45 research outputs found

    Model-checking Quantitative Alternating-time Temporal Logic on One-counter Game Models

    Full text link
    We consider quantitative extensions of the alternating-time temporal logics ATL/ATLs called quantitative alternating-time temporal logics (QATL/QATLs) in which the value of a counter can be compared to constants using equality, inequality and modulo constraints. We interpret these logics in one-counter game models which are infinite duration games played on finite control graphs where each transition can increase or decrease the value of an unbounded counter. That is, the state-space of these games are, generally, infinite. We consider the model-checking problem of the logics QATL and QATLs on one-counter game models with VASS semantics for which we develop algorithms and provide matching lower bounds. Our algorithms are based on reductions of the model-checking problems to model-checking games. This approach makes it quite simple for us to deal with extensions of the logical languages as well as the infinite state spaces. The framework generalizes on one hand qualitative problems such as ATL/ATLs model-checking of finite-state systems, model-checking of the branching-time temporal logics CTL and CTLs on one-counter processes and the realizability problem of LTL specifications. On the other hand the model-checking problem for QATL/QATLs generalizes quantitative problems such as the fixed-initial credit problem for energy games (in the case of QATL) and energy parity games (in the case of QATLs). Our results are positive as we show that the generalizations are not too costly with respect to complexity. As a byproduct we obtain new results on the complexity of model-checking CTLs in one-counter processes and show that deciding the winner in one-counter games with LTL objectives is 2ExpSpace-complete.Comment: 22 pages, 12 figure

    Game-based verification and synthesis

    Get PDF

    Multi-Agent Programming Contest 2011 - The Python-DTU Team

    Get PDF
    We provide a brief description of the Python-DTU system, including the overall design, the tools and the algorithms that we plan to use in the agent contest.Comment: 4 page

    Optimal Decision Procedures for Satisfiability in Fragments of Alternating-time Temporal Logics

    Get PDF
    We consider several natural fragments of the alternating-time temporal logics ATL* and ATL with restrictions on the nesting between temporal operators and strategic quantifiers. We develop optimal decision procedures for satisfiability in these fragments, showing that they have much lower complexities than the full languages. In particular, we prove that the satisfiability problem for state formulae in the full `strategically flat' fragment of ATL* is PSPACE-complete, whereas the satisfiability problems in the flat fragments of ATL and ATL+^{+} are ÎŁ3P\Sigma^P_3-complete. We note that the nesting hierarchies for fragments of ATL* collapse in terms of expressiveness above nesting depth 1, hence our results cover all such fragments with lower complexities

    Multi-Agent Programming Contest 2010 - The Jason-DTU Team

    Full text link
    We provide a brief description of the Jason-DTU system, including the methodology, the tools and the team strategy that we plan to use in the agent contest.Comment: 4 page

    Implementing a Multi-Agent System in Python

    Get PDF

    Nash Equilibria in Symmetric Graph Games with Partial Observation

    Get PDF
    International audienceWe investigate a model for representing large multiplayer games, which satisfy strong symmetry properties. This model is made of multiple copies of an arena; each player plays in his own arena, and can partially observe what the other players do. Therefore, this game has partial information and symmetry constraints, which make the computation of Nash equilibria difficult. We show several undecidability results, and for bounded-memory strategies, we precisely characterize the complexity of computing pure Nash equilibria for qualitative objectives in this game model

    Multi-Agent Programming Contest 2012 - The Python-DTU Team

    Get PDF
    We provide a brief description of the Python-DTU system, including the overall design, the tools and the algorithms that we plan to use in the agent contest.Comment: 4 pages. arXiv admin note: text overlap with arXiv:1110.010

    Alternating-time temporal logic with finite-memory strategies

    Get PDF
    Model-checking the alternating-time temporal logics ATL and ATL* with incomplete information is undecidable for perfect recall semantics. However, when restricting to memoryless strategies the model-checking problem becomes decidable. In this paper we consider two other types of semantics based on finite-memory strategies. One where the memory size allowed is bounded and one where the memory size is unbounded (but must be finite). This is motivated by the high complexity of model-checking with perfect recall semantics and the severe limitations of memoryless strategies. We show that both types of semantics introduced are different from perfect recall and memoryless semantics and next focus on the decidability and complexity of model-checking in both complete and incomplete information games for ATL/ATL*. In particular, we show that the complexity of model-checking with bounded-memory semantics is Delta_2p-complete for ATL and PSPACE-complete for ATL* in incomplete information games just as in the memoryless case. We also present a proof that ATL and ATL* model-checking is undecidable for n >= 3 players with finite-memory semantics in incomplete information games.Comment: In Proceedings GandALF 2013, arXiv:1307.416
    corecore