7,092 research outputs found
Editorial: Improving working memory in learning and intellectual disabilities
The last forty years of research have demonstrated that working memory (WM) is a key concept for understanding higher-order cognition. To give an example, WM is involved in reading comprehension, problem solving and reasoning, but also in a number of everyday life activities. It has a clear role in the case of atypical development too. For instance, numerous studies have shown an impairment in WM in individuals with learning disabilities (LD) or intellectual disabilities (ID); and several researchers have hypothesized that this can be linked to their difficulties in learning, cognition and everyday life. The latest challenge in the field concerns the trainability of WM. If it is a construct central to our understanding of cognition in typical and atypical development, then specific intervention to sustain WM performance might also promote changes in cognitive processes associated with WM. The idea that WM can be modified is debated, however, partly because of the theoretical implications of this view, and partly due to the generally contradictory results obtained so far. In fact, most studies converge in demonstrating specific effects of WM training, i.e. improvements in the trained tasks, but few transfer effects to allied cognitive processes are generally reported. It is worth noting that any maintenance effects (when investigated) are even more meagre. In addition, a number of methodological concerns have been raised in relation to the use of: 1. single tasks to assess the effects of a training program; 2. WM tasks differing from those used in the training to assess the effects of WM training; and 3. passive control groups. These and other crucial issues have so far prevented any conclusions from being drawn on the efficacy of WM training. Bearing in mind that the opportunity to train WM could have a huge impact in the educational and clinical settings, it seems fundamentally important to shed more light on the limits and potential of this line of research. The aim of the research discussed here is to generate new evidence on the feasibility of training WM in individuals with LD and ID. There are several questions that could be raised in this field. For a start, can WM be trained in this population? Are there some aspects of WM that can be trained more easily than others? Can a WM training reduce the impact of LD and ID on learning outcomes, and on everyday living? What kind of training program is best suited to the promotion of such changes
Effects of the galactic winds on the stellar metallicity distribution of dwarf spheroidal galaxies
To study the effects of galactic winds on the stellar metallicity
distributions and on the evolution of Draco and Ursa Minor dwarf spheroidal
galaxies, we compared the predictions of several chemical evolution models,
adopting different prescriptions for the galactic winds, with the
photometrically-derived stellar metallicity distributions of both galaxies. The
chemical evolution models for Draco and Ursa Minor, which are able to reproduce
several observational features of these two galaxies, such as the several
abundance ratios, take up-to-date nucleosynthesis into account for
intermediate-mass stars and supernovae of both types, as well as the effect of
these objects on the energetics of the systems. For both galaxies, the model
that best fits the data contains an intense continuous galactic wind, occurring
at a rate proportional to the star formation rate. Models with a wind rate
assumed to be proportional only to the supernova rate also reproduce the
observed SMD, but do not match the gas mass, whereas the models with no
galactic winds fail to reproduce the observed SMDs. In the case of Ursa Minor,
the same model as in previous works reproduces the observed distribution very
well with no need to modify the main parameters of the model. The model for
Draco, on the other hand, is slightly modified. The observed SMD requires a
model with a lower supernova type Ia thermalization efficiency (
= 0.5 instead of = 1.0) in order to delay the galactic wind,
whereas all the other parameters are kept the same. The model results, compared
to observations, strongly suggest that intense and continuous galactic winds
play a very important role in the evolution of local dSphs.Comment: 11 pages, 7 figures, accepted for publication in Asttronomy &
Astrophysic
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Using SVG and XSLT for graphic representation
Using SVG and XSLT for graphic representation
In this paper we will present an XML based framework that can be used to produce graphical visualisation of scientific data. The approach rather than producing ordinary histogram and function diagaram graphs, tries to represent the information in a more graphical appealing and easy to understand way. For examples the approach will give the ability to represent the temperature as the level of coulored fluid in a thermometer.
The proposed framework is able to maintain the value of the datas strictly separated from the visual form of its representation (positions of element, colours, visual representation etc.).
By defining appropriate data structures and expressing them using XML, the framework gives the user the ability to create graphic representations using standard SVG and XSLT.
Since XML can be used for describing complex data information, we represent every level of the graphic representation with an XML structure.
To describe our architecture we defined the following XML dialects, each one with different markup tags, reflecting the semantical values of the elements.
Data definition level. Used to define the value of the datas that can be used in the graphic representation
Data representation level. Used to define the graphic representation, it defines how the values expressed by the data definition level are represented.
Both data representation and data definition files are based on a DTD to impose the constraints.
Data representation level is the core of the system, and defines a powerful language for representation.
Source primitives. Used to define for the source of the graphic elements, for example static file or SVG code.
Modification primitives. Used to define the modifications that can affect a graphic element, for example rotation, scaling or repetition.
Disposition primitives. Used to define the possible dispositions along x, y and z axes, for example to impose a order in the representation of elements.
Action primitives. Used to define the possible actions that canbe activated by graphic elements for different user behaviours. For example a mouse action can activate a link to a different resource, or can change the value of any of the other primitives of the data structure, as image source or disposition, or can show a tooltip .
XSLT is used to output a SVG file derived from the two files describing the graphic representation.
Our aim is to provide an abstract language to be used to represent in different ways the same concept. In fact, we can link a data definition file with different data representation levels, providing different kinds and levels of complexity for the same concept. An example use could be the representation of the temperature described before, where the temperature itself could be represented either as the level of mercury in the termomether, or as the rotation of an arrow in a gauge.
The transformation process is made from an XML source tree into an XML result tree, using XPath to define patterns. XSLT transformation process is based on templates, that define some actions (like adding or removing elements, or sorting them) to be performed when a part of the document matches a template.
To implement some of the complex graphics operations we are using XSLT extensions that allow to perform mathematical operations.
These XSLT extensions are not yet standard and require specific compliant parser, as Apache Xalan, that allows the developer to interface with Java classes in order to increase XSLT areas of application, from simple node transformations to quite complex operations
Video games and Intellectual Disabilities: a literature review.
Los videojuegos son omnipresentes en la sociedad y esta tecnologĂa ha trascendido su lado lĂșdico inicial para convertirse tambiĂ©n en una herramienta educativa y de entrenamiento cognitivo. En este sentido, diferentes estudios han demostrado que los jugadores expertos obtener ventajas en diversos procesos cognitivos respecto a no-jugadores y jugar con juegos de video puede resultar en especial los beneficios que en algunos casos podrĂa generalizarse a otras tareas. En consecuencia, los juegos de video podrĂa ser utilizado como una herramienta de formaciĂłn para mejorar las capacidades cognitivas en poblaciones atĂpicas, como las relativas a las personas con discapacidad intelectual (DI). Sin embargo, la literatura sobre los videojuegos en personas con ID es escasa. En este trabajo se ejecutĂł una revisiĂłn narrativa de los estudios sobre el uso de los videojuegos en relaciĂłn a las personas con ID.Video games are ubiquitous in the society and this technology has transcended its initial playful side to become also an educational and cognitive training tool. In this sense, different studies have shown that expert game players gain advantages in various cognitive processes respect to non-players and that playing with video games can result in particular profits that in some cases could be generalized to other tasks. Accordingly, video games could be used as a training tool in order to improve cognitive abilities in atypical populations, such as relating to individuals with intellectual disabilities (ID). However, literature concerning video games in people with ID is sparse. In this paper we executed a narrative review of the studies about the use of video games in relation to people with ID.âą FundaciĂłn Valhondo Calaff (CĂĄceres), para Marta RodrĂguez JimĂ©nez
âą UniversitĂ di Padova. Beca CPDA 127939, para Silvia LanfranchipeerReviewe
Mediating between AI and highly specialized users
We report part of the design experience gained in X-Media, a system for knowledge management and sharing. Consolidated techniques of interaction design (scenario-based design) had to be revisited to capture the richness and complexity of intelligent interactive systems. We show that the design of intelligent systems requires methodologies (faceted scenarios) that support the investigation of intelligent features and usability factors simultaneously. Interaction designers become mediators between intelligent technology and users, and have to facilitate reciprocal understanding
Learning by Helping: A Bounded Rationality Model of Mentoring
Within an organization, a bounded rational principal organizes a promotion test based on a sequence of test regarding candidates' relative performances. We assume the principal to suffer from limited ability to rank the performances, only identifying the best in each test. Furthermore, he satisfies the expected gains do not decreases whit the information generated by additional tests. Then, mentoring is shown to improve the information about candidates' ability when the principal offers help to the current best candidate provided by a manager promoted after a similar contest.Mentoring; Selection; Contests; Bounded Rationality
Do women choose to work in the public and nonprofit sectors? Empirical evidence from a French national survey
Women are over-represented in public and nonprofit sector jobs. This article aims to bring to light the reasons behind that phenomenon. In particular, do women choose these sectors because they offer female employees specific advantages that are absent from the private sector? The feminization of the public sector can be explained by the fact that women obtain a higher wage gain from choosing this sector than men do. However, this is not true for the nonprofit sector. Working hours - in the form of part-time work in the nonprofit sector and total hours worked in the public sector - appear to play an important role in the over-representation of women in these two sectors. On the other hand, the idea that women are more attracted to the social objectives pursued by public and nonprofit organizations does not appear to play any part. âFamily-friendlyâ measures - aiming to reconcile the demands of family life and professional life - appear to attract women to the public sector, but it is difficult to interpret their influence, because it is impossible to distinguish between the attractiveness of these measures and the result of professional segregation in the public sector.womenâ employment choices; nonprofit sector; public sector; firms family-friendly policies
NA62 sensitivity to heavy neutral leptons in the low scale seesaw model
The sensitivity of beam dump experiments to heavy neutral leptons depends on
the relative strength of their couplings to individual lepton flavours in the
Standard Model. We study the impact of present neutrino oscillation data on
these couplings in the minimal type I seesaw model and find that it
significantly constrains the allowed heavy neutrino flavour mixing patterns. We
estimate the effect that the DUNE experiment will have on these predictions. We
then discuss implication that this has for the sensitivity of the NA62
experiment when operated in the beam dump mode and provide sensitivity
estimates for different benchmark scenarios. We find that the sensitivity can
vary by almost two orders of magnitude for general choices of the model
parameters, but depends only weakly on the flavour mixing pattern within the
parameter range that is preferred by neutrino oscillation data.Comment: 29 pages, 8 figures, 3 tables, version accepted by JHE
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