42,853 research outputs found
Universal attraction force-inspired freeform surface modeling for 3D sketching
This paper presents a novel freeform surface modeling method to construct a freeform surface from 3D sketch. The approach is inspired by Newtonâs universal attraction force law to construct a surface model from rough boundary curves and unorganized interior characteristic curves which may cross the boundary curves or not.
Based on these unorganized curves, an initial surface can be obtained for conceptual design and it can be improved later in a commercial package. The approach has been tested with examples and it is capable of dealing with unorganized design curves for surface modeling
Sketching-out virtual humans: From 2d storyboarding to immediate 3d character animation
Virtual beings are playing a remarkable role in todayâs public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equipment, and computer skills. In this paper, we present a fast and intuitive storyboarding interface, which enables users to sketch-out 3D virtual humans, 2D/3D animations, and character intercommunication. We devised an intuitive âstick figurefleshing-outskin mappingâ graphical animation pipeline, which realises the whole process of key framing, 3D pose reconstruction, virtual human modelling, motion path/timing control, and the final animation synthesis by almost pure 2D sketching. A âcreative model-based methodâ is developed, which emulates a human perception process, to generate the 3D human bodies of variational sizes, shapes, and fat distributions. Meanwhile, our current system also supports the sketch-based crowd animation and the storyboarding of the 3D multiple character intercommunication. This system has been formally tested by various users on Tablet PC. After minimal training, even a beginner can create vivid virtual humans and animate them within minutes
Sketching-out virtual humans: A smart interface for human modelling and animation
In this paper, we present a fast and intuitive interface for sketching out
3D virtual humans and animation. The user draws stick figure key frames first and
chooses one for âfleshing-outâ with freehand body contours. The system
automatically constructs a plausible 3D skin surface from the rendered figure, and
maps it onto the posed stick figures to produce the 3D character animation. A
âcreative model-based methodâ is developed, which performs a human perception
process to generate 3D human bodies of various body sizes, shapes and fat
distributions. In this approach, an anatomical 3D generic model has been created with
three distinct layers: skeleton, fat tissue, and skin. It can be transformed sequentially
through rigid morphing, fatness morphing, and surface fitting to match the original
2D sketch. An auto-beautification function is also offered to regularise the 3D
asymmetrical bodies from usersâ imperfect figure sketches. Our current system
delivers character animation in various forms, including articulated figure animation,
3D mesh model animation, 2D contour figure animation, and even 2D NPR animation
with personalised drawing styles. The system has been formally tested by various
users on Tablet PC. After minimal training, even a beginner can create vivid virtual
humans and animate them within minutes
Recommended from our members
Modelling human behaviours and reactions under dangerous environment
This paper describes the framework of a real-time simulation system to model human behavior and reactions in dangerous environments. The system utilizes the latest 3D computer animation techniques, combined with artificial intelligence, robotics and psychology, to model human behavior, reactions and decision making under expected/unexpected dangers in real-time in virtual environments. The development of the system includes: classification on the conscious/subconscious behaviors and reactions of different people; capturing different motion postures by the Eagle Digital System; establishing 3D character animation models; establishing 3D models for the scene; planning the scenario and the contents; and programming within Virtools (TM) Dev. Programming within Virtools (TM) Dev is subdivided into modeling dangerous events, modeling character's perceptions, modeling character's decision making, modeling character's movements, modeling character's interaction with environment and setting up the virtual cameras. The real-time simulation of human reactions in hazardous environments is invaluable in military defense, fire escape, rescue operation planning, traffic safety studies, and safety planning in chemical factories, the design of buildings, airplanes, ships and trains. Currently, human motion modeling can be realized through established technology, whereas to integrate perception and intelligence into virtual human's motion is still a huge undertaking. The challenges here are the synchronization of motion and intelligence, the accurate modeling of human's vision, smell, touch and hearing, the diversity and effects of emotion and personality in decision making. There are three types of software platforms which could be employed to realize the motion and intelligence within one system, and their advantages and disadvantages are discussed
The use of isotopic carbon in a study of the metabolism of anthanilic acid in Neurospora
The finding by Tatum, Banner, and Beadle (l), that the tryptophanless Neurospora mutant strain 10575 accumulates anthranilic acid, which in turn can be utilized for growth of strain 40008, has provided evidence that anthranilic acid is a biochemical precursor of tryptophan in this organism. It has been further established that indole is an intermediate in this conversion (2-5).
More recent work with a number of mutants of Neurospora (6-8) has established that tryptophan is a biochemical precursor to niacin with kynurenine and hydroxyanthranilic acid as intermediates. The accumulated evidence has indicated the existence in the mold of the following series of reactions:
â Anthranilic acid â indole â tryptophan â kynurenine â 3-hydroxyanthranilic acid â nicotinic acid
In the light of this evidence the present work was undertaken to trace the carbon in the carboxyl group of anthranilic acid in order to estimate its contribution as a structural unit in the formation of niacin and tryptophan. The organism chosen for this investigation was a biochemical mutant strain of Neurospora designated as strain 40008. This mutant utilizes anthranilic acid, indole, or tryptophan for growth.
The mutant was grown in the presence of anthranilic acid containing Cl4 in the carboxyl group. Niacin and tryptophan were isolated from the mold mycelium and tested for radioactivity
SEASONAL INCIDENCE OF CAPTURE AND REPRODUCTION OF FIVE FOSSORIAL SNAKE SPECIES IN WEST VIRGINIA
Museum specimens of five species of fossorial snakes collected in West Virginia during 1930â2000 were examined to determine monthly incidence of capture, adult body sizes, reproductive cycle, and clutch characteristics. Captures occurred over the shortest time in the year in the Eastern Earthsnake (Virginia valeriae valeriae) and Northern Red-bellied Snake (Storeria occipitomaculata occipitomaculata) and were longest in the Northern Brownsnake (S. dekayi dekayi). Male gonadal cycle conformed to the temperate pattern, whereas that of females tended towards a tropical pattern. Incidence of females nearing oviposition or parturition was highest during JuneâJuly for all species, and length of their reproductive seasons were generally in keeping with those of northerly populations of the respective species. Mean clutch sizes were largest in the Northern Brownsnake (mean = 20.5) and smallest in the single oviparous snake, the Eastern Wormsnake (mean = 2.8). Adult body sizes were similar to respective populations elsewhere within their ranges. The Mountain Earth Snake (V. pulchra) was the least represented species in this study. A meaningful degree of predictability existed in the life history traits examined in our study as they related to geographic trends of this Allegheny snake assemblage
COBE ground segment attitude determination
The Cosmic Background Explorer (COBE) spacecraft was launched in November 1989 by NASA to survey the sky for primordial radiation left from the Big Bang explosion. The success of the mission requires an accurate determination of the spacecraft attitude. While the accuracy of the attitude obtained from the attitude sensors is adequate for two of the experiments, the higher accuracy required by the Diffuse Infrared Background Experiment (DIRBE) is obtained by using the DIRBE instrument as a special type of star sensor. Presented here is an overview of the attitude processing algorithms used at the Cosmology Data Analysis Center (CDAC) and the results obtained from the flight data
Improved high-temperature resistant matrix resins
A study was performed with the objective of developing matrix resins that exhibit improved thermo-oxidative stability over state-of-the-art high temperature resins for use at temperatures up to 644 K (700 F) and air pressures up to 0.7 MPa (100 psia). The work was based upon a TRW discovered family of polyimides currently licensed to and marketed by Ethyl Corporation as EYMYD(R) resins. The approach investigated to provide improved thermo-oxidative properties was to use halogenated derivatives of the diamine, 2, 2-bis (4-(4-aminophenoxy)phenyl) hexafluoropropane (4-BDAF). Polyimide neat resins and Celion(R) 12,000 composites prepared from fluorine substituted 4-BDAF demonstrated unexpectedly lower glass transition temperatures (Tg) and thermo-oxidative stabilities than the baseline 4-BDAF/PMDA polymer
Signal-to-Noise Eigenmode Analysis of the Two-Year COBE Maps
To test a theory of cosmic microwave background fluctuations, it is natural
to expand an anisotropy map in an uncorrelated basis of linear combinations of
pixel amplitudes --- statistically-independent for both the noise and the
signal. These -eigenmodes are indispensible for rapid Bayesian analyses of
anisotropy experiments, applied here to the recently-released two-year COBE
{\it dmr} maps and the {\it firs} map. A 2-parameter model with an overall
band-power and a spectral tilt describes well inflation-based
theories. The band-powers for {\it all} the {\it dmr} + GHz
and {\it firs} 170 GHz maps agree, , and
are largely independent of tilt and degree of (sharp) -filtering. Further,
after optimal -filtering, the {\it dmr} maps reveal the same
tilt-independent large scale features and correlation function. The unfiltered
{\it dmr} + index is ; increasing the
-filtering gives a broad region at (1.0--1.2)0.5, a jump to
(1.4--1.6)0.5, then a drop to 0.8, the higher values clearly seen to be
driven by -power spectrum data points that do not fit single-tilt models.
These indices are nicely compatible with inflation values (0.8--1.2), but
not overwhelmingly so.Comment: submitted to Phys.Rev.Letters, 4 pages, uuencoded compressed
PostScript; also bdmr2.ps.Z, via anonymous ftp to ftp.cita.utoronto.ca, cd to
/pub/dick/yukawa; CITA-94-2
The Missing Ingredient: Incorporating Domestic Violence Issues into the Law School Curriculum
- âŠ