42 research outputs found

    Pengembangan Kurikulum Pendidikan Inklusif Tingkat Sekolah Dasar

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    Developing inclusive education curriculum at elementaryschool level in East Java.The purpose of the researchwas to describe: characteristic and habit special need children in inclusive education, curriculum problems faced by teachers in inclusive school, and developingcurriculum model in inclusive school at elementary level. Development designbegun with field study towards needs ofspecial need children in inclusive school, and then developingcurriculum model in inclusive school. Research results showed type ofspecial need children included slow learning, learning difficulties, low intelligence, deaf problem,autism, mental problem, and blind children.In general, special need childrenhad difficulties in learning in regular school and some of them had difficulties in concentration in learning in regular.Keywords: developing,curriculum, special need children, elementary school, inclusive Absrak: Tujuan penelitian adalah mendeskripsikan: karakteristik dan kebiasaan ABK dalam pendidikan inklusif, hambatan yang dialami ABK dalam pendidikan inklusif, permasalahan yang dihadapi guru terkait dengan kurikulum di sekolah inklusif, dan mengembangkan model kurikulum di sekolah inklusif SD. Rancangan penelitian pengembangan diawali studi lapangan tentang kebutuhan-kebutuhan ABK di sekolah inklusif, selanjutnya mengembangkan model kurikulum inklusif SD. Hasil penelitian, jenis ABK di sekolah inklusif SD meliputi anak lambat belajar, berkesulitan belajar, tuna grahita, tuna rungu, autis, tuna daksa, dan tuna netra. Kesulitan ABK umumnya kesulitan mengikuti pelajaran di kelas regular, dan sebagian ABK mengalami kesulitan berkonsentrasi dalam pembelajaran di kelas regular

    PENGGUNAAN MEDIA ANIMASI MACROMEDIA FLASH UNTUK MENINGKATKAN KUALITAS PEMBELAJARAN IPA SISWA TUNARUNGU KELAS II SDLB

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    The purpose of this study was to improve the quality of science with the usage of the macromedia flash animation media for students with hearing impairment in the grade IIof Elementary Special School. The method used was Clasroom Action Research (CAR) with qualitative design. The results of the data analysis showed that the subjects experienced an enhancement in the results of student’s activities in cycle I 50,90% increasing in cycle II 73,66%, the results of student learning in cycle I 64,99% increasing in cycle II 73,93%.Penelitian ini dilaksanakan dengan tujuan untuk meningkatkan kualitas pembelajaran IPA dengan menggunakan media animasi macromedia flash bagi siswa tunarungu kelas II SDLB. Metode penelitian yang digunakan Classroom Action Research (CAR) adalah dengan model kualitatif. Hasil analisis data menunjukkan bahwa subjek mengalami peningkatan pada pembelajaran IPA yang dapat dilihat dari peningkatan aktivitas dan hasil belajar pada siklus I dan siklus II. Persentase aktivitas siswa siklus I 50,90% meningkat siklus II 73,66% Sedangkan hasil belajar siklus I 64,99% meningkat siklus II 73,93%

    PENGEMBANGAN MEDIA PETA TIMBUL KENAMPAKAN ALAM IPS BAGI SISWA TUNANETRA KELAS VI SDLB

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    The Development of Embossed Map Media Subject for Students with visual impairment 6th Grade in Elementary School of Special Needs Education. This study used Research and Development which adapted from Sugiyono’s model that been modified to be 8 steps. The score of Validation result from material expert was of 90%, from material media was of 81%, and from practitional was of 80%. With 90% can be expressed very decent, 81% was very decent stated, and 80% stated very decent. Effectiveness result of media based on student learning outcome obtained very effective criteria for 100%.Key Word: Development, Embossed Map Learning Media, Social Science, Visual Impairment Pengembangan Media Peta Timbul Kenampakan Alam IPS bagi siswa tunanetra Kelas VI di SDLB.Tujuan peneitian ini untuk menghasilkan media pembelajaran peta timbul untuk siswa tunanetra. Jenis Research and Development dengan mengadaptasi model dari Sugiyono yang telah dimodifikasi menjadi 8 langkah. Hasil validasi ahli materi, media, dan praktisi mendapatkan kriteria dengan skor 90%, 81%, dan 80%. Dengan 90% bisa dinyatakan sangat layak, 81 % dinyatakan sangat layak, dan 80 % dinyatakan sangat layak. Hasil keefektifan media berdasarkan hasil belajar siswa mendapatkan skor 100% bisa dinyatakan sangat layak

    Permainan Teka-Teki Silang Bergambar dalam Pembelajaran Ilmu Pengetahuan Sosial Anak Tunagrahita Ringan

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    Tujuan dari penelitian ini adalah untuk mengetahui pengaruh permainan teka-teki silangbergambar terhadap hasil bvelajar mata pelajaran IPS anak Tunagrahita Ringan kelas IV SLB . Penelitianini menggunakan metode eksperimen jenis penelitian Pre-Eksperimental Design dengan desain “OneGroup Pretest-Posttes Design”. Dilihat dari rata-rata hasil pre-test yaitu 42,66 ke rata-rata hasil posttest81,34 dapat dikatakan hasil belajarsiswa mengalami peningkatan. Berdasarkan penelitian ini dapatdisimpulkan bahwa permainan teka-teki silang bergambar berpengaruh terhadap hasil belajar matapelajaran IPS anak Tunagrahita Ringan.The purpose of this study was to determine The Influence Crossword Puzzle Picture gameto Learning Outcomes of social sciences for Students with Mental Retardation Class IV In SLB B/CDharma Wanita 01 Pakisaji Malang. This research was conducted using the method of experimentalresearch type of research Pre Experimental Design. And in the study, researchers used the design “Onegroup pretest-posttest design”. Judging from the average of the pre-test is 42.66 to average 81.34 posttestresults can be said to increase student learning outcomes. Based on this study we can conclude thatthe crossword picture game effect on the Learning Outcomes of social sciences for Students with MentalRetardation

    The Effect of Geoboard Media Usage Toward Understanding the Geometric Concept for Student with Mild Intelectual Disability

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    The intellectual mild on mild intelectual disability students causes students to become less in their environmental and academic response. Mild intelectual disability students have difficulty in remembering a name or form. This study aims to determine the value in the students can before and after using the media geoboard and know-how big influence of geoboard media to understanding the geometric concept. This research method used Pre-experimental One Group Pretest-posttest. The subjects of this study were students of mild intelectual disability in SLB PGRI Dlanggu Mojokerto, which amounted to 5 students. Data were collected by using written test method before treatment and after treatment with the same problem. There is a comparative value of pretest average and posttest average of 54%. So the conclusion of this research "There is a significant influence of geoboard media on the understanding of the geometric concept of students with mild intelectual disability SLB PGRI Dlanggu Mojokerto". Keywords: Geoboard Media, Flat Awakening Concept, Mild Mental Retardatio

    Pengaruh Penggunaan Media Permainan Dadu Terhadap Kemampuan Berhitung Pada Anak Tunagrahita Kelas 1

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    With Limitation of thingking, certainly children with intellectual disability have some learning difficulties especially academic lessons. Children with intellectual disability have many characteristics, one of them is quickly bored and forget something easily. Dice game in this study refers to a game used by researchers in attempt to improve children with intellectual disability’s limited numeracy skill to calculate the dice that appears. In this study, researchers used quantitave approach with data test and documentation as data collecting thecnic. While study design in use was one group pretest-posttest design. It was concluded that the use of dice game media can improve numeracy skills.Dalam keterbatasan berfikir anak tunagrahita tentu mengalami kesulitan belajar terutama pelajaran akademik. Anak tunagrahita mempunyai karakteristik salah satunya adalah cepat bosan dan mudah lupa.Permainan dadu yang dimaksud dalam penelitian ini adalah permainan yang digunakan peneliti sebagai upaya untuk meningkatkan kemampuan berhitung saat anak tunagrahita yang terbatas pada menghitung mata dadu yang muncul. Dalam penelitian ini peneliti menggunakan pendekatan kuantitatif dengan teknik pengumpulan data test dan dokumentasi. Sedangkan desain penelitian yang digunakan adalah one group pretest-postest design. Kesimpulan penggunaan permainan dadu dapat meningkatkan kemampuan berhitung pada tunagrahita

    Modul Seni Tari untuk Mengoptimalkan Pendidikan Karakter pada Anak Tunarungu

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    Siswa tunarungu yang mengalami kesulitan menerima dan gangguan dalam persepsi bunyi danirama sehingga memiliki efek yang kompleks pada gangguan perilaku. Tujuan dari penelitian ini adalahuntuk mengembangkan modul pembelajaran instruksional untuk mengajar tari dan untuk menentukanefektivitas dari seni materi pengajaran di SDLB Putra Jaya Malang. Penelitian ini menggunakan metodeR & D yang terinspirasi dari model Sugiyono. Penelitian ini menunjukkan bahwa modul seni tari efektifdengan nilai 75% dan dengan kategori valid. Kesimpulan dari penelitian ini adalah modul seni tari dapatdigunakan dalam pembelajaran siswa tunarungu.Students with hearing impairment have difficulty in receiving information and the perceptionof sound and rhythm so that it has a complex effect such adaptive behavioral. The purposes of this studywas to develop instructional learning module for teaching dance, and to determine the effectiveness of theteaching material art of dance in SDLB Putra Jaya Malang. This research uses R & D which is inspiredby Sugiyono models. The research showed that the module with score 75% was valid. The conclusion ofthis research is the dance module can be used social learning at hearing impairment students

    PENGARUH PENGGUNAAN MEDIA PAPAN FLANEL KATA (FLANKAT) TERHADAP PENINGKATAN PENGUASAAN KOSAKATA SISWA SMALB-B

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    The purposes of this research were to describe vocabulary mastery of students grade X SMALB-B YPTB before and after using a word flanel board media (flankat) and to determine the effect of word flanel board media (flankat) to increase the vocabulary mastery of hearing impairment students grade X SMALB-B YPTB Malang. This research was a quantitative research and used quasi experiment with time series design. The data collection was from the test result. Two types of data were the results of pre-test (before given the treatment) and post-test (after given the treatment). The results of the data analysis was found that the average scores of students at the time of the pre-test was 39, while on the post-test was 85.5. The result of output value asymp sig. (2-tailed) was 0, 028. It can be concluded that the usage of the word flanel board media (flankat) had influence toward the improvement of vocabulary mastery for students grade X SMALB-B. Tujuan dari penelitian ini adalah untuk menggambarkan penguasaan kosakata siswa SMALB-B sebelum dan setelah menggunakan media papan flanel kata (flankat) dan untuk mengetahui pengaruh flankat untuk meningkatkan kosakata pendengaran siswa penurunan SMALB-B. Penelitian ini merupakan penelitian kuantitatif dan menggunakan eksperimen semu dengan desain time series. Pengumpulan data diperoleh dari hasil uji pre-test (sebelum diberi perlakuan) dan post-test (setelah diberi perlakuan). Hasil analisis data ditemukan bahwa nilai rata-rata pre-test adalah 39, dan post-test adalah 85,5. Hasil nilai output asymp sig. (2-tailed) adalah 0, 028 dan asymp sig. (2-tailed) <α. Jadi dapat disimpulkan bahwa penggunaan media papan flanel kata (flankat) memiliki pengaruh terhadap peningkatan penguasaan kosakata untuk siswa SMALB-

    Layanan Bimbingan Kematangan Karir bagi Peserta Didik Berkebutuhan Khusus di SMK Inklusi

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    Tujuan dalam penelitian ini adalah mendeskripsikan implementasi layanan bimbingan kematangan karir bagi peserta didik berkebutuhan khusus di sekolah kejuruan inklusi. Metode penelitian menggunakan pendekatan deskriptif kuantitatif dengan persentase.Sampel penelitian ini adalah seluruh guru BK, GPK dan Wali Kelas di lima sekolah kejuruan inklusi di kota Malang, yang terdapat 5 sekolah dengan respondenberjumlah39.Didapatkanhasilpenelitiandenganrata-rata(82,7%),artinya pelaksanaan bimbingan kematangan karir di sekolah kejuruan inklusi tkota Malang telah terlaksana dengan baik. Terdapat satu pernyataan pada aspek realisasi keputusan karir yang hasilnya sebesar 40 %, artinya pada pernyataan tersebut belum terlaksa dengan baik. Kesimpulan bahwa peserta didik berkebutuhan khusus belum mampu mengambil keputusan mengenai masa depannya secara mandiri tanpa bimbingan dan bantuan orangtu

    THE INCREASING OF WRITING SKILLS FOR THE VISUAL IMPAIRMENT THROUGH USE OF CBM (CURRICULUM BASED MEASUREMENT)

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    This study examined the writing skills of visual impairment when Y (initials) experienced some errors in writting some diction words by the teacher, Y reduced, replaced or even eliminated letters that should has been written.This research used a quantitative approach of Single Subject Research (SSR) with design of multiple baseline cross variables. The results of this research showed that CBM (Curriculum Based Measurement) can increase to be effectivelly the writing skills of students with visual impairment in SDLB
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