35 research outputs found

    Competitive Online Searching for a Ray in the Plane

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    We consider the problem of a searcher that looks, for example, for a lost flashlight in a dusty environment. The searcher finds the flashlight as soon as it crosses the ray emanating from the flashlight. In order to pick it up, the searcher moves to the origin of the light beam. We compare the length of the path of the searcher to the shortest path to the goal. First, we give a search strategy for a special case of the ray search---the window shopper problem---, where the ray we are looking for is perpendicular to a known ray. Our strategy achieves a competitive factor of 1.059ldots1.059ldots, which is optimal. Then, we consider rays in arbitrary position in the plane. We present an online strategy that achieves a factor of 22.513ldots22.513ldots, and give a lower bound of 2pi,e=17.079ldots2pi,e=17.079ldots

    PEDIA: prioritization of exome data by image analysis.

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    PURPOSE: Phenotype information is crucial for the interpretation of genomic variants. So far it has only been accessible for bioinformatics workflows after encoding into clinical terms by expert dysmorphologists. METHODS: Here, we introduce an approach driven by artificial intelligence that uses portrait photographs for the interpretation of clinical exome data. We measured the value added by computer-assisted image analysis to the diagnostic yield on a cohort consisting of 679 individuals with 105 different monogenic disorders. For each case in the cohort we compiled frontal photos, clinical features, and the disease-causing variants, and simulated multiple exomes of different ethnic backgrounds. RESULTS: The additional use of similarity scores from computer-assisted analysis of frontal photos improved the top 1 accuracy rate by more than 20-89% and the top 10 accuracy rate by more than 5-99% for the disease-causing gene. CONCLUSION: Image analysis by deep-learning algorithms can be used to quantify the phenotypic similarity (PP4 criterion of the American College of Medical Genetics and Genomics guidelines) and to advance the performance of bioinformatics pipelines for exome analysis

    Randolph’s Robot Game is NP-complete!

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    We introduce a new type of movement constraints for a swarm of robots in a grid environment. This type is inspired by Alex Randolphs board game Ricochet Robot and may be used to model robots with very limited abilities for self localization: We assume that once a robot starts to drive in a certain direction, it does not stop its movement until it hits an obstacle wall or another robot. We show that the question, whether a given cell can be reached is NP-complete for arbitrary environments. A Java applet for simulating robot swarms moving with these constraints can be found i
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