25 research outputs found

    Electroencephalography (EEG) as a Research Tool in the Information Systems Discipline: Foundations, Measurement, and Applications

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    The concept of neuro-information systems (neuroIS) has emerged in the IS discipline recently. Since the neuroIS field’s genesis, several neuroIS papers have been published. Investigating empirical papers published in scientific journals and conference proceedings reveals that electroencephalography (EEG) is a widely used tool. Thus, considering its relevance in contemporary research and the fact that it will also play a major role in future neuroIS research, we describe EEG from a layman’s perspective. Because previous EEG descriptions in the neuroIS literature have only scantily outlined theoretical and methodological aspects related to this tool, we urgently need a more thorough one. As such, we inform IS scholars about the fundamentals of EEG in a compact way and discuss EEG’s potential for IS research. Based on the knowledge base provided in this paper, IS researchers can make an informed decision about whether EEG could, or should, become part of their toolbox

    Frequency Specific Cortical Dynamics During Motor Imagery Are Influenced by Prior Physical Activity

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    Motor imagery is often used inducing changes in electroencephalographic (EEG) signals for imagery-based brain-computer interfacing (BCI). A BCI is a device translating brain signals into control signals providing severely motor-impaired persons with an additional, non-muscular channel for communication and control. In the last years, there is increasing interest using BCIs also for healthy people in terms of enhancement or gaming. Most studies focusing on improving signal processing feature extraction and classification methods, but the performance of a BCI can also be improved by optimizing the user’s control strategies, e.g., using more vivid and engaging mental tasks for control. We used multichannel EEG to investigate neural correlates of a sports imagery task (playing tennis) compared to a simple motor imagery task (squeezing a ball). To enhance the vividness of both tasks participants performed a short physical exercise between two imagery sessions. EEG was recorded from 60 closely spaced electrodes placed over frontal, central, and parietal areas of 30 healthy volunteers divided in two groups. Whereas Group 1 (EG) performed a physical exercise between the two imagery sessions, Group 2 (CG) watched a landscape movie without physical activity. Spatiotemporal event-related desynchronization (ERD) and event-related synchronization (ERS) patterns during motor imagery (MI) tasks were evaluated. The results of the EG showed significant stronger ERD patterns in the alpha frequency band (8–13 Hz) during MI of tennis after training. Our results are in evidence with previous findings that MI in combination with motor execution has beneficial effects. We conclude that sports MI combined with an interactive game environment could be a future promising task in motor learning and rehabilitation improving motor functions in late therapy processes or support neuroplasticity

    Short time sports exercise boosts motor imagery patterns: implications of mental practice in rehabilitation programs

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    Motor imagery (MI) is a commonly used paradigm for the study of motor learning or cognitive aspects of action control. The rationale for using MI training to promote the relearning of motor function arises from research on the functional correlates that MI shares with the execution of physical movements. While most of the previous studies investigating MI were based on simple movements in the present study a more attractive mental practice was used to investigate cortical activation during MI. We measured cerebral responses with functional magnetic resonance imaging (fMRI) in twenty three healthy volunteers as they imagined playing soccer or tennis before and after a short physical sports exercise. Our results demonstrated that only 10 minutes of training are enough to boost motor imagery patterns in motor related brain regions including premotor cortex and supplementary motor area (SMA) but also fronto-parietal and subcortical structures. This supports previous findings that motor imagery has beneficial effects especially in combination with motor execution when used in motor rehabilitation or motor learning processes. We conclude that sports MI combined with an interactive game environment could be a promising additional tool in future rehabilitation programs aiming to improve upper or lower limb functions or support neuroplasticity

    Stylized faces enhance ERP features used for the detection of emotional responses

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    For their ease of accessibility and low cost, current Brain-Computer Interfaces (BCI) used to detect subjective emotional and affective states rely largely on electroencephalographic (EEG) signals. Public datasets are available for researchers to design models for affect detection from EEG. However, few designs focus on optimally exploiting the nature of the stimulus elicitation to improve accuracy. The RSVP protocol is used in this experiment to present human faces of emotion to 28 participants while EEG was measured. We found that artificially enhanced human faces with exaggerated, cartoonish visual features significantly improve some commonly used neural correlates of emotion as measured by event-related potentials (ERPs). These images elicit an enhanced N170 component, well known to relate to the facial visual encoding process. Our findings suggest that the study of emotion elicitation could exploit consistent, high detail, AI generated stimuli transformations to study the characteristics of electrical brain activity related to visual affective stimuli. Furthermore, this specific result might be useful in the context of affective BCI design, where a higher accuracy in affect decoding from EEG can improve the experience of a user

    On How Mind Wandering Facilitates Creative Incubation While Using Information Technology:A Research Agenda for Robust Triangulation

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    Our minds tend to frequently drift away from present technology-related situations and tasks. Against this background, we seek to provide a better understanding of mind-wandering episodes while using information technology and its link to decisive variables of Information Systems research, such as performance, creativity and flow. Since the academic literature still lacks reliable and validated measurements that can fully account for all facets of mind-wandering episodes while using information technology, our work addresses this gap by presenting a way to triangulate data in the context of a digital insight problem-solving task. This new approach enables researchers to further investigate the effects of spontaneous thought in technology-related settings and is a promising building block for the development of neuroadaptive systems.</p

    Brain Computer Interface on Track to Home.

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    The novel BackHome system offers individuals with disabilities a range of useful services available via brain-computer interfaces (BCIs), to help restore their independence. This is the time such technology is ready to be deployed in the real world, that is, at the target end users' home. This has been achieved by the development of practical electrodes, easy to use software, and delivering telemonitoring and home support capabilities which have been conceived, implemented, and tested within a user-centred design approach. The final BackHome system is the result of a 3-year long process involving extensive user engagement to maximize effectiveness, reliability, robustness, and ease of use of a home based BCI system. The system is comprised of ergonomic and hassle-free BCI equipment; one-click software services for Smart Home control, cognitive stimulation, and web browsing; and remote telemonitoring and home support tools to enable independent home use for nonexpert caregivers and users. BackHome aims to successfully bring BCIs to the home of people with limited mobility to restore their independence and ultimately improve their quality of life

    Roadmap on signal processing for next generation measurement systems

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    Signal processing is a fundamental component of almost any sensor-enabled system, with a wide range of applications across different scientific disciplines. Time series data, images, and video sequences comprise representative forms of signals that can be enhanced and analysed for information extraction and quantification. The recent advances in artificial intelligence and machine learning are shifting the research attention towards intelligent, data-driven, signal processing. This roadmap presents a critical overview of the state-of-the-art methods and applications aiming to highlight future challenges and research opportunities towards next generation measurement systems. It covers a broad spectrum of topics ranging from basic to industrial research, organized in concise thematic sections that reflect the trends and the impacts of current and future developments per research field. Furthermore, it offers guidance to researchers and funding agencies in identifying new prospects.AerodynamicsMicrowave Sensing, Signals & System

    The Impact of Light Conditions on Neural Affect Classification: A Deep Learning Approach

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    Understanding and detecting human emotions is crucial for enhancing mental health, cognitive performance and human–computer interactions. This field in affective computing is relatively unexplored, and gaining knowledge about which external factors impact emotions could enhance communication between users and machines. Furthermore, it could also help us to manage affective disorders or understand affective physiological responses to human spatial and digital environments. The main objective of the current study was to investigate the influence of external stimulation, specifically the influence of different light conditions, on brain activity while observing affect-eliciting pictures and their classification. In this context, a multichannel electroencephalography (EEG) was recorded in 30 participants as they observed images from the Nencki Affective Picture System (NAPS) database in an art-gallery-style Virtual Reality (VR) environment. The elicited affect states were classified into three affect classes within the two-dimensional valence–arousal plane. Valence (positive/negative) and arousal (high/low) values were reported by participants on continuous scales. The experiment was conducted in two experimental conditions: a warm light condition and a cold light condition. Thus, three classification tasks arose with regard to the recorded brain data: classification of an affect state within a warm-light condition, classification of an affect state within a cold light condition, and warm light vs. cold light classification during observation of affect-eliciting images. For all classification tasks, Linear Discriminant Analysis, a Spatial Filter Model, a Convolutional Neural Network, the EEGNet, and the SincNet were compared. The EEGNet architecture performed best in all tasks. It could significantly classify three affect states with 43.12% accuracy under the influence of warm light. Under the influence of cold light, no model could achieve significant results. The classification between visual stimulus with warm light vs. cold light could be classified significantly with 76.65% accuracy from the EEGNet, well above any other machine learning or deep learning model. No significant differences could be detected between affect recognition in different light conditions, but the results point towards the advantage of gradient-based learning methods for data-driven experimental designs for the problem of affect decoding from EEG, providing modern tools for affective computing in digital spaces. Moreover, the ability to discern externally driven affective states through deep learning not only advances our understanding of the human mind but also opens avenues for developing innovative therapeutic interventions and improving human–computer interaction
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