260 research outputs found

    Analysis and Conceptual Design of a Passive Upper Limb Exoskeleton

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    This paper reports a preliminary design of a passive upper limb exoskeleton with 6 degrees of freedom to support workers in industrial environments in a vast range of repetitive tasks. Leveraging the detailed analytical model developed in previous research, the best springs configuration to balance the system during motion is designed through an efficient optimization routine. The model is validated with commercial software for specific overhead tasks, and aspects of the proposed balancer physical implementation are evaluated. Index Terms—Upper Limb Exoskeleton, Wearable Devices, Design Optimization, Virtual Prototyping, Gravity balancing

    Colab NAS: Obtaining lightweight task-specific convolutional neural networks following Occam's razor

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    The current trend of applying transfer learning from convolutional neural networks (CNNs) trained on large datasets can be an overkill when the target application is a custom and delimited problem, with enough data to train a network from scratch. On the other hand, the training of custom and lighter CNNs requires expertise, in the from-scratch case, and or high-end resources, as in the case of hardware-aware neural architecture search (HW NAS), limiting access to the technology by non-habitual NN developers. For this reason, we present ColabNAS, an affordable HW NAS technique for producing lightweight task-specific CNNs. Its novel derivative-free search strategy, inspired by Occam's razor, allows to obtain state-of-the-art results on the Visual Wake Word dataset, a standard TinyML benchmark, in just 3.1 GPU hours using free online GPU services such as Google Colaboratory and Kaggle Kernel

    Kinematic design of a two contact points haptic interface for the thumb and index fingers of the hand.

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    This paper presents an integrated approach to the kinematic design of a portable haptic interface for the thumb and index fingers of the hand. The kinematics of the haptic interface was selected on the basis of constructive reasons, design constraints, and usability issues, and in order to guarantee the best level of performance with the lowest encumbrance and weight over the workspace of the hand. The kinematic dimensioning was the result of a multi-objective optimization of several performance parameters, such as minimum required torque at actuators and maximum reachable workspace, with the simultaneous fulfillment of design constraints, such as satisfactory mechanical stiffness at the end effector, global kinematic isotropy over the workspace, and limited bulk of the device. A geometric interpretation of singularities based on screw theory was formulated to point out both hand postures and movements associated with weaker performance. The results of the paper were used to build the prototype of a new portable haptic interface with two contact points, whose main design features are also specifically presented

    Toward early detection of faults in the railway pantograph structure: the Trenitalia project

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    In this work, we summarize the results of the Trenitalia project during which we developed an inspection robot for the dynamic interrogation of the railway pantograph structure. Deep damage detection and statistical confidence were achieved by including nonlinear behavior and uncertainties. An extensive experimental campaign demonstrates the suitability of a first prototype to achieve damage diagnosis for different damage scenarios at the 95% confidence

    Modelling and Experimental Evaluation of a Static Balancing Technique for a new Horizontally Mounted 3-UPU Parallel Mechanism

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    This paper presents the modelling and experimental evaluation of the gravity compensation of a horizontal 3-UPU parallel mechanism. The conventional Newton-Euler method for static analysis and balancing of mechanisms works for serial robots; however, it can become computationally expensive when applied to the analysis of parallel manipulators. To overcome this difficulty, in this paper we propose an approach, based on a Lagrangian method, that is more efficient in terms of computation time. The derivation of the gravity compensation model is based on the analytical computation of the total potential energy of the system at each position of the end-effector. In order to satisfy the gravity compensation condition, the total potential energy of the system should remain constant for all of the manipulator's configurations. Analytical and mechanical gravity compensation is taken into account, and the set of conditions and the system of springs are defined. Finally, employing a virtual reality environment, some experiments are carried out and the reliability and feasibility of the proposed model are evaluated in the presence and absence of the elastic components

    A new Constant Pushing Force Device for human walking analysis

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    Walking mechanics has been studied for a long time, being essentially simple but nevertheless including quite tricky aspects. During walking, muscular forces are needed to support body weight and accelerate the body, thereby requiring a metabolic demand. In this paper, a new Constant Pushing Force Device (CPFD) is presented. Based on a novel actuation concept, the device is totally passive and is used to apply a constant force to the pelvis of a subject walking on a treadmill. The device is a serial manipulator featuring springs that provide gravity balancing to the device and exert a constant force regardless of the pelvis motion during walking. This is obtained using only two extension springs and no auxiliary links, unlike existing designs. A first experiment was carried out on a healthy subject to experimentally validate the device and assess the effect of the external force on gait kinematics and timing. Results show that the device was capable of exerting an approximately constant pushing force, whose action affected subject’s cadence and the motion of the hip and ankle joints

    Wearable haptic systems for the fingertip and the hand: taxonomy, review and perspectives

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    In the last decade, we have witnessed a drastic change in the form factor of audio and vision technologies, from heavy and grounded machines to lightweight devices that naturally fit our bodies. However, only recently, haptic systems have started to be designed with wearability in mind. The wearability of haptic systems enables novel forms of communication, cooperation, and integration between humans and machines. Wearable haptic interfaces are capable of communicating with the human wearers during their interaction with the environment they share, in a natural and yet private way. This paper presents a taxonomy and review of wearable haptic systems for the fingertip and the hand, focusing on those systems directly addressing wearability challenges. The paper also discusses the main technological and design challenges for the development of wearable haptic interfaces, and it reports on the future perspectives of the field. Finally, the paper includes two tables summarizing the characteristics and features of the most representative wearable haptic systems for the fingertip and the hand

    A Sine Wave-Shaped Spring to Enhance the Compactness of Series Elastic Actuators

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    In this paper, we discuss the design methodology of a novel torsional spring, embedded in a series elastic actuator (SEA) for portable upper-limb exoskeleton applications. Starting from a simple beam model, a class of design candidates is examined through theoretical formulation and finite element (FE) simulations. We found out that a sine wave shape is the best compromise to achieve the desired compliance for a safe use of the exos. Besides, this novel design reveals to reduce the encumbrance of the joint with respect to previous architectures, for fixed weight. The spring was manufactured in a 3D-printed metal with main dimensions - φ diameter 98 mm, 18 mm of width - and weight - 0.34 kg. Experiments have been performed on the SEA to validate the joint characteristic in the torque- angle plane. Results are promising since linearity is confirmed and the experimental stiffness coincides with the theoretical estimate. In particular, the joint is validated for operation up to a deflection of 13.75◦ under a nominal torque of 9 Nm. Therefore, the proposed elastic joint is suitable for integration in physical human-robot interactions

    a Soft Hand Exoskeleton With a Novel Tendon Layout to Improve Stable Wearing in Grasping Assistance

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    : We present a novel soft exoskeleton providing active support for hand closing and opening. The main novelty is a different tendon routing, folded laterally on both sides of the hand, and adding clenching forces when the exoskeleton is activated. It improves the stability of the glove, diminishing slippage and detachment of tendons from the hand palm toward the grasping workspace. The clenching effect is released when the hand is relaxed, thus enhancing the user's comfort. The alternative routing allowed embedding a single actuator on the hand dorsum, resulting more compact with no remote cable transmission. Enhanced adaptation to the hand is introduced by the modular design of the soft polymer open rings. FEM simulations were performed to understand the interaction between soft modules and fingers. Different experiments assessed the desired effect of the proposed routing in terms of stability and deformation of the glove, evaluated the inter-finger compliance for non-cylindrical grasping, and characterized the output grasping force. Experiments with subjects explored the grasping performance of the soft exoskeleton with different hand sizes. A preliminary evaluation with Spinal Cord Injury patients was useful to highlight the strengths and limitations of the device when applied to the target scenario
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