25 research outputs found

    An Ontological Approach to Inform HMI Designs for Minimizing Driver Distractions with ADAS

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    ADAS (Advanced Driver Assistance Systems) are in-vehicle systems designed to enhance driving safety and efficiency as well as comfort for drivers in the driving process. Recent studies have noticed that when Human Machine Interface (HMI) is not designed properly, an ADAS can cause distraction which would affect its usage and even lead to safety issues. Current understanding of these issues is limited to the context-dependent nature of such systems. This paper reports the development of a holistic conceptualisation of how drivers interact with ADAS and how such interaction could lead to potential distraction. This is done taking an ontological approach to contextualise the potential distraction, driving tasks and user interactions centred on the use of ADAS. Example scenarios are also given to demonstrate how the developed ontology can be used to deduce rules for identifying distraction from ADAS and informing future designs

    A delay-based spacing policy for vehicle platooning: Analysis and control

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    Experimental validation of robust chatter control for high-speed milling processes

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    This chapter presents results on the design and experimental implementation and testing of robust controllers for the high-speed milling process for the purpose of avoiding chatter vibrations. Chatter vibrations are intimately related to the delay nature of the cutting process inherent to milling and should be avoided to ensure a high product quality. A design approach based on ÎĽ-synthesis is used to synthesize a controller that avoids chatter vibrations in the presence of model uncertainties and while respecting key performance specifications. The experimental validation of this controller on a benchmark setup, involving a spindle system including an active magnetic bearing, shows that chatter can be robustly avoided while significantly increasing the material removal rate, i.e., the productivity

    Fatal disseminated infection with Fusarium petroliphilum.

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    Simulation methods of rigid holonomic multibody systems with bond graphs

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    Bond graph software can simulate bond graph models without the user needing to manually derive equations. This offers the power to model larger and more complex systems than in the past. Multibond Graphs (those with vector bonds) offer a compact model which further eases handling multibody systems. Although multibond graphs can be simulated successfully, the use of vector bonds can present difficulties. In addition, most qualitative, bond graph-based exploitation relies on the use of scalar bonds. This paper discusses the main methods for simulating bond graphs of multibody systems, using a graphical software platform. The transformation between models with vector and scalar bonds is presented. The methods are then compared with respect to both time and accuracy, through simulation of two benchmark models. This paper is a tutorial on the existing methods for simulating 3D rigid and holonomic multibody systems using bond graphs, and discusses the difficulties encountered. It then proposes and adapts methods for simulating this type of system directly from its bond graph within a software package. The value of this study is in giving practical guidance to modellers, so that they can implement the adapted method in software
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