10 research outputs found

    Clinically Applicable Segmentation of Head and Neck Anatomy for Radiotherapy: Deep Learning Algorithm Development and Validation Study

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    BACKGROUND: Over half a million individuals are diagnosed with head and neck cancer each year globally. Radiotherapy is an important curative treatment for this disease, but it requires manual time to delineate radiosensitive organs at risk. This planning process can delay treatment while also introducing interoperator variability, resulting in downstream radiation dose differences. Although auto-segmentation algorithms offer a potentially time-saving solution, the challenges in defining, quantifying, and achieving expert performance remain. OBJECTIVE: Adopting a deep learning approach, we aim to demonstrate a 3D U-Net architecture that achieves expert-level performance in delineating 21 distinct head and neck organs at risk commonly segmented in clinical practice. METHODS: The model was trained on a data set of 663 deidentified computed tomography scans acquired in routine clinical practice and with both segmentations taken from clinical practice and segmentations created by experienced radiographers as part of this research, all in accordance with consensus organ at risk definitions. RESULTS: We demonstrated the model's clinical applicability by assessing its performance on a test set of 21 computed tomography scans from clinical practice, each with 21 organs at risk segmented by 2 independent experts. We also introduced surface Dice similarity coefficient, a new metric for the comparison of organ delineation, to quantify the deviation between organ at risk surface contours rather than volumes, better reflecting the clinical task of correcting errors in automated organ segmentations. The model's generalizability was then demonstrated on 2 distinct open-source data sets, reflecting different centers and countries to model training. CONCLUSIONS: Deep learning is an effective and clinically applicable technique for the segmentation of the head and neck anatomy for radiotherapy. With appropriate validation studies and regulatory approvals, this system could improve the efficiency, consistency, and safety of radiotherapy pathways

    Validation of clinical acceptability of deep-learning-based automated segmentation of organs-at-risk for head-and-neck radiotherapy treatment planning

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    IntroductionOrgan-at-risk segmentation for head and neck cancer radiation therapy is a complex and time-consuming process (requiring up to 42 individual structure, and may delay start of treatment or even limit access to function-preserving care. Feasibility of using a deep learning (DL) based autosegmentation model to reduce contouring time without compromising contour accuracy is assessed through a blinded randomized trial of radiation oncologists (ROs) using retrospective, de-identified patient data.MethodsTwo head and neck expert ROs used dedicated time to create gold standard (GS) contours on computed tomography (CT) images. 445 CTs were used to train a custom 3D U-Net DL model covering 42 organs-at-risk, with an additional 20 CTs were held out for the randomized trial. For each held-out patient dataset, one of the eight participant ROs was randomly allocated to review and revise the contours produced by the DL model, while another reviewed contours produced by a medical dosimetry assistant (MDA), both blinded to their origin. Time required for MDAs and ROs to contour was recorded, and the unrevised DL contours, as well as the RO-revised contours by the MDAs and DL model were compared to the GS for that patient.ResultsMean time for initial MDA contouring was 2.3 hours (range 1.6-3.8 hours) and RO-revision took 1.1 hours (range, 0.4-4.4 hours), compared to 0.7 hours (range 0.1-2.0 hours) for the RO-revisions to DL contours. Total time reduced by 76% (95%-Confidence Interval: 65%-88%) and RO-revision time reduced by 35% (95%-CI,-39%-91%). All geometric and dosimetric metrics computed, agreement with GS was equivalent or significantly greater (p<0.05) for RO-revised DL contours compared to the RO-revised MDA contours, including volumetric Dice similarity coefficient (VDSC), surface DSC, added path length, and the 95%-Hausdorff distance. 32 OARs (76%) had mean VDSC greater than 0.8 for the RO-revised DL contours, compared to 20 (48%) for RO-revised MDA contours, and 34 (81%) for the unrevised DL OARs.ConclusionDL autosegmentation demonstrated significant time-savings for organ-at-risk contouring while improving agreement with the institutional GS, indicating comparable accuracy of DL model. Integration into the clinical practice with a prospective evaluation is currently underway

    Traveling salesman should not be greedy: domination analysis of greedy-type heuristics for the TSP

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    Computational experiments show that the greedy algorithm (GR) and the nearest neighbor algorithm (NN), popular choices for tour construction heuristics, work at acceptable level for the Euclidean TSP, but produce very poor results for the general Symmetric and Asymmetric TSP (STSP and ATSP). We prove that for every n2 there is an instance of ATSP (STSP) on n vertices for which GR finds the worst tour. The same result holds for NN. We also analyze the repetitive NN (RNN) that starts NN from every vertex and chooses the best tour obtained. We prove that, for the ATSP, RNN always produces a tour, which is not worse than at least n/2−1 other tours, but for some instance it finds a tour, which is not worse than at most n−2 other tours, n4. We also show that, for some instance of the STSP on n4 vertices, RNN produces a tour not worse than at most 2n−3 tours. These results are in sharp contrast to earlier results by Gutin and Yeo, and Punnen and Kabadi, who proved that, for the ATSP, there are tour construction heuristics, including some popular ones, that always build a tour not worse than at least (n−2)! tours

    Transformations of generalized ATSP into ATSP

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    The generalized traveling salesman problem (GTSP) is stated as follows. Given a weighted complete digraph Kn* and a partition V1,…,Vk of its vertices, find a minimum weight cycle containing exactly one vertex from each set Vi, i=1,…,k. We study transformations from GTSP to TSP. The ‘exact’ Noon–Bean transformation is investigated in computational experiments. We study the ‘non-exact’ Fischetti–Salazar–Toth (FST) transformation and its two modifications in computational experiments and theoretically using domination analysis. One of our conclusions is that one of the modifications of the FST transformation is better than the original FST transformation in the worst case in terms of domination analysis
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