4,702 research outputs found

    The Ascending Double-Cone: A Closer Look at a Familiar Demonstration

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    The double-cone ascending an inclined V-rail is a common exhibit used for demonstrating concepts related to center-of-mass in introductory physics courses. While the conceptual explanation is well-known--the widening of the ramp allows the center of mass of the cone to drop, overbalancing the increase in altitude due to the inclination of the ramp--there remains rich physical content waiting to be extracted through deeper exploration. Such an investigations seems to be absent from the literature. This article seeks to remedy the omission.Comment: LaTeX, 16 pages, 18 eps figure

    The Internet's unexploited path diversity

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    The connectivity of the Internet at the Autonomous System level is influenced by the network operator policies implemented. These in turn impose a direction to the announcement of address advertisements and, consequently, to the paths that can be used to reach back such destinations. We propose to use directed graphs to properly represent how destinations propagate through the Internet and the number of arc-disjoint paths to quantify this network's path diversity. Moreover, in order to understand the effects that policies have on the connectivity of the Internet, numerical analyses of the resulting directed graphs were conducted. Results demonstrate that, even after policies have been applied, there is still path diversity which the Border Gateway Protocol cannot currently exploit.Comment: Submitted to IEEE Communications Letter

    Notas del extranjero

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    PresenceSense: Zero-training Algorithm for Individual Presence Detection based on Power Monitoring

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    Non-intrusive presence detection of individuals in commercial buildings is much easier to implement than intrusive methods such as passive infrared, acoustic sensors, and camera. Individual power consumption, while providing useful feedback and motivation for energy saving, can be used as a valuable source for presence detection. We conduct pilot experiments in an office setting to collect individual presence data by ultrasonic sensors, acceleration sensors, and WiFi access points, in addition to the individual power monitoring data. PresenceSense (PS), a semi-supervised learning algorithm based on power measurement that trains itself with only unlabeled data, is proposed, analyzed and evaluated in the study. Without any labeling efforts, which are usually tedious and time consuming, PresenceSense outperforms popular models whose parameters are optimized over a large training set. The results are interpreted and potential applications of PresenceSense on other data sources are discussed. The significance of this study attaches to space security, occupancy behavior modeling, and energy saving of plug loads.Comment: BuildSys 201

    Three dimensional four-fermion models - A Monte Carlo study

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    We present results from numerical simulations of three different 3d four-fermion models that exhibit Z_2, U(1), and SU(2) x SU(2) chiral symmetries, respectively. We performed the simulations by using the hybrid Monte Carlo algorithm. We employed finite size scaling methods on lattices ranging from 8^3 to 40^3 to study the properties of the second order chiral phase transition in each model. The corresponding critical coupling defines an ultraviolet fixed point of the renormalization group. In our high precision simulations, we detected next-to-leading order corrections for various critical exponents and we found them to be in good agreement with existing analytical large-N_f calculations.Comment: 15 pages, 7 figures, and 2 table

    Social Game for Building Energy Efficiency: Utility Learning, Simulation, and Analysis

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    We describe a social game that we designed for encouraging energy efficient behavior amongst building occupants with the aim of reducing overall energy consumption in the building. Occupants vote for their desired lighting level and win points which are used in a lottery based on how far their vote is from the maximum setting. We assume that the occupants are utility maximizers and that their utility functions capture the tradeoff between winning points and their comfort level. We model the occupants as non-cooperative agents in a continuous game and we characterize their play using the Nash equilibrium concept. Using occupant voting data, we parameterize their utility functions and use a convex optimization problem to estimate the parameters. We simulate the game defined by the estimated utility functions and show that the estimated model for occupant behavior is a good predictor of their actual behavior. In addition, we show that due to the social game, there is a significant reduction in energy consumption
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