41 research outputs found

    Deck of Lives

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    This study is accomplished to assist the readers of the novel project that is created to understand more about the elements in the novel Deck of Lives. The purpose of this novel is to educate people about the psychological aspects, what cause it and the results, and to support those who have similar psychological disorder. Using the theory of Death Instinct by Freud and Borderline Psychological Disorder, this novel will show the story and the attitudes of the main character. As a conclusion, one cause of the psychological aspects is the neglect and abuse, whether it is emotional, verbal, or physical done by the parents. This will help the readers to understand more of what to do to children to avoid such psychological aspect

    IDENTIFIKASI TENTANG PENGGUNAAN BAHAN AJAR PADA MATA PELAJARAN PRODUKTIF AKUNTANSI DI KELAS X AKUNTANSI SMK NEGERI 4 SURABAYA

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    This research has purpose to find out the teaching material that is used by teacher of Accounting Tenth Class in Surabaya State Vocational High School 4, the teacher reason in using that teaching material and find out the teaching material feasibilty that is used. This research kind is descriptive research with quantitative approach. This research result shows that teaching material that is used by teacher is An Accounting Lesson Book for SMK Tenth Class KTSP Edition, written by Toto Sucipto, dkk. Teacher uses that book because the content is systematic, easy to understand, suitable with the school curriculum and syllabus, and also the book price is achievable. Based on the analysis of teaching material feasibilty gotten result that the teaching material that used by teacher on productive accounting lesson in first accounting tenth class Surabaya State Vocational High School 4 is very feasible if used as teaching material in learning process. Keywords: Feasibility, Teaching Material

    Efektivitas Strategi Heuristik Dengan Pendekatan Metakognitif Dan Pendekatan Investigasi Terhadap Kemampuan Pemecahan Masalah Matematika Pada Materi Pokok Barisan Dan Deret Ditinjau Dari Kreativitas Siswa Kelas XII Madrasah Aliyah Di Pontianak

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    The purposes of this research are to know of the effectiveness of heuristic learning strategy approach category, creativity, and its interaction to studentss mathematics problem solving ability on material series and sequence. This research is quasi experimental research with factorial design 2 x 3. The population is the studentss of class XII Madrasah Aliyah at Pontianak City the schools odd semester academic year of 2011/2012. The sampling was taken by using stratified cluster random. Sample of the research is 186 studentss. Data collecting is done through school document, problem solving essay test ability and creativity questionnaire. Instrument analysis that was done on essays problem solving ability is content validity, consist of analysis degree of differences, index of difficulty and reliability. Analysis on creativity questionnaire is content validity, internal consistency, and reliability. Data analysis technique used consisting of: Balance test, precondition analysis (Normality and Homogeneity). Hypothesis analysis test used was two way analysis of variance with unequal cell. Using α = 0.05 it can be concluded that: 1) Students who had been taught by using metacognitive learning approach result the better mathematics problem solving ability compared to students who had been taught by using investigation learning approach. 2) Students who have high creativity has better problem solving ability than students that have medium and low creativity, and students that have medium creativity have better problem solving ability than students who have low creativity. 3) Students who were taught by using metacognitive and also investigation learning approach, who have high creativity have better problem solving ability than students with medium and low creativity, and students who have medium creativity have better problem solving ability than students who have low creativity. 4) On high creativity level category, students who were taught by metacognitive learning approach have better mathematics problem solving ability than studentss who were taught by using investigation learning approach. Meanwhile on medium and low creativity, students who were taught by using metacognitive learning approach have the same mathematics problem solving ability with studentss who were taught by using investigation approach

    Strategi Heuristik Dengan Pendekatan Metakognitif Dan Investigasi Terhadap Kemampuan Pemecahan Masalah Matematis Ditinjau Dari Kreativitas Siswa Madrasah Aliyah

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    This study aims to determine the effectiveness of heuristic strategies for each category of learning approaches, creativity, and its interaction with mathematical problem solving ability. Form of quasi-experimental research is the 2 x 3 factorial design. The study population was all students of class XII Madrasah Aliyah in Pontianak. Sampling was done by stratified cluster random sampling technique. The instrument used to collect the data is the initial ability test, questionnaire creativity, and problem solving skills math test. Based on hypothesis testing using a two-way Anova different cells and further testing, be concluded that: Metacognitive learning approach in strategy resulted in the ability of problem solving heuristics better than the investigative approach to learning, both in general and by category creativity level. And students who have high creativity have problem solving abilities better than students who have moderate to low creativity, and creativity are the students who have the ability to have better problem solving than students who have low creativity (high > was > low), both in general and by category of learning approache

    Electroless deposition and electrical characterization of N- Cu2O layer

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    This work describes the preparation of n-Cu2O layer by the electroless methods of boiling and immersion of copper plates in 0.001M  CuSO4Electron Microscopy (SEM) have been used to characterize the oxide films deposited. XRD studies show, for the first time, that cuprous oxide (Cu2O) and cupric oxide (CuO) were deposited by the two methods. The dissolution of the oxide layer for boiling above the 60 minutes time was found to be due to the turbulent nature of the boiling solution. There was no dissolution of the oxide layer in the case of the immersion method. The thickness of the films deposited for 60 minutes boiling andthat obtained by the immersion method at the solution pH of 9.83 are approximately 4.8 ìm and 3.8ìm, respectively. The resistivities of the oxide layers were found to be 75.64 Ùcm and 61.32 Ùcm, respectively. Annealing of the sample for 60 minutes by boiling, changes the mixed oxides(Cu2O-CuO) into the single phase Cu2O.Keywords: n-Cu2O deposition, boiling and immersion methods

    Viabilitas Lactobacillus Plantarum 1 Yang Diisolasi Dari Industri Pengolahan Pati Sagu Terhadap Garam Empedu

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    Properties needed for potentially isolates as probiotics should ideally not only able to survive through the digestive tract but also have the ability to reproduce in the digestive tract. The porpuse of the research was to obtain viability of Lactobacillus plantarum 1 strains isolated from processing industry sago starch on bile salts. This research used isolates Lactobacillus plantarum 1 RN2-53, Lactobacillus plantarum 1 RN2-12112, Lactobacillus acidophilus FNCC 0051 and Streptococcus thermophilus FNCC 0040 on medium with oxgall 0,5%. Lactobacillus plantarum 1 RN2-53, L. plantarum 1 RN2-12112 were able to survive in the medium with oxgall 0,5% during incubation for 5 hours. Lactobacillus plantarum 1 RN2-53, L. plantarum 1 RN2-12112 potentially to be used as a candidate of probiotic

    PEMBANGUNAN APLIKASI PENYEDIA JASA TAMBAL BAN BERBASIS MOBILE

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    Pertumbuhan kendaraan bermotor pada tahun 2008 hingga 2017 mengalami peningkatan dengan rata-rata 10% pada setiap tahunnya. Pertumbuhan kendaraan bermotor tersebut, akan berbanding lurus dengan jumlah kerusakan kendaraan bermotor pada setiap tahunnya, dalam hal ini adalah kerusakan pada bagian ban seperti ban kempes atau ban bocor. Informasi jasa tambal ban diperlukan untuk membantu pengguna jasa dalam melihat jasa tambal yang ban terdekat. Aplikasi Banjo (Tambal Ban Jogja) merupakan aplikasi yang memiliki kegunaan dalam pelayanan tambal ban dimana terdapat penyedia jasa dan pengguna untuk melakukan pemesanan layanan jasa tambal ban tersebut. Pengembangan aplikasi ini didukung dengan sistem operasi Android yang dikembangkan oleh penulis dalam platform mobile untuk memudahkan pengguna dalam mengoperasikan aplikasi tersebut sehingga memiliki fleksibilitas yang tinggi. Banjo menyediakan layanan dengan batasan radius di area Yogyakarta tepatnya pada daerah Condong Catur dengan jumlah penyedia jasa tambal ban sebanyak 20 buah yang diprioritaskan untuk pengendara sepeda motor. Hasil pengujian aplikasi Banjo didapatkan bahwa aplikasi Banjo memiliki keunggulan dan fungsionalitas sesuai yang diharapkan. Kepuasan pengguna layanan Banjo terukur dari hasil pengujian pengguna layanan bahwa secara umum pengguna merasa puas dengan aplikasi Banjo. Berdasarkan pengujian yang dilakukan pada 40 responden layanan aplikasi Banjo, 89,9% orang memberikan respon yang positif terhadap aplikasi Banjo
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