visual Tasks for Robotic Systems
Virtual reality (VR) can be used as a tool to analyze the interactions between the visual system
of a robotic agent and the environment, with the aim of designing the algorithms to solve the
visual tasks necessary to properly behave into the 3D world. The novelty of our approach lies
in the use of the VR as a tool to simulate the behavior of vision systems. The visual system of
a robot (e.g., an autonomous vehicle, an active vision system, or a driving assistance system)
and its interplay with the environment can be modeled through the geometrical relationships
between the virtual stereo cameras and the virtual 3D world. Differently from conventional
applications, where VR is used for the perceptual rendering of the visual information to a
human observer, in the proposed approach, a virtual world is rendered to simulate the actual
projections on the cameras of a robotic system. In this way, machine vision algorithms can be
quantitatively validated by using the ground truth data provided by the knowledge of both
the structure of the environment and the vision system
Corrections to scaling in the forest-fire model
We present a systematic study of corrections to scaling in the self-organized
critical forest-fire model. The analysis of the steady-state condition for the
density of trees allows us to pinpoint the presence of these corrections, which
take the form of subdominant exponents modifying the standard finite-size
scaling form. Applying an extended version of the moment analysis technique, we
find the scaling region of the model and compute the first non-trivial
corrections to scaling.Comment: RevTeX, 7 pages, 7 eps figure
Near-optimal combination of disparity across a log-polar scaled visual field
The human visual system is foveated: we can see fine spatial details in central vision, whereas resolution is poor in our peripheral visual field, and this loss of resolution follows an approximately logarithmic decrease. Additionally, our brain organizes visual input in polar coordinates. Therefore, the image projection occurring between retina and primary visual cortex can be mathematically described by the log-polar transform. Here, we test and model how this space-variant visual processing affects how we process binocular disparity, a key component of human depth perception. We observe that the fovea preferentially processes disparities at fine spatial scales, whereas the visual periphery is tuned for coarse spatial scales, in line with the naturally occurring distributions of depths and disparities in the real-world. We further show that the visual system integrates disparity information across the visual field, in a near-optimal fashion. We develop a foveated, log-polar model that mimics the processing of depth information in primary visual cortex and that can process disparity directly in the cortical domain representation. This model takes real images as input and recreates the observed topography of human disparity sensitivity. Our findings support the notion that our foveated, binocular visual system has been moulded by the statistics of our visual environment
Hyperbolicity Measures "Democracy" in Real-World Networks
We analyze the hyperbolicity of real-world networks, a geometric quantity
that measures if a space is negatively curved. In our interpretation, a network
with small hyperbolicity is "aristocratic", because it contains a small set of
vertices involved in many shortest paths, so that few elements "connect" the
systems, while a network with large hyperbolicity has a more "democratic"
structure with a larger number of crucial elements.
We prove mathematically the soundness of this interpretation, and we derive
its consequences by analyzing a large dataset of real-world networks. We
confirm and improve previous results on hyperbolicity, and we analyze them in
the light of our interpretation.
Moreover, we study (for the first time in our knowledge) the hyperbolicity of
the neighborhood of a given vertex. This allows to define an "influence area"
for the vertices in the graph. We show that the influence area of the highest
degree vertex is small in what we define "local" networks, like most social or
peer-to-peer networks. On the other hand, if the network is built in order to
reach a "global" goal, as in metabolic networks or autonomous system networks,
the influence area is much larger, and it can contain up to half the vertices
in the graph. In conclusion, our newly introduced approach allows to
distinguish the topology and the structure of various complex networks
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