14 research outputs found

    Fuzzy Logic Controller Development for Prediction of Student Performance Based on Activity Parameters

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    Due to the COVID-19 pandemic, most of the academic education has suddenly shifted from traditional teaching methods to advanced technological methods on the Internet. Many teachers encountered difficulties in successfully evaluating and monitoring their students. We address these challenges and propose a fuzzy logic based controller that can assists teachers during classes and support allocation of appropriate resources to students. The purpose of the controller is to provide early warning about students who have performed poorly in the initial part of the course assessment. The controller makes predictions based on 5 input parameters which, by applying statistical tools, have been proven to accurately reflect the students achievements. The model was tested on a group of 50 students and the results indicate 82% prediction accuracy. There is a possibility for additional improvements related to the built-in parameters, both in terms of their selection and in terms of their numbe

    Моделирање и симулација за предвидување губитоци во борбени дејства, базирано врз модели на Маркови вериги

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    Во рамките на трудов презентирано е математичко моделирање и симулација на борбени дејства помеѓу две спротивставени единици, во услови кога постојат различни претпоставки во однос на аквизицијата на цели, координацијата при селекција на цели и можноста за самоуништување. Моделирањето е базирано на деривирани модели на Маркови вериги за континуирана транзиција. Моделите и софтверското решение се наменети за ситуации кога се изведуваат воздушни дуели, дејство од воздух на земја и изведување копнени дејства. Се претпоставува дека секоја од единиците е хомогена, односно поделува борбени платформи од ист вид и опремени со идентично вооружување

    Управувач на фази логика за предвидување на резултатите во онлајн наставата

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    Поради пандемијата KОВИД-19, поголемиот дел од академското образование одеднаш се префрли од традиционалните наставни методи на напредни технолошки методи на Интернет. Многу наставници наидоа на потешкотии во успешното оценување и следење на нивните ученици. Ги решаваме овие предизвици и предлагаме управувач заснован на фази логика кој може да им помогне на наставниците за време на часовите и да промовира распределба на соодветни ресурси за учениците. Целта на управувачот е да обезбеди рано предупредување за студенти кои имаат слаби резултати во почетната фаза од оценувањето за предметот. Управувачот прави предвидувања врз основа на влезните параметри за кои, со примена на статистички алатки, покажано е дека точно ги одразуваат постигањата на студентите. Моделот е тестиран на група студенти и резултатите укажуваат на солидна точност на предвидувањето

    Novel approach for finding shortest route using Dijkstra's Algorithm and Fuzzy Logic in a Wireless Sensor Network integrated into a Forest fire detection system

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    This paper proposes a Fuzzy Logic Controller/ Dijkstra’s Algorithm based software that calculates the most reliable communication link between a WaspmotePlug&Sense Sensor Node and a Meshlium Router in a Wireless Sensor Network (WSN). The algorithm implements the effect of three parameters important for the functioning of the WSN: Waspmote involvement, the received signal strength indicator (RSSI) and the distance of the Waspmotes, for achieving optimal work capability of the system. Due to the inherent weaknesses of the conventionally used Star and Tree topologies which provide a single route with no alternatives on the forwarding of data, the lack of a software or algorithm that would select the optimal route and the fact that signal quality does not necessarily indicate optimal route employment, we propose an application of a Mesh topology along with a Fuzzy Logic Controller/ Dijkstra’s Algorithm based software. Mesh topology allows each controller to be individually connected to at least two Meshlium routers, thus providing an alternative transmission solution in case of damage to certain links between the nodes and selection of a more efficient link for transmission of information. The Fuzzy Logic Controller/ Dijkstra’s Algorithm setup reduces energy consumption of the WSN fire detection system by calculating and determining which routers should start up, instead of all of them working

    NOTIONES - iNteracting netwOrk of inTelligence and securIty practitiOners with iNdustry and acadEmia actorS

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    With cyberattacks becoming more and more dangerous in the current, connected digital landscape, it is necessary to develop methods and technologies to tackle them. The EU funded NOTIONES project will address the danger by building a network of practitioners from security and intelligence services. It will bring together 30 partners, practitioners from military, civil, financial, judiciary, local, national and international security and intelligence services from 9 EU Member States and 6 Associated Countries. Together they will monitor the results of academic research and industrial innovation and suggest actions. NOTIONES will organise and participate in workshops and conferences to present its findings to the broad intelligence community

    ON SOME MODELS OF DIFFERENTIAL GAMES

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    This article presents a brief review of differential game models, their characteristics and solutions, including evolutionary games. At the end, some upgrades of the classical models are discussed

    On integrability of a class of linear differential equations of third order

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    In this article we observe a class of linear differential equation of third order, which is obtained from a class of second order differential equation. Using some previous results, conditions for the existence of two of its particular solutions are obtained

    A concept for a smart web portal development in intelligence information system based on SOA

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    This paper presents a concept for Service Oriented Architecture (SOA) approach in a prototype of an Intelligence Information System (IIS). IIS prototype, based on SOA, could offer better coordination among institutions involved in intelligence thus providing increase of intelligence effectiveness. This approach can serve as a foundation for the establishment of the Integrated Intelligence System, which is based on services as software components. Here, our main interest is the upgrading of the Intelligence Information System with a Smart Web Portal, composed of three modules combined together to automate the Intelligence Cycle. The purpose of this feature is to serve as a platform for integrating Intelligence’s information collected by different sources and ensure information delivery to the right end-user

    Game-Theoretic Models for Assessing Security of a SOA Based Intelligence Information System

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    Modern information technology offers significant support to the Intelligence Cycles (planning, collecting, analyzing of data and their dissemination), by promoting the appropriate and flexible use of information, its searchability and exploitation. Although Intelligence Information Systems can significantly improve current and generate new intelligence working protocols, they are confronted with a serious challenge – the security of the system and the circulated information. Optimization techniques in the context of game and control theory are some of the tools that offer mathematical support for the formalization of the decision-making processes related to networked systems security. Game theory has been recently recognized as a way around the problem of lacking a quantitive decision framework for the security issues, as well as a model that can address more efficiently the problem of computational complexity in simulations

    Virtual Environment For Military Training Based On Computer Gamming Technology

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    Information Age brings technologies that provide unparalleled opportunities for military and security force, including Army of the Republic of Macedonia, to develop and adopt new operational concepts for training and experimentation that may radically enhance their competitive edge. The military is undergoing a major cultural shift in its approach to simulation, and this processes need to be sufficiently flexible in adapting quickly to remain current with the rapid changes in information-related technologies as well as organizational adaptations associated with these advances. Serious games show to have positive impact on training results. Advantages of simulation games lay in the provision of a safe training environment, where users are able to play, test and probe without serious consequences. At the same time, it is important to engage learners by providing a motivating, challenging environment, which becomes meaningful to the player when skills and knowledge acquired within the game are transferrable to real work tasks. The purpose of this paper is to give a brief info about computer gaming and serious games, and in line with that to describe a new approach for building a firearms simulator based on a serious game and motion sensor technology. Also, we are giving initial assessment of suitability of this kind virtual environment for military training. These initiatives represent the first steps in our commitment to explore and harness computer games in engaging our next generation of soldiers in the development of war-fighting concepts of the future
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