326 research outputs found

    How to Play Optimally for Regular Objectives?

    Get PDF
    This paper studies two-player zero-sum games played on graphs and makes contributions toward the following question: given an objective, how much memory is required to play optimally for that objective? We study regular objectives, where the goal of one of the two players is that eventually the sequence of colors along the play belongs to some regular language of finite words. We obtain different characterizations of the chromatic memory requirements for such objectives for both players, from which we derive complexity-theoretic statements: deciding whether there exist small memory structures sufficient to play optimally is NP-complete for both players. Some of our characterization results apply to a more general class of objectives: topologically closed and topologically open sets

    Characterizing Omega-Regularity Through Finite-Memory Determinacy of Games on Infinite Graphs

    Get PDF
    We consider zero-sum games on infinite graphs, with objectives specified as sets of infinite words over some alphabet of colors. A well-studied class of objectives is the one of ?-regular objectives, due to its relation to many natural problems in theoretical computer science. We focus on the strategy complexity question: given an objective, how much memory does each player require to play as well as possible? A classical result is that finite-memory strategies suffice for both players when the objective is ?-regular. We show a reciprocal of that statement: when both players can play optimally with a chromatic finite-memory structure (i.e., whose updates can only observe colors) in all infinite game graphs, then the objective must be ?-regular. This provides a game-theoretic characterization of ?-regular objectives, and this characterization can help in obtaining memory bounds. Moreover, a by-product of our characterization is a new one-to-two-player lift: to show that chromatic finite-memory structures suffice to play optimally in two-player games on infinite graphs, it suffices to show it in the simpler case of one-player games on infinite graphs. We illustrate our results with the family of discounted-sum objectives, for which ?-regularity depends on the value of some parameters

    Embrun – Réseau DCAN

    Get PDF
    Identifiant de l'opération archéologique : 8392 Date de l'opération : 2007 (SU) Inventeur(s) : Margarit Xavier (SRA) Des travaux de réseau consistant en creusement de tranchées ont été réalisés par la ville d’Embrun dans le secteur de l’ancienne Direction des camps de l’aéronavale (DCAN), entre la rue de Lattre-de-Tassigny, la porte du Traître et le parking Delaroche, sans que la consultation préalable, pourtant obligatoire, du service régional de l’Archéologie n’ait été faite. Cette zone, en..

    How to Play Optimally for Regular Objectives?

    Full text link
    This paper studies two-player zero-sum games played on graphs and makes contributions toward the following question: given an objective, how much memory is required to play optimally for that objective? We study regular objectives, where the goal of one of the two players is that eventually the sequence of colors along the play belongs to some regular language of finite words. We obtain different characterizations of the chromatic memory requirements for such objectives for both players, from which we derive complexity-theoretic statements: deciding whether there exist small memory structures sufficient to play optimally is NP-complete for both players. Some of our characterization results apply to a more general class of objectives: topologically closed and topologically open sets.Comment: Full version of ICALP 2023 conference paper. 28 pages, 8 figure

    Decisiveness of Stochastic Systems and its Application to Hybrid Models (Full Version)

    Full text link
    In [ABM07], Abdulla et al. introduced the concept of decisiveness, an interesting tool for lifting good properties of finite Markov chains to denumerable ones. Later, this concept was extended to more general stochastic transition systems (STSs), allowing the design of various verification algorithms for large classes of (infinite) STSs. We further improve the understanding and utility of decisiveness in two ways. First, we provide a general criterion for proving decisiveness of general STSs. This criterion, which is very natural but whose proof is rather technical, (strictly) generalizes all known criteria from the literature. Second, we focus on stochastic hybrid systems (SHSs), a stochastic extension of hybrid systems. We establish the decisiveness of a large class of SHSs and, under a few classical hypotheses from mathematical logic, we show how to decide reachability problems in this class, even though they are undecidable for general SHSs. This provides a decidable stochastic extension of o-minimal hybrid systems. [ABM07] Parosh A. Abdulla, Noomene Ben Henda, and Richard Mayr. 2007. Decisive Markov Chains. Log. Methods Comput. Sci. 3, 4 (2007).Comment: Full version of GandALF 2020 paper (arXiv:2001.04347v2), updated version of arXiv:2001.04347v1. 30 pages, 6 figure

    Electrical variable transmission for hybrid off-highway vehicles

    Get PDF
    The push for less emissions has driven transportation towards electrification. The electrical variable transmission is a promising emerging component that has proven to be successful in passenger vehicles and is being considered in this paper for off-highway vehicles. By electromagnetically coupling the internal combustion engine with the wheels, allowing independent rotation, the engine is kept in its optimal operating range. This paper benchmarks the electrical variable transmission to one of the most successful hybrid topologies: the Toyota hybrid system. Flanders Make’s Hybrid Electric Drivetrain CoDesign framework is being used to ensure optimal control decisions for both. Results show that the electrical variable transmission may reduce fuel consumption by 30% and total cost of ownership by 10%
    • …
    corecore