34 research outputs found

    An Exploration of the Roles Values Play in Design Decision-Making

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    The paper presents the findings of a study into design decision-making and specifically the use of values during design decision-making. It briefly describes the development of a taxonomy of values used in design decision-making developed from a series of pilot interviews, protocol analysis and focus groups. This was necessary because although the values agenda is not new, previous studies were found to have gaps, or did not reflect the current state of play. From this more in-depth case studies were carried out to explore the influence of values in design decision-making. Eight designers were asked to design a lectern out of sustainable materials. They were given one day to complete the project. For one hour during the day they were asked to ‘talk aloud’ while being videoed, also known as concurrent verbalisation and protocol analysis. They also took part in a 40 minute retrospective interview about their design work, at the end of the day. One designer was asked to complete a ten day design project in order to verify the results against a longitudinal project. They also took part in a 40 minute retrospective interview at the end of the project. The paper presents some of the rich data collected during the study. And illustrates the ability to research the role of values in design decision-making. The data generated shows values driving many of the decisions designers make including the way in which they cognitively organise their design activity and through which they can reduce avenues of enquiry. Keywords: Design Decision-Making, Knowledge, Skills, Values, Empirical Evidence, Research Methods</p

    The role of values in design decision-making

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    The paper presents the findings of a PhD study into design decision-making and specifically the use of values during design decision-making. Firstly it presents a model of design decision-making as a combination of the use of knowledge, skills and values and discusses a selection of the associated literature. It then describes the development of a taxonomy of values used in design decision-making developed from a series of pilot interviews, protocol analysis and focus groups. This was necessary because although the values agenda is not new, previous studies were found to have gaps, or did not reflect the current state of play. From this more in-depth case studies were carried out to explore the influence of values in design decision-making. Eight designers, ranging from A-level students to professionals were asked to design a lectern out of sustainable materials. They were given one day to complete the project. For one hour during the day they were asked to ‘talk aloud’ while being videoed, also known as concurrent verbalisation and protocol analysis. They also took part in a 40 minute retrospective interview about their design work, at the end of the day. One professional was also asked to complete a ten day design project in order to verify the results against a longitudinal project. They also took part in a 40 minute retrospective interview at the end of the ten day period. The results were analysed using the new taxonomy as a coding system. The study illustrates the ability to research the role of values in design decision-making using a variety of techniques. The data generated shows values driving many of the decisions designers make including the way in which they cognitively organise their design activity and through which they can reduce avenues of enquiry. The paper discusses the key influences of both internal and external values, and similarities and differences between participants. Finally the paper discusses how these findings may contribute to the development of design and technology education and outlines possibilities for future work

    An exploration of the roles values play in design decision-making

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    The overall aim of the thesis is to explore the role of values within design decision-making. The research is carried out within a context of sustainable design, specifically the use of recycled materials. The literature and pilot studies highlighted the nature and role of values in design decision-making. These include the observation that stakeholder values are different from societal values, that designers have an internal perception of external values (or that they make decisions 'on behalf of external influences), and that designers use 'meta-values' (a sub-set of internal values) to organise their activity. The main body of the research includes a series of nine case studies using retrospective interviews and concurrent verbalisation and protocol analysis. Previous research suggested that a designer's values can be researched through looking at their visual representations. This was investigated through an analysis of participants design work. A taxonomy was explored and evidence sought to validate the categories of values influencing industrial design decision-making. Key findings show that values embedded in design, initially considered an external value, could also be an internal value, as designers use these principles to embed value into their designs. It was also found that the choice to be influenced by one set of values and not another, can differ from project to project. The changing role of values in relation to design expertise was explored and, in contradiction to the prior art, there was little evidence that distinguished the influence of values between novices and experts. A primary research output is the development of a new taxonomy, which divides the values influencing industrial design decision-making into external values and internal values. (Continues...).EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    An evaluation of a pilot CPD activity to support the development of D&T subject networks in secondary schools

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    This paper summarises the key findings of an evaluation of a pilot CPD project to support the development of innovative curriculum materials and CPD activities. It explores how the technologies available through CAD/CAM and EiSS can be mutually supportive and help teachers to develop KS3 activities that involve designing and making a functional electronic product to a high standard using CAD/CAM and PIC technologies. The paper introduces the pilot project and outlines the methodology used for both the project and for the evaluation of the project. An outline of events is presented along with a short description of the four schemes of work that were developed and trialled. A summary of the findings from the evaluation is then presented. These are divided into. • Development of subject knowledge; • Development of pedagogic knowledge; • Adaptation based on school centred knowledge; • Outcomes of student interaction, and; • Discussion on integrating CAD/CAM and electronics

    Content model as a tool for re-designing services at transformational level: case study of Education for Sustainable Development (ESD)

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    Service Designers have been working in organisations at a transformational level using tools and methods that primarily focus on the needs of the individuals. Change theories suggest that for transformational change to take place in organisations, change in individuals needs to happen in relation to change at organisational level. Thus service designers need knowledge that enables them to envision what change may look like at an organisational level. This paper presents a case study of a content model that was developed as part of the design research to represent such knowledge. The model represents education for sustainable development (ESD) as a vision of a new service provided by schools to students. It draws on empirical data collected from five schools, organisational change theory and service thinking to show the service/user relationship that needs to be developed at a school level to move schools towards the provision of ESD. The model was tested with seven service designers through in-depth interviews. The findings support understanding and usability of the model in the design process as a tool for transformation but also highlight barriers that a model as a stand-alone tool presents. Wider issues in relation to service designers engaging with transformational change within schools are also discussed

    Reinventing refills: guidelines for design

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    This paper presents findings from a DEFRA funded collaborative research project run by Loughborough Design School in collaboration with Boots Alliance GmbH, and presents guidelines for design teams regarding the design of successful, sustainable, refillable packaging. The study focused on ‘body wash’ products in the area of personal care. A broad range of qualitative methods were used to create a background framework, develop design concepts and test the viability of the design solutions. Two concepts were turned into high fidelity prototypes and tested in multi-activity user focus groups. The prototypes were evaluated from an environmental perspective using the Eco Indicator 99. Discussion is focused around general findings regarding refillable packing and also on specific findings related to ‘concentrates mixed in the parent pack’. The findings from this study have increased understanding about the potential implications of refillable packaging and how it might be successfully utilised by business. A range of guidelines for the design of refills have been identified. Further a more detailed understanding of consumer perceptions, business challenges/opportunities and environmental savings associated with ‘concentrated refills that are mixed in the parent pack’, has been identified. It has been seen that to be successful refills must offer good quality; be very easy to use and appropriately delivered; be clearly communicated; be offered through a brand consumers like; and represent good value, whilst radically reducing the amount of packaging manufactured and distributed. Incorporating carefully considered consumer and environmental needs into the brief is critical to the successful development of refillable packaging

    Systems and service design and the circular economy

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    We must instead always strive to design, work, and live sustainably. The voices throughout this handbook present many different characteristics, layers, approaches, and perspectives in this journey of sustaining

    Education and sustainable development: a new context for design

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    The subject matter of design is the one that concerns itself with change and alternative resolutions (Buchanan, 1995). Increasingly design problems are issue-led with an emerging metaissue of sustainable development (SD) (Fuad-Luke, 2009). This paper discusses the issue of SD in the context of public services in the UK as an opportunity for design. As there is a great diversity in the context, organizational complexity, design and delivery of public services, the focus is on the UK primary education. UNESCO (2009) identified education to be critical in promoting SD and for schools to become ‘centres of expertise and innovation’ in the area. A non mandatory goal from the government and the lack of clarity in definition of SD (Bourn, 2005) leaves schools without strategic incentive for change. The preliminary findings from the interviews of six case studies presented in this paper will seek to explore and identify characteristics and current approaches to SD in the UK schools. The findings will become a foundation for discussion of the role of design within this new context

    Design decision-making and materials: research agendas and gathering evidence

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    This paper describes the development of the research agendas for three PhD research projects which took place over the last two decades in the Department of Design and Technology at Loughborough University. The emergence of these agendas in relation to their eras is described and the data gathering methods developed to pursue them noted. The paper is intended to support teachers, designers and other researchers in the early stages of the design of their research projects

    Understanding consumer disposal behaviour with food to go packaging in a move to circular, zero waste packaging solutions

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    It is clear that a shift from the current make-use-dispose mentality of product consumption is required to move to the ideal of a Circular Economy (CE), where the world’s resources are kept in use for as long as possible and their value retained. The idea of waste as a resource within a CE is not new, but the pressure to apply it to the Fast-Moving Consumer Goods (FMCG) packaging industry has been growing in momentum since 2016. Many research studies have focussed on recycling behaviours in the home, but few have looked at consumers behaviour with food to go (FTG) packaging disposed out of the home. This research set out to assess the habit strengths of millennial consumers disposing of FTG packaging out of the home within the UK. The outcome of this research showed that millennial consumers have strong habits (upper quartile) in relation to their FTG packaging disposal routine. However, a significant percentage of participants were placing FTG packaging into incorrect recycling bins, showing there is still confusion amongst consumers about how to dispose of waste out of the home. Understanding of habit strengths at the packaging disposal stage could be one element to help in the design of interventions within packaging or waste system design, developing the responsible consumer behaviours required for a circular, zero waste society to exist
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