278 research outputs found

    Framing complexity, design and experience: A reflective analysis

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    The paper discusses theory and practice in the roles of refl ective practice and contextual design in addressing issues of complexity in design. The author defi nes a new understanding of the role of complexity in design. The paper reviews theories in design and HCI related to refl ective practice, context, and embodied interaction. A case story of practice in interaction design and museums is presented as a practicebased investigation of the complex. The paper calls for the framing of larger research agendas in this area with the need to further work on issues of context, refl ective practice, embodiment and human activity in order to provide a more comprehensive and integral view of design activity. The paper concludes with the need to reframe concerns in design in order to emphasise situated participation, non-rational design strategies, in situ design and a re-orientation in focus from tasks to experience

    Exploring the everyday designer

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    This paper discusses our preliminary analysis of how designer and non-designer participants discussed and engaged in design activity. For this research, we employed two design study experiments that included a total of forty-eight participants. In our preliminary findings we found differences between designers and nondesigners in how a design activity is analyzed. The more significant preliminary finding is that there were substantially less differences in how designers and non-designers engaged our design activity

    Children\u27s drawing and telling of sustainability in the home

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    This paper describes a pilot study about children’s perspective on environmental sustainability in the home through the drawing-telling technique. We utilize the drawing-telling technique as described by Susan Wright [6] for interviewing children about issues related to sustainability. The participants (children from age 10 to 13) were asked to draw two houses (current and ideal) and then describe their drawings in terms of sustainable actions and features. This pilot study is an initial step to investigate if there are opportunities to develop eco-visualizations (EVs) with children in mind and shows that the drawing-telling technique is useful in researching sustainability and children

    IMPLEMENTASI PRINSIP RESTORATIVE JUSTICE DALAM SISTEM PENUNTUTAN BERDASARKAN PERATURAN KEJAKSAAN NOMOR 15 TAHUN 2020

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    Tujuan dilakukannya penelitian ini yaitu untuk mengetahui bagaimana pengaturan Restorative Justice dalam Peraturan Kejaksaan Nomor 15 Tahun 2020 dan bagaimana implementasi Restorative Justice dalam penuntutan dari Kejaksaan Republik Indonesia yang mana dengan metode penelitian hukum normatif disimpulkan: 1. Dengan berlakunya Peraturan Kejaksaan Nomor 15 Tahun 2020 Tentang Penghentian Penuntutan Berdasarkan Keadilan Restoratif, maka harus adanya pemulihan kembali dalam hal ini kedua belah pihak sudah mencapai kesepakatan untuk berdamai. 2. Restorative justice dapat diterapkan dalam sistem penuntutan karena tujuan pemidanaan bukan saja untuk menghukum seseorang tapi dapat tercapainya keadilan bagi seluruh pihak, sehingga diharapkan terciptanya keadaan yang sama seperti sebelum terjadinya kejahatan dan dapat terwjudnya pemulihan kembali.Kata kunci: penuntutan; kejaksaan; restorative justice

    Influences of concepts and structure of documentary cinema

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    This paper investigates the emergence of documentary practices on the Internet. It is potentially beneficial to researchers and practitioners in the emerging area of documentary Web work, and for museums or cultural institutions who utilize Web sites for exhibition programming and thematic presentations. The goal of the paper is to develop a methodological framework for analyzing Web documentaries based on current film theory, since to date, documentary practice has been rooted in filmmaking. A secondary goal is to describe the current state of Web documentaries as well as potential benefits and hurdles in its future development. A review of potentially relevant film theories assists in building a framework for analyzing documentary practices on the Internet. The framework proposed is based on Bill Nichol\u27s theory of documentary film. The study includes analysis of five documentary Web sites ranging from independently to institutionally produced sites. Our aim is to contribute to further investigations of the relationship between documentary cinema and documentary practices on the Internet

    Living In A Prototype: A Reconfigured Space

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    In this paper, we present a twenty-three months autobiographical design project of converting a Mercedes Sprinter van into a camper van. This project allows us to investigate the complexities and nuances of a case where people engage in a process of making, transforming and adapting a space they live in. This example opens a radically different and productive context for revisiting concepts that are currently at the center of human-computer interaction (HCI) research: ubiquitous computing, home automation, smart homes, and the Internet of Things. We offer six qualities characterizing the evolving relationship between the makers and the lived-in environment: the van. We conclude with a discussion on the two themes of living in a reconfigured home and prototype qualities in a reconfigured space, and a critical reflection around the theme of the invariably unfinished home

    Tindak Pidana Pemalsuan Obat Dalam Peraturan Perundang-undangan Di Indonesia Berdasarkan Undang-undang Nomor 36 Tahun 2009 Tentang Kesehatan

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    Penelitian ini dilakukan dengan tujuan untuk mengetahui bagaimana pengaturan tindak pidana pemalsuan obat menurut Undang-Undang nomor 36 tahun 2009 tentang Kesehatan dan bagaimana perwujudan tindak pidana pemalsuan obat menurut Undang-Undang Nomor 36 tahun 2009 dikaitkan dengan Kitab Undang-Undang Hukum Pidana. Dengan menggunakan metode penelitian yuridis normatif disimpulkan: 1. Undang-Undang Nomor 36 tahun 2009 Tentang Kesehatan mengatur subjek tindak pidana pribadi atau orang dan subjek tindak pidana korporasi yang bertentangan dengan aturan hukum. Sanksi pidana yaitu Setiap orang yang dengan sengaja memproduksi atau mengedarkan sediaan farmasi dan/atau alat kesehatan yang tidak memenuhi standar dan/atau persyaratan keamanan, khasiat atau kemanfaatan, dan mutu sebagaimana dimaksud dalam Pasal 98 ayat (2) dan ayat (3) dipidana dengan pidana penjara paling lama 10 (sepuluh) tahun dan denda paling banyak Rp1.000.000.000,00 (satu miliar rupiah). 2. Bahwa secara implisit dapat ditarik beberapa pasal yang memberikan perlindungan hukum bagi konsumen obat-obatan palsu, antara lain Pasal 204 KUHP, Pasal 205 KUHP, Pasal 386 KUHP, Pasal 393 KUHP. Pertanggungjawaban pidana berkaitan dengan pemidanaan pelaku tindak pidana di maksudkan untuk menentukan apakah seseorang dapat dipertanggungjawabkan atas suatu tindak pidana yang terjadi. Kemampuan bertanggungjawab melekat pada diri pelaku atau subjek tindak pidana. Kata kunci: Tindak pidana, pemalsuan, obat

    AmbientSonic Map: Towards a new conceptualization of sound design for games

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    This paper presents an overview of the main features of sound design for games, and argues for a new conceptualization of it, beginning with a closer look at the role of sound as feedback for gameplay. The paper then proposes and details a new approach for sound feedback in games, which provides ambient, intensity-based sonic display that not only responds to, but also guides the player towards the solution of the game. A pilot study and leading outcomes from it are presented, in the hopes of laying a foundation for future investigations into this type of sonic feedback
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