89 research outputs found

    GelSight360: An Omnidirectional Camera-Based Tactile Sensor for Dexterous Robotic Manipulation

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    Camera-based tactile sensors have shown great promise in enhancing a robot's ability to perform a variety of dexterous manipulation tasks. Advantages of their use can be attributed to the high resolution tactile data and 3D depth map reconstructions they can provide. Unfortunately, many of these tactile sensors use either a flat sensing surface, sense on only one side of the sensor's body, or have a bulky form-factor, making it difficult to integrate the sensors with a variety of robotic grippers. Of the camera-based sensors that do have all-around, curved sensing surfaces, many cannot provide 3D depth maps; those that do often require optical designs specified to a particular sensor geometry. In this work, we introduce GelSight360, a fingertip-like, omnidirectional, camera-based tactile sensor capable of producing depth maps of objects deforming the sensor's surface. In addition, we introduce a novel cross-LED lighting scheme that can be implemented in different all-around sensor geometries and sizes, allowing the sensor to easily be reconfigured and attached to different grippers of varying DOFs. With this work, we enable roboticists to quickly and easily customize high resolution tactile sensors to fit their robotic system's needs

    Crack-tip deformation field measurements using coherent gradient sensing

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    A real time, full field, lateral shearing interferometry - coherent gradient sensing (CGS) - has recently been developed for investigating fracture in transparent and opaque solids. The resulting interference patterns are related to the mechanical fields by means of a first order diffraction analysis. The method has been successfully applied to quasi-static and dynamic crack tip deformation field mapping in homogeneous and bimaterial fracture specimens

    Visual Dexterity: In-hand Dexterous Manipulation from Depth

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    In-hand object reorientation is necessary for performing many dexterous manipulation tasks, such as tool use in unstructured environments that remain beyond the reach of current robots. Prior works built reorientation systems that assume one or many of the following specific circumstances: reorienting only specific objects with simple shapes, limited range of reorientation, slow or quasistatic manipulation, the need for specialized and costly sensor suites, simulation-only results, and other constraints which make the system infeasible for real-world deployment. We overcome these limitations and present a general object reorientation controller that is trained using reinforcement learning in simulation and evaluated in the real world. Our system uses readings from a single commodity depth camera to dynamically reorient complex objects by any amount in real time. The controller generalizes to novel objects not used during training. It is successful in the most challenging test: the ability to reorient objects in the air held by a downward-facing hand that must counteract gravity during reorientation. The results demonstrate that the policy transfer from simulation to the real world can be accomplished even for dynamic and contact-rich tasks. Lastly, our hardware only uses open-source components that cost less than five thousand dollars. Such construction makes it possible to replicate the work and democratize future research in dexterous manipulation. Videos are available at: https://taochenshh.github.io/projects/visual-dexterity

    Calibration of elasto-optic constant in digital gradient sensing method

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