2,713 research outputs found

    Game violence, game difficulty, and 2D:4D digit ratio as predictors of aggressive behavior

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    Previous research efforts have sought to determine whether violent video games cause increases in aggressive behavior. The resulting literature is controversial. Those finding the effect may not have the desired degree of experimental control, while those not finding the effect may not always have the required statistical precision. Game difficulty is also thought to potentially cause changes in aggression. Finally, prenatal testosterone exposure, as measured by the ratio of lengths of the index and ring fingers (2D:4D digit ratio), is thought to cause dispositional increases in aggressive behavior. In the present research, game violence and game difficulty were manipulated in a tightly-controlled modified-game paradigm. Participants played a game, were provoked, and then had an opportunity to aggress against another participant in the study. Neither game violence nor game difficulty was found to influence aggressive behavior in a theory-consistent way, and Bayesian model comparison techniques favored the null hypothesis over all theory-derived alternative hypotheses. Similarly, 2D:4D ratio did not predict aggressive behavior, either alone or in interaction with the other study variables. The results suggest that brief exposure to violent or difficult games does not influence aggressive behavior when game stimuli are closely matched, and furthermore, that 2D:4D digit ratio does not predict aggression

    Effects of Violent Video Game Exposure on Aggressive Behavior, Aggressive thought Accessibility, and Aggressive Affect among Adults with and without Autism Spectrum Disorder

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    Recent mass shootings have prompted the idea among some members of the public that exposure to violent video games can have a pronounced effect on individuals with autism spectrum disorder (ASD). Empirical evidence for or against this claim currently is absent. To address this issue, adults with and without ASD were assigned to play a violent or nonviolent version of a customized first-person shooter video game, after which responses on three aggression-related outcome variables (aggressive behavior, aggressive thought accessibility, and aggressive affect) were assessed. Results showed strong evidence that adults with ASD are not differentially affected by acute exposure to violent video games compared to typically developing adults. Moreover, model comparisons showed modest evidence against any effect of violent game content whatsoever. Findings from the current experiment suggest that societal concerns over whether violent game exposure has a unique effect on adults with autism are not supported by evidence

    Summary of results of a late geological reconnaissance of Louisiana

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    PRODUCTION OF RUNT DISEASE IN TOLERANT MICE BY THE INJECTION OF SYNGENEIC LYMPHOID CELLS

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    When chimeric A strain mice tolerant of (A x C57BL/1)F1 hybrid skin grafts are injected with spleen cells from normal A donors the recipients develop weight loss, clinical evidence of runting, and death in some animals. Similar recipients injected with spleen cells from A strain donors immunized against C57BL/1 tissue show a more rapid onset of the runting process and increased mortality. Runting in. these experiments therefore results from an immune attack by the injected A strain lymphoid cells against the (A x C57BL/1)F1 hybrid tissue harbored by the chimeric recipients. Since the hybrid tissues of the chimeric recipients were derived from spleen cell populations we conclude that the immunologic rejection of lymphoid and hematopoietic tissue is sufficient to cause the runting syndrome. C3H mice tolerant of A strain skin grafts because of the prior injection of viable or disrupted A strain spleen material were given 400 r of x-irradiation and an injection of C3H spleen cells. Only the chimeric C3H mice harboring viable A strain cells developed weight loss and clinical evidence of disease, showing again that runting occurs only when an attack can be made against viable lymphoid and hematopoietic tissue. Normal A strain mice injected intravenously with 850 million (A x C57BL/1)F1 hybrid spleen cells reject hybrid skin grafts and do not develop runting, whereas the rejection of similar hybrid tissue present in chimeric A strain mice results in runting. It is concluded that runting will occur only when the immunologic attack is directed against lymphoid and hematopoietic tissue which has become established within host tissues. The possibility that runting may result from hypersensitivity reactions occurring in the lymphoid tissues is discussed
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