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User Modeling Tools for Virtual Architecture
As the use of virtual environments (VEs) is becoming more widespread, user needs are becoming a more significant part in those environments. In order to adapt to the needs of the user, a system should be able to infer user interests and goals. I developed an architecture for user modeling to understand users' interests in a VE by monitoring their actions. In this paper, I discussed the architecture and the virtual environment that was created to test it. This architecture employs sensors to keep track of all the users' actions, data structures that can store a record of significant events that have occurred in the environment, and a rule base. The rule base continually monitors the data collected from the sensors, world state, and event history in order to update the user goal inferences. These inferences can then be used to modify the flow of events within a VE