80,619 research outputs found
Modelling Reactive Multimedia: Design and Authoring
Multimedia document authoring is a multifaceted activity, and authoring tools tend to concentrate on a restricted set of the activities involved in the creation of a multimedia artifact. In particular, a distinction may be drawn between the design and the implementation of a multimedia artifact.
This paper presents a comparison of three different authoring paradigms, based on the common case study of a simple interactive animation. We present details of its implementation using the three different authoring tools, MCF, Fran and SMIL 2.0, and we discuss the conclusions that may be drawn from our comparison of the three approaches
Collaborative Authoring of Adaptive Educational Hypermedia by Enriching a Semantic Wiki’s Output
This research is concerned with harnessing collaborative approaches for the authoring of Adaptive Educational Hypermedia (AEH) systems. It involves the enhancement of Semantic Wikis with pedagogy aware features to this end. There are many challenges in understanding how communities of interest can efficiently collaborate for learning content authoring, in introducing pedagogy to the developed knowledge models and in specifying user models for efficient delivery of AEH systems. The contribution of this work will be the development of a model of collaborative authoring which includes domain specification, content elicitation, and definition of pedagogic approach. The proposed model will be implemented in a prototype AEH authoring system that will be tested and evaluated in a formal education context
Co-operative authoring and collaboration over the World Wide Web : a thesis presented in partial fulfilment of the requirements for the degree of Master of Technology in Computer Systems Engineering at Massey University, Palmerston North, New Zealand
Co-operative authoring and collaboration over the World Wide Web is looking at a future development of the Web. One of the reasons that Berners-Lee created the Web in 1989 was for collaboration and collaborative design. As the Web has limited collaboration at present this thesis looks specifically at co-operative authoring (the actual creation and editing of web pages) and generally at the collaboration surrounding this authoring. The goal of this thesis is to create an engine that is capable of supporting co-operative authoring and collaboration over the Web. In addition it would be a major advantage if the engine were flexible enough to allow the future development of other access methods, especially those that are web related, such as WebDAV, WAP, etc
An Export Architecture for a Multimedia Authoring Environment
In this paper, we propose an export architecture that provides a clear
separation of authoring services from publication services. We illustrate this
architecture with the LimSee3 authoring tool and several standard publication
formats: Timesheets, SMIL, and XHTML
Defining adaptation in a generic multi layer model : CAM: the GRAPPLE conceptual adaptation model
Authoring of Adaptive Hypermedia is a difficult and time consuming task. Reference models like LAOS and AHAM separate adaptation and content in different layers. Systems like AHA! offer graphical tools based on these models to allow authors to define adaptation without knowing any adaptation language. The adaptation that can be defined using such tools is still limited. Authoring systems like MOT are more flexible, but usability of adaptation specification is low. This paper proposes a more generic model which allows the adaptation to be defined in an arbitrary number of layers, where adaptation is expressed in terms of relationships between concepts. This model allows the creation of more powerful yet easier to use graphical authoring tools. This paper presents the structure of the Conceptual Adaptation Models used in adaptive applications created within the GRAPPLE adaptive learning environment, and their representation in a graphical authoring tool
Defining adaptation in a generic multi layer model : CAM: the GRAPPLE conceptual adaptation model
Authoring of Adaptive Hypermedia is a difficult and time consuming task. Reference models like LAOS and AHAM separate adaptation and content in different layers. Systems like AHA! offer graphical tools based on these models to allow authors to define adaptation without knowing any adaptation language. The adaptation that can be defined using such tools is still limited. Authoring systems like MOT are more flexible, but usability of adaptation specification is low. This paper proposes a more generic model which allows the adaptation to be defined in an arbitrary number of layers, where adaptation is expressed in terms of relationships between concepts. This model allows the creation of more powerful yet easier to use graphical authoring tools. This paper presents the structure of the Conceptual Adaptation Models used in adaptive applications created within the GRAPPLE adaptive learning environment, and their representation in a graphical authoring tool
Authoring Support for Mobile Interaction with the Real World.
Mobile phones have been established as devices for the interaction with objects from the everyday world, such as posters, advertisements or points of interest. However, the usage of physical mobile applications is often still restricted by fixed content and behavior, whose authoring usually requires a considerable coding effort. This paper presents an approach to an authoring tool that separates the creative process of authoring content and behavior for mobile applications from its technical deployment. The tool supports non-technical users in the creation of content and behavior for the mobile guiding application MOPS that associates its content with points of interest in the real world through Physical Mobile Interaction
Authoring and Living Next-Generation Location-Based Experiences
Authoring location-based experiences involving multiple participants,
collaborating or competing in both indoor and outdoor mixed realities, is
extremely complex and bound to serious technical challenges. In this work, we
present the first results of the MAGELLAN European project and how these
greatly simplify this creative process using novel authoring, augmented reality
(AR) and indoor geolocalisation techniques
A flexible software architecture concept for the creation of accessible PDF documents
This paper presents a flexible software architecture concept that allows the automatic generation of fully accessible PDF documents originating from various authoring tools such as Adobe InDesign or Microsoft Word. The architecture can be extended to include any authoring tools capable of creating PDF documents. For each authoring tool, a software accessibility plug-in must be implemented which analyzes the logical structure of the document and creates an XML representation of it. This XML file is used in combination with an untagged non-accessible PDF to create an accessible PDF version of the document. The implemented accessibility plug-in prototype allows authors of documents to check for accessibility issues while creating their documents and add the additional semantic information needed to generate a fully accessible PDF document
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