74 research outputs found
Mixed reality for cross-cultural integration. Using positive technology to share experiences and promote communication
The opinion article highlights some innovative resources to deal with the challenges of migrations, relying in the field of positive technologies and, more specifically, in the concept of mixed reality.
In the contemporary society, migrations are a common phenomenon that rises cultural and psycho-social issues, as well as political and economic challenges. People move from their place of origin for educational or professional purposes or because they are forced to leave due to political, economic and social conditions, and also natural disasters which produce population flows. Whatever the push and pull factors are, when people move permanently or temporarily they tend to maintain close ties with their place of origin (with people, places, culture, practices etc.), while trying to develop attachment with the place of residence.
Immigrants construct their identities in the context of a negotiation between old and new homes’ contexts. However, such a process is not free from issues and relevant consequences on immigrants’ well-being. Some psychosocial issues can be identified regarding identity re-negotiation while moving to a different place, and cultural integration: immigrants could experience feeling of isolation, estrangement and alienation, related to the difficulty to create strong social ties in the new place; the “acculturation stress” associated to adaptation to new culture, language and practices.
Positive technologies offer innovative resources to deal with these challenges, by considering the human health and well-being as the main objective for technological advancement.
In a broad sense, Positive technology may be used to structure, augment or replace user experience with digital content; also, positive devices may be used to promote positive emotions (hedonic technology), to support the user in the achievement of engaging and self-actualizing experiences (eudaimonic technology), and to enhance connectedness among individuals, groups and societies (social-interpersonal technologies).
In such perspective, the mixed reality technology provides resources for intervention in that it is based on the addition of digital elements in the physical environment, instead of its substitution with an immersive experience which, in this case, may act as a palliative care for sadness but does not help to integrate oneself in a new, “real” physical environment and social context.
Specifically, mixed reality based Positive technologies can help in maintaining the relation with the home country, and also in fostering the inclusion in and attachment to the receiving society, by providing users with sources of identification that stretch beyond the national and local contexts of their old and new homes. Addressing the social connectedness, the mixed reality can provide the medium to share the meanings that people attach to places, people and cultures, and creating belonging in the receiving society. Indeed, people can better approach the receiving society by understanding the cultural meanings connected with places, history and activities.
The concept expressed in the opinion article is still in its infancy. However, it provides an innovative idea for positive technology (at the social-interpersonal level), which may guide the development of future devices and applications for enhancing health and well-being in the growing population looking for a new life in places distant from home
Editorial: On the “Human” in Human-Artificial Intelligence Interaction
ST was supported by MIUR-Italian Ministry of University and Research (Department of Excellence Italian Law n.232, 11th December 2016) for University of Milan. ID was supported by Fondazione Umberto Veronesi.Artificial Intelligence or technologies able to perform tasks normally requiring human cognitive
processes (e.g., reasoning, perception) are revolutionizing many fields such as healthcare and
business. For example, medical doctors use artificial intelligence to analyze pathological data and
patients’ genomic profiles to identify personalized treatment according to a precision medicine
approach. In general, artificial intelligence represents an invaluable resource for any professional
dealing with the need to understand data and make decisions.Ministry of Education, Universities and Research (MIUR)Fondazione Umberto Verones
Efficient taxation of multi-national enterprises in the European Union. Bruges European Economic Policy (BEEP) Briefing 5/2003
Current arrangements for multi-national company taxation in EU are plagued by severe
conceptual and administrative problems, leading to high compliance costs, considerable
uncertainty and ample room for abuse. Integration is amplifying these difficulties.
There are two possible approaches in designing an efficient trans-border corporate tax
system for the European Union. The first is to consolidate the EU-wide operations of
MNEs, using an agreed common base as the reference variable, and then to apportion
this total tax base using some presumptive indicators of activity in each tax jurisdiction
– hence, implicitly, of the likely benefits stemming from each location. The
apportionment formula should respect requisites of neutrality between productive
factors and forms of corporate financing.
A radically different approach is also available that offers considerable advantages in
terms of efficiency, simplicity and decentralisation, including full administrative
autonomy of national tax authorities. It entails abandoning corporate income as the
relevant tax base and taxing at a moderate rate some agreed measure of business activity
such as company value added, sales or employment. These are the variables usually
considered in formula apportionment, but they would apply directly without having first
to go through the complications of EU-wide consolidation based on a common-base
definition. Reference to a broad base, with no exemptions or deductions, would allow to
set low statutory rates
a p5 approach to healthcare and health technology
The challenges represented by chronic conditions worldwide are related to disease management and patient engagement. Healthcare should open not only to new tools and resources but also to innovative approaches. This contribution deepens the concept of P5 medicine, namely, an evolution of patient-centered medicine approaches which tries to identify the main characteristics medical interventions should have in order to meet patients' needs. Specifically, healthcare should be predictive, personalized, preventive, participatory, and psychocognitive. eHealth, or the use of new technologies in healthcare contexts, represents an extraordinary opportunity to achieve all of these features. The second part of this contribution will present brief history of eHealth, its development, the multiple forms it assumes today, and literature on encouraging results and emerging criticalities as well. The present book will feature guidelines and examples of how eHealth could be designed and implemented in order to reach P5 recommendations in healthcare globally
A P5 Approach to m-Health: Design Suggestions for Advanced Mobile Health Technology
In recent years, technology has been developed as an important resource for health care management, especially in regard to chronic conditions. In the broad field of eHealth, mobile technology (mHealth) is increasingly used to empower patients not only in disease management but also in the achievement of positive experiences and experiential growth. mHealth tools are considered powerful because, unlike more traditional Internet-based tools, they allow patients to be continuously monitored and followed by their own mobile devices and to have continual access to resources (e.g., mobile apps or functions) supporting health care management activities. However, the literature has shown that, in many cases, such technology not accepted and/or adopted in the long term by its users. To address this issue, this article reviews the main factors influencing mHealth technology acceptance/adoption in health care. Finally, based on the main aspects emerging from the review, we propose an innovative approach to mHealth design and implementation, namely P5 mHealth. Relying on the P5 approach to medicine and health care, this approach provides design suggestions to address mHealth adoption issues already at the initial stages of development of the technologies
Virtual reality as a potential tool to face frailty challenges
The aging population and the corresponding increase in age-related diseases present scientific
community and public health authorities with imminent challenges. One of these challenges deals
with a deeper understanding of functional status of elderly in order to prevent and/or delay
the onset of late-life disability (Rodr\uedguez-Artalejo and Rodr\uedguez-Ma\uf1as, 2014). The syndrome
of \u201cfrailty\u201d has been recently introduced in literature to specifically characterize the health of
older individuals who deserve special attention because of their increased vulnerability to adverse
health outcomes (Afilalo et al., 2010). Although there is not a unique definition of frailty (Morley
et al., 2013), the majority of studies refers to the five operational criteria (Fried et al., 2001):
decreased gait speed, reduced grip strength, prolonged and unmotivated exhaustion, low physical
activity, unintended weight loss. The problem of different definitions leads also to a large variation
in reported prevalence rates, which range approximately from 5 to 60% (Collard et al., 2012).
However, this multifaceted decline in different physiological systems make frail older individuals
progressively more exposed to stressors (Clegg et al., 2013), making urgent the need for better care
intervention
user centered design approaches and methods for p5 ehealth
As seen throughout this book, eHealth informed by P5 approach gives full recognition to patients' contexts, needs, desires, and personal characteristics. These aspects should not only be considered as cornerstones for technology evaluation, but as fundamental guidelines for design in the first place. This relates to User-Centered Design, that is, any technology/service design where final users influence how the design itself takes place. In other words, eHealth development should be based on research data gathered among final users about their needs and contexts of use, in order to be specifically tailored on final users even before the realization of low-level prototypes. This methodological contribution presents a critical presentation, description, and evaluation of research tools to be employed not to evaluate technology's results and effectiveness, but the specific characteristics of users in order to orient design and development. Such an approach should be considered the "gold standard" of P5 eHealth solutions
an introduction to personalized ehealth
Personalized medicine can be defined as the adaptation of medical treatments to the specific characteristics of patients. This approach allows health providers to develop therapies and interventions by taking into account the heterogeneity of illnesses and external factors such as the environment, patients' needs, and lifestyle. Technology could play an important role to achieve this new approach to medicine. An example of technology's utility regards real-time monitoring of individual well-being (subjective and objective), in order to improve disease management through data-driven personalized treatment recommendations. Another important example is an interface designed based on patient's capabilities and preferences. These could improve patient-doctor communication: on one hand, patients have the possibility to improve health decision-making; on the other hand, health providers could coordinate care services more easily, because of continual access to patient's data. This contribution deepens these technologies and related opportunities for health, as well as recommendation for successful development and implementation
BEYOND ERGONOMICS: THE ROLE OF INTENTIONS IN HUMAN-TECHNOLOGY INTERACTION
Storicamente, lo studio delle Nuove Tecnologie ha visto l’evoluzione di diverse discipline interessate alla valutazione delle stesse, in termini di sicurezza, usabilità , esperienza globale (dall’Ergonomia fino alla User Experience, passando per la cyberpsicologia). Tali discipline hanno identificato nei “bisogni degli utenti” la guida fondamentale di valutazione e design. Tuttavia, è mancata una contestualizzazione teorica del concetto di bisogno dell’utente. A tal proposito, questa tesi propone un modello teorico (PIM) basato sulla relazione tra tecnologie e intenzioni degli utenti. Queste ultime, sulla base della letteratura psicologica e filosofica, sono viste come l’antecedente mentale delle azioni, strutturate gerarchicamente. Sulla base del modello, vengono presentati tre esperimenti incentrati sull’interazione con le tecnologie e le intenzioni al livello motorio, prossimale e distale. I risultati del primo esperimento indicano che l’utilizzo di tecnologie interattive può modificare il contenuto rappresentazionale delle intenzioni motorie. Il secondo esperimento mostra che la presenza di intenzioni prossimali in utenti orienta la loro percezione di opportunità d’azione e la valutazione della tecnologia. Il terzo esperimento dimostra che la presenza di intenzioni distali negli utenti influenza la valutazione di usabilità di una tecnologia e le emozioni ad essa legate. La conclusione della tesi approfondisce l’importanza dell’analisi delle intenzioni nella valutazione delle tecnologie.Historically, the study of New Technologies has seen the evolution of the various disciplines involved in technology evaluation, in terms of safety, usability, and the overall experience (from ergonomics to User Experience, and cyberpsychology). These disciplines have identified the "user needs" as the fundamental guideline for evaluation and design. However, a theoretical contextualization of the concept of user needs is still missing. This dissertation proposes a theoretical model (PIM) based on the relationship between technology and user intentions. Based on the psychological and philosophical literature, it defines intentions as the hierarchically-structured mental antecedents of actions. Starting from the model, three experiments are presented focusing on the interaction with the technologies and motor, proximal and distal intentions. The results of the first experiment indicate that the use of interactive technologies can modify the representational content of motor intentions. The second experiment shows that the presence of proximal intentions in users drives their perception of affordances in the technologies and their final evaluation. The third experiment shows that users’ distal intentions influence the evaluation of usability in the technology and the experience of usage-related emotions. The conclusion explores the importance of intention analysis in technology evaluation
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