29 research outputs found

    Reactive Planning With Legged Robots In Unknown Environments

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    Unlike the problem of safe task and motion planning in a completely known environment, the setting where the obstacles in a robot\u27s workspace are not initially known and are incrementally revealed online has so far received little theoretical interest, with existing algorithms usually demanding constant deliberative replanning in the presence of unanticipated conditions. Moreover, even though recent advances show that legged platforms are becoming better at traversing rough terrains and environments, legged robots are still mostly used as locomotion research platforms, with applications restricted to domains where interaction with the environment is usually not needed and actively avoided. In order to accomplish challenging tasks with such highly dynamic robots in unexplored environments, this research suggests with formal arguments and empirical demonstration the effectiveness of a hierarchical control structure, that we believe is the first provably correct deliberative/reactive planner to engage an unmodified general purpose mobile manipulator in physical rearrangements of its environment. To this end, we develop the mobile manipulation maneuvers to accomplish each task at hand, successfully anchor the useful kinematic unicycle template to control our legged platforms, and integrate perceptual feedback with low-level control to coordinate each robot\u27s movement. At the same time, this research builds toward a useful abstraction for task planning in unknown environments, and provides an avenue for incorporating partial prior knowledge within a deterministic framework well suited to existing vector field planning methods, by exploiting recent developments in semantic SLAM and object pose and triangular mesh extraction using convolutional neural net architectures. Under specific sufficient conditions, formal results guarantee collision avoidance and convergence to designated (fixed or slowly moving) targets, for both a single robot and a robot gripping and manipulating objects, in previously unexplored workspaces cluttered with non-convex obstacles. We encourage the application of our methods by providing accompanying software with open-source implementations of our algorithms

    Reactive Navigation in Partially Known Non-Convex Environments

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    This paper presents a provably correct method for robot navigation in 2D environments cluttered with familiar but unexpected non-convex, star-shaped obstacles as well as completely unknown, convex obstacles. We presuppose a limited range onboard sensor, capable of recognizing, localizing and (leveraging ideas from constructive solid geometry) generating online from its catalogue of the familiar, non-convex shapes an implicit representation of each one. These representations underlie an online change of coordinates to a completely convex model planning space wherein a previously developed online construction yields a provably correct reactive controller that is pulled back to the physically sensed representation to generate the actual robot commands. We extend the construction to differential drive robots, and suggest the empirical utility of the proposed control architecture using both formal proofs and numerical simulations. For more information: Kod*la

    Motivation dynamics for autonomous composition of navigation tasks

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    We physically demonstrate a reactive sensorimotor architecture for mobile robots whose behaviors are generated by motivation dynamics. Motivation dynamics uses a continuous dynamical system to reactively compose low-level control vector fields using valuation functions which capture the potentially competing influences of external stimuli relative to the system\u27s own internal state. We show that motivation dynamics 1) naturally accommodates external stimuli through standard signal processing tools, and 2) can effectively encode a repetitive higher-level task by composing several low-level controllers to achieve a limit cycle in which the robot repeatedly navigates towards two alternatively valuable goal locations in a commensurately alternating order. We show that these behaviors are robust to perturbations including imperfect models of robot kinematics, sensor noise, and disturbances resulting from the need to traverse difficult terrain. We argue that motivation dynamics can provide a useful alternative to controllers based on hybrid automata in situations where the control operates at a low level close to the physical hardware. For more information: Kod*la

    Towards Bipedal Behavior on a Quadrupedal Platform Using Optimal Control

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    This paper explores the applicability of a Linear Quadratic Regulator (LQR) controller design to the problem of bipedal stance on the Minitaur [1] quadrupedal robot. Restricted to the sagittal plane, this behavior exposes a three degree of freedom (DOF) double inverted pendulum with extensible length that can be projected onto the familiar underactuated revolute-revolute “Acrobot” model by assuming a locked prismatic DOF, and a pinned toe. While previous work has documented the successful use of local LQR control to stabilize a physical Acrobot, simulations reveal that a design very similar to those discussed in the past literature cannot achieve an empirically viable controller for our physical plant. Experiments with a series of increasingly close physical facsimiles leading to the actual Minitaur platform itself corroborate and underscore the physical Minitaur platform corroborate and underscore the implications of the simulation study. We conclude that local LQR-based linearized controller designs are too fragile to stabilize the physical Minitaur platform around its vertically erect equilibrium and end with a brief assessment of a variety of more sophisticated nonlinear control approaches whose pursuit is now in progress

    Sensor-Based Legged Robot Homing Using Range-Only Target Localization

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    This paper demonstrates a fully sensor-based reactive homing behavior on a physical quadrupedal robot, using onboard sensors, in simple (convex obstacle-cluttered) unknown, GPS-denied environments. Its implementation is enabled by our empirical success in controlling the legged machine to approximate the (abstract) unicycle mechanics assumed by the navigation algorithm, and our proposed method of range-only target localization using particle filters. For more information: Kod*la

    Reactive Planning for Mobile Manipulation Tasks in Unexplored Semantic Environments

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    Complex manipulation tasks, such as rearrangement planning of numerous objects, are combinatorially hard problems. Existing algorithms either do not scale well or assume a great deal of prior knowledge about the environment, and few offer any rigorous guarantees. In this paper, we propose a novel hybrid control architecture for achieving such tasks with mobile manipulators. On the discrete side, we enrich a temporal logic specification with mobile manipulation primitives such as moving to a point, and grasping or moving an object. Such specifications are translated to an automaton representation, which orchestrates the physical grounding of the task to mobility or manipulation controllers. The grounding from the discrete to the continuous reactive controller is online and can respond to the discovery of unknown obstacles or decide to push out of the way movable objects that prohibit task accomplishment. Despite the problem complexity, we prove that, under specific conditions, our architecture enjoys provable completeness on the discrete side, provable termination on the continuous side, and avoids all obstacles in the environment. Simulations illustrate the efficiency of our architecture that can handle tasks of increased complexity while also responding to unknown obstacles or unanticipated adverse configurations. For more information: Kod*la

    Composition of Templates for Transitional Pedipulation Behaviors

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    Abstract. We document the reliably repeatable dynamical mounting and dismounting of wheeled stools and carts, and of ïŹxed ledges, by the Minitaur robot. Because these tasks span a range of length scales that preclude quasi-static execution, we use a hybrid dynamical systems framework to variously compose and thereby systematically reuse a small lexicon of templates (low degree of freedom behavioral primitives). The resulting behaviors comprise the key competences beyond mere locomotion required for robust implementation on a legged mobile manipulator of a simple version of the warehouseman’s problem
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