592 research outputs found

    Cores of Countably Categorical Structures

    Full text link
    A relational structure is a core, if all its endomorphisms are embeddings. This notion is important for computational complexity classification of constraint satisfaction problems. It is a fundamental fact that every finite structure has a core, i.e., has an endomorphism such that the structure induced by its image is a core; moreover, the core is unique up to isomorphism. Weprove that every \omega -categorical structure has a core. Moreover, every \omega-categorical structure is homomorphically equivalent to a model-complete core, which is unique up to isomorphism, and which is finite or \omega -categorical. We discuss consequences for constraint satisfaction with \omega -categorical templates

    On Ramsey properties of classes with forbidden trees

    Get PDF
    Let F be a set of relational trees and let Forbh(F) be the class of all structures that admit no homomorphism from any tree in F; all this happens over a fixed finite relational signature σ\sigma. There is a natural way to expand Forbh(F) by unary relations to an amalgamation class. This expanded class, enhanced with a linear ordering, has the Ramsey property.Comment: Keywords: forbidden substructure; amalgamation; Ramsey class; partite method v2: changed definition of expanded class; v3: final versio

    Model Checking Games for the Quantitative mu-Calculus

    Full text link
    We investigate quantitative extensions of modal logic and the modal mu-calculus, and study the question whether the tight connection between logic and games can be lifted from the qualitative logics to their quantitative counterparts. It turns out that, if the quantitative mu-calculus is defined in an appropriate way respecting the duality properties between the logical operators, then its model checking problem can indeed be characterised by a quantitative variant of parity games. However, these quantitative games have quite different properties than their classical counterparts, in particular they are, in general, not positionally determined. The correspondence between the logic and the games goes both ways: the value of a formula on a quantitative transition system coincides with the value of the associated quantitative game, and conversely, the values of quantitative parity games are definable in the quantitative mu-calculus

    Positional Determinacy of Games with Infinitely Many Priorities

    Get PDF
    We study two-player games of infinite duration that are played on finite or infinite game graphs. A winning strategy for such a game is positional if it only depends on the current position, and not on the history of the play. A game is positionally determined if, from each position, one of the two players has a positional winning strategy. The theory of such games is well studied for winning conditions that are defined in terms of a mapping that assigns to each position a priority from a finite set. Specifically, in Muller games the winner of a play is determined by the set of those priorities that have been seen infinitely often; an important special case are parity games where the least (or greatest) priority occurring infinitely often determines the winner. It is well-known that parity games are positionally determined whereas Muller games are determined via finite-memory strategies. In this paper, we extend this theory to the case of games with infinitely many priorities. Such games arise in several application areas, for instance in pushdown games with winning conditions depending on stack contents. For parity games there are several generalisations to the case of infinitely many priorities. While max-parity games over omega or min-parity games over larger ordinals than omega require strategies with infinite memory, we can prove that min-parity games with priorities in omega are positionally determined. Indeed, it turns out that the min-parity condition over omega is the only infinitary Muller condition that guarantees positional determinacy on all game graphs

    Time and Parallelizability Results for Parity Games with Bounded Tree and DAG Width

    Full text link
    Parity games are a much researched class of games in NP intersect CoNP that are not known to be in P. Consequently, researchers have considered specialised algorithms for the case where certain graph parameters are small. In this paper, we study parity games on graphs with bounded treewidth, and graphs with bounded DAG width. We show that parity games with bounded DAG width can be solved in O(n^(k+3) k^(k + 2) (d + 1)^(3k + 2)) time, where n, k, and d are the size, treewidth, and number of priorities in the parity game. This is an improvement over the previous best algorithm, given by Berwanger et al., which runs in n^O(k^2) time. We also show that, if a tree decomposition is provided, then parity games with bounded treewidth can be solved in O(n k^(k + 5) (d + 1)^(3k + 5)) time. This improves over previous best algorithm, given by Obdrzalek, which runs in O(n d^(2(k+1)^2)) time. Our techniques can also be adapted to show that the problem of solving parity games with bounded treewidth lies in the complexity class NC^2, which is the class of problems that can be efficiently parallelized. This is in stark contrast to the general parity game problem, which is known to be P-hard, and thus unlikely to be contained in NC

    Linear Datalog and Bounded Path Duality of Relational Structures

    Full text link
    In this paper we systematically investigate the connections between logics with a finite number of variables, structures of bounded pathwidth, and linear Datalog Programs. We prove that, in the context of Constraint Satisfaction Problems, all these concepts correspond to different mathematical embodiments of a unique robust notion that we call bounded path duality. We also study the computational complexity implications of the notion of bounded path duality. We show that every constraint satisfaction problem \csp(\best) with bounded path duality is solvable in NL and that this notion explains in a uniform way all families of CSPs known to be in NL. Finally, we use the results developed in the paper to identify new problems in NL

    Parity and Streett Games with Costs

    Get PDF
    We consider two-player games played on finite graphs equipped with costs on edges and introduce two winning conditions, cost-parity and cost-Streett, which require bounds on the cost between requests and their responses. Both conditions generalize the corresponding classical omega-regular conditions and the corresponding finitary conditions. For parity games with costs we show that the first player has positional winning strategies and that determining the winner lies in NP and coNP. For Streett games with costs we show that the first player has finite-state winning strategies and that determining the winner is EXPTIME-complete. The second player might need infinite memory in both games. Both types of games with costs can be solved by solving linearly many instances of their classical variants.Comment: A preliminary version of this work appeared in FSTTCS 2012 under the name "Cost-parity and Cost-Streett Games". The research leading to these results has received funding from the European Union's Seventh Framework Programme (FP7/2007-2013) under grant agreements 259454 (GALE) and 239850 (SOSNA

    Tree-width for first order formulae

    Get PDF
    We introduce tree-width for first order formulae \phi, fotw(\phi). We show that computing fotw is fixed-parameter tractable with parameter fotw. Moreover, we show that on classes of formulae of bounded fotw, model checking is fixed parameter tractable, with parameter the length of the formula. This is done by translating a formula \phi\ with fotw(\phi)<k into a formula of the k-variable fragment L^k of first order logic. For fixed k, the question whether a given first order formula is equivalent to an L^k formula is undecidable. In contrast, the classes of first order formulae with bounded fotw are fragments of first order logic for which the equivalence is decidable. Our notion of tree-width generalises tree-width of conjunctive queries to arbitrary formulae of first order logic by taking into account the quantifier interaction in a formula. Moreover, it is more powerful than the notion of elimination-width of quantified constraint formulae, defined by Chen and Dalmau (CSL 2005): for quantified constraint formulae, both bounded elimination-width and bounded fotw allow for model checking in polynomial time. We prove that fotw of a quantified constraint formula \phi\ is bounded by the elimination-width of \phi, and we exhibit a class of quantified constraint formulae with bounded fotw, that has unbounded elimination-width. A similar comparison holds for strict tree-width of non-recursive stratified datalog as defined by Flum, Frick, and Grohe (JACM 49, 2002). Finally, we show that fotw has a characterization in terms of a cops and robbers game without monotonicity cost

    Definability of linear equation systems over groups and rings

    Get PDF
    Motivated by the quest for a logic for PTIME and recent insights that the descriptive complexity of problems from linear algebra is a crucial aspect of this problem, we study the solvability of linear equation systems over finite groups and rings from the viewpoint of logical (inter-)definability. All problems that we consider are decidable in polynomial time, but not expressible in fixed-point logic with counting. They also provide natural candidates for a separation of polynomial time from rank logics, which extend fixed-point logics by operators for determining the rank of definable matrices and which are sufficient for solvability problems over fields. Based on the structure theory of finite rings, we establish logical reductions among various solvability problems. Our results indicate that all solvability problems for linear equation systems that separate fixed-point logic with counting from PTIME can be reduced to solvability over commutative rings. Moreover, we prove closure properties for classes of queries that reduce to solvability over rings, which provides normal forms for logics extended with solvability operators. We conclude by studying the extent to which fixed-point logic with counting can express problems in linear algebra over finite commutative rings, generalising known results on the logical definability of linear-algebraic problems over finite fields

    Learning-Based Synthesis of Safety Controllers

    Full text link
    We propose a machine learning framework to synthesize reactive controllers for systems whose interactions with their adversarial environment are modeled by infinite-duration, two-player games over (potentially) infinite graphs. Our framework targets safety games with infinitely many vertices, but it is also applicable to safety games over finite graphs whose size is too prohibitive for conventional synthesis techniques. The learning takes place in a feedback loop between a teacher component, which can reason symbolically about the safety game, and a learning algorithm, which successively learns an overapproximation of the winning region from various kinds of examples provided by the teacher. We develop a novel decision tree learning algorithm for this setting and show that our algorithm is guaranteed to converge to a reactive safety controller if a suitable overapproximation of the winning region can be expressed as a decision tree. Finally, we empirically compare the performance of a prototype implementation to existing approaches, which are based on constraint solving and automata learning, respectively
    • 

    corecore