206 research outputs found
Physiologie du libre arbitre
Contrairement à la théorie métacognitive de la décision, qui subordonne au calcul rationnel et à la réflexion le corps réduit à un effecteur de mouvements, la physiologie de l’action réinsère la volition, comme cognition motrice, dans le circuit des interactions entre le corps et l’environnement. Prolongeant la naturalisation du libre arbitre par la théorie du contrôle moteur, comme contrôle endogène de la redondance des degrés de liberté des membres lors du pointage de cibles ponctuelles, un paradigme de pointage de cible non ponctuelle (barre horizontale) révèle les contraintes homéostatiques du système moteur (énergie et secousses minimum) qui motivent le « libre choix » du but.Contrary to metacognitive decision theory, which subordinates the body, reduced to an effector of movements, to rational calculation and to reflection, the physiology of action reintegrates volition, as motor cognition, into the circuit of interactions between the body and the environment. Extending the naturalization of free will by motor control theory, as the endogenous control of redundant degrees of freedom of the limbs while pin-pointing discrete targets, a paradigm of continual targeting (horizontal bar) reveals the homeostatic constraints of the motor system (minimum expenditure of energy and minimum jerk) as motivating the “free choice” of a goal
Visuomotor adaptation to a visual rotation is gravity dependent
International audienceHumans perform vertical and horizontal arm motions with different temporal patterns. The specific velocity profiles are chosen by the central nervous system by integrating the gravitational force field to minimize energy expenditure. However, what happens when a visuomotor rotation is applied, so that a motion performed in the horizontal plane is perceived as vertical? We investigated the dynamic of the adaptation of the spatial and temporal properties of a pointing motion during prolonged exposure to a 90 degrees visuomotor rotation, where a horizontal movement was associated with a vertical visual feedback. We found that participants immediately adapted the spatial parameters of motion to the conflicting visual scene in order to keep their arm trajectory straight. In contrast, the initial symmetric velocity profiles specific for a horizontal motion were progressively modified during the conflict exposure, becoming more asymmetric and similar to those appropriate for a vertical motion. Importantly, this visual effect that increased with repetitions was not followed by a consistent aftereffect when the conflicting visual feedback was absent (catch and washout trials). In a control experiment we demonstrated that an intrinsic representation of the temporal structure of perceived vertical motions could provide the error signal allowing for this progressive adaptation of motion timing. These findings suggest that gravity strongly constrains motor learning and the reweighting process between visual and proprioceptive sensory inputs, leading to the selection of a motor plan that is suboptimal in terms of energy expenditure
Forward to the past
Our daily experience shows that the CNS is a highly efficient machine to predict the effect of actions into the future; are we so efficient also in reconstructing the past of an action? Previous studies demonstrated we are more effective in extrapolating the final position of a stimulus moving according to biological kinematic laws. Here we address the complementary question: are we more effective in extrapolating the starting position (SP) of a motion following a biological velocity profile? We presented a dot moving upward and corresponding to vertical arm movements that were masked in the first part of the trajectory. The stimulus could either move according to biological or non-biological kinematic laws of motion. Results show a better efficacy in reconstructing the SP of a natural motion: participants demonstrate to reconstruct coherently only the SP of the biological condition. When the motion violates the biological kinematic law, responses are scattered and show a tendency toward larger errors. Instead, in a control experiment where the full motions were displayed, no-difference between biological and non-biological motions is found. Results are discussed in light of potential mechanisms involved in visual inference. We propose that as soon as the target appears the cortical motor area would generate an internal representation of reaching movement. When the visual input and the stored kinematic template match, the SP is traced back on the basis of this memory template, making more effective the SP reconstruction
Voluntary imitation in alzheimer's disease patients
Although Alzheimer's disease (AD) primarily manifests as cognitive deficits, the implicit sensorimotor processes that underlie social interactions, such as automatic imitation, seem to be preserved in mild and moderate stages of the disease, as is the ability to communicate with other persons. Nevertheless, when AD patients face more challenging tasks, which do not rely on automatic processes but on explicit voluntary mechanisms and require the patient to pay attention to external events, the cognitive deficits resulting from the disease might negatively affect patients' behavior. The aim of the present study was to investigate whether voluntary motor imitation, i.e., a volitional mechanism that involves observing another person's action and translating this perception into one's own action, was affected in patients with AD. Further, we tested whether this ability was modulated by the nature of the observed stimulus by comparing the ability to reproduce the kinematic features of a human demonstrator with that of a computerized-stimulus. AD patients showed an intact ability to reproduce the velocity of the observed movements, particularly when the stimulus was a human agent. This result suggests that high-level cognitive processes involved in voluntary imitation might be preserved in mild and moderate stages of AD and that voluntary imitation abilities might benefit from the implicit interpersonal communication established between the patient and the human demonstrator
Space-by-Time Modular Decomposition Effectively Describes Whole-Body Muscle Activity During Upright Reaching in Various Directions
The modular control hypothesis suggests that motor commands are built from precoded modules whose specific combined recruitment can allow the performance of virtually any motor task. Despite considerable experimental support, this hypothesis remains tentative as classical findings of reduced dimensionality in muscle activity may also result from other constraints (biomechanical couplings, data averaging or low dimensionality of motor tasks). Here we assessed the effectiveness of modularity in describing muscle activity in a comprehensive experiment comprising 72 distinct point-to-point whole-body movements during which the activity of 30 muscles was recorded. To identify invariant modules of a temporal and spatial nature, we used a space-by-time decomposition of muscle activity that has been shown to encompass classical modularity models. To examine the decompositions, we focused not only on the amount of variance they explained but also on whether the task performed on each trial could be decoded from the single-trial activations of modules. For the sake of comparison, we confronted these scores to the scores obtained from alternative non-modular descriptions of the muscle data. We found that the space-by-time decomposition was effective in terms of data approximation and task discrimination at comparable reduction of dimensionality. These findings show that few spatial and temporal modules give a compact yet approximate representation of muscle patterns carrying nearly all task-relevant information for a variety of whole-body reaching movements
Motor contagion during human-human and human-robot interaction.
Motor resonance mechanisms are known to affect humans' ability to interact with others, yielding the kind of "mutual understanding" that is the basis of social interaction. However, it remains unclear how the partner's action features combine or compete to promote or prevent motor resonance during interaction. To clarify this point, the present study tested whether and how the nature of the visual stimulus and the properties of the observed actions influence observer's motor response, being motor contagion one of the behavioral manifestations of motor resonance. Participants observed a humanoid robot and a human agent move their hands into a pre-specified final position or put an object into a container at various velocities. Their movements, both in the object- and non-object- directed conditions, were characterized by either a smooth/curvilinear or a jerky/segmented trajectory. These trajectories were covered with biological or non-biological kinematics (the latter only by the humanoid robot). After action observation, participants were requested to either reach the indicated final position or to transport a similar object into another container. Results showed that motor contagion appeared for both the interactive partner except when the humanoid robot violated the biological laws of motion. These findings suggest that the observer may transiently match his/her own motor repertoire to that of the observed agent. This matching might mediate the activation of motor resonance, and modulate the spontaneity and the pleasantness of the interaction, whatever the nature of the communication partner
A topological approach for human movement classification and anticipation
The motion capture systems are increasingly used for biomedical purposes. In order to recognize and classify the movements, however whole-body movements using passive markers, generate a huge amount of data. Can topological data analysis methods improve the recognition of movements? Can we use the results of this analysis combined with particular types of neural networks to anticipate the continuation of a movement
An approach for measuring the human gesture learning ability in third-person view environment for motor rehabilitation
In this paper, we describe a novel and quantitative approach to assess the capability of performing training task in the third-person view virtual environment for motor rehabilitation. Our proposed approach is based on human gestures which are constructed from gesture-units according to levels of complexity. Experimented in a Cave Automatic Virtual Environment, human gestures are represented by a virtual human thus the training task of the subject is to memorize those gestures and then to reproduce them. Performance of executing this training task is measured by the similarity between the virtual human’s gesture and the subject one which is captured by an optical motion capture device. In practice, a combination of performance and the complexity of the gesture is carried out to evaluate the ability of learning the human gestures of the subject.SIMACTION projec
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