36 research outputs found

    Interfaces for Cloning in Immersive Virtual Environments

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    Three-dimensional objects in many application domains, such as architecture and construction, can be extremely complex and can consist of a large number of components. However, many of these complex objects also contain a great deal of repetition. Therefore, cloning techniques, which generate multiple spatially distributed copies of an object to form a repeated pattern, can be used to model these objects more efficiently. Such techniques are important and useful in desktop three-dimensional modeling systems, but we are not aware of any cloning techniques designed for immersive virtual environments (VEs). In this paper, we present an initial effort toward the design and development of such interfaces. We define the design space of the cloning task, and present five novel VE interfaces for cloning, then articulate the design rationale. We have also performed a usability study intended to elicit subjective responses with regard to affordance, feedback, attention, perceived usefulness, ease of use, and ease of learning in these interfaces. The study resulted in four major conclusions. First, slider widgets are better suited for discrete than for continuous numeric input. Second, the attentional requirements of the interface increase with increased degrees-of-freedom associated with widgets. Third, users prefer constrained widget movement, although more degrees-of-freedom allow more efficient parameter setting. Finally, appropriate feedback can reduce the cognitive load. The lessons we learned will influence our continuing design of cloning techniques, and these techniques will ultimately be applied to VE applications for design, construction, and prototyping

    Designing Explicit Numeric Input Interfaces for Immersive Virtual Environments

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    User interfaces involving explicit control of numeric values in immersive virtual environments have not been well studied. In the context of designing three-dimensional interaction techniques for the creation of multiple objects, called cloning, we have developed and tested a dynamic slider interface (D-Slider) and a virtual numeric keypad (VKey). Our cloning interface requires precise number input because it allows users to place objects at any location in the environment with a precision of 1/10 unit. The design of the interface focuses on feedback, constraints, and expressiveness. Comparative usability studies have shown that the newly designed user interfaces were easy to use, effective, and had a good quality of interaction. We describe a working prototype of our cloning interface, the iterative design process for D-Slider and V-Key, and lessons learned. Our interfaces can be re-used for any virtual environment interaction tasks requiring explicit numeric input

    Neuroprotection and acute spinal cord injury: A reappraisal

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    Animal-computer interaction SIG

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    User-computer interaction research is demonstrating growing interest in the relation between animals and technology (e.g., computer-mediated interspecies interactions and animal-computer interfaces). However, as a research area, this topic is still underexplored and fragmented, and researchers lack opportunities to exchange ideas, identify resources, form collaborations and co-operatively develop a coherent research agenda. The Animal-Computer Interaction (ACI) SIG meeting aims to provide such an opportunity, promoting the development of ACI as a distinct area of research which is relevant to both animals and humans. © 2012 Authors

    Animal-computer interaction SIG

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    User-computer interaction research is demonstrating growing interest in the relation between animals and technology (e.g., computer-mediated interspecies interactions and animal-computer interfaces). However, as a research area, this topic is still underexplored and fragmented, and researchers lack opportunities to exchange ideas, identify resources, form collaborations and co-operatively develop a coherent research agenda. The Animal-Computer Interaction (ACI) SIG meeting aims to provide such an opportunity, promoting the development of ACI as a distinct area of research which is relevant to both animals and humans. © 2012 Authors.</p

    A history of the earth, and animated nature. /

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    A history of the earth, and animated nature. /

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