9 research outputs found

    WhoLoDancE: Towards a methodology for selecting Motion Capture Data across different Dance Learning Practice

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    <p>In this paper we present the objectives and preliminary work of WhoLoDancE a Research and Innovation Action funded under the European Union‘s Horizon 2020 programme, aiming at using new technologies for capturing and analyzing dance movement to facilitate whole-body interaction learning experiences for a variety of dance genres. Dance is a diverse and heterogeneous practice and WhoLoDancE will develop a protocol for the creation and/or selection of dance sequences drawn from different dance styles for different teaching and learning modalities. As dance learning practice lacks standardization beyond dance genres and specific schools and techniques, one of the first project challenges is to bring together a variety of dance genres and teaching practices and work towards a methodology for selecting the appropriate shots for motion capturing, to acquire kinetic material which will provide a satisfying proof of concept for Learning scenarios of particular genres. The four use cases we are investigating are 1) classical ballet, 2) contemporary dance, 3) flamenco and 4) Greek folk dance.</p

    BalOnSe: Temporal aspects of dance movement and its ontological representation

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    In this paper, we propose an approach to describe the temporal aspects of ontological representation of dance movement. By nature, human movement consists of complex combinations of spatiotemporal events, a fact that creates a big challenge for representing, searching, and reasoning about movement-related content, such as movement annotations on video dances. We have defined MoveOnto, a movement ontology whose expressive power captures movements that range from body states and transitions based on the semantics of Labanotation, to generic actions or specialized vocabularies of specific dance genres, e.g., ballet or folk. We combine the ontology description with temporal reasoning in Datalog-MTL, based on temporal rules of the movement events. Finally, we present the specifications and requirements for dance exploration from a user’s perspective and describe the architecture of BalOnSe, a specific system that is currently under implementation on top of MoveOnto according to them. BalOnSe consists of a web-based application with semantic annotation, search, and browsing on the movements, as well as a backend with archival and query processing functionality based on temporal rules. © Springer International Publishing AG 2017

    Acoustics of shells

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    Design and validation of appearance and content of an oral health questionnaire for parents or caregivers of children with cerebral palsy.

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