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Virtual Environment For Military Training Based On Computer Gamming Technology

Abstract

Information Age brings technologies that provide unparalleled opportunities for military and security force, including Army of the Republic of Macedonia, to develop and adopt new operational concepts for training and experimentation that may radically enhance their competitive edge. The military is undergoing a major cultural shift in its approach to simulation, and this processes need to be sufficiently flexible in adapting quickly to remain current with the rapid changes in information-related technologies as well as organizational adaptations associated with these advances. Serious games show to have positive impact on training results. Advantages of simulation games lay in the provision of a safe training environment, where users are able to play, test and probe without serious consequences. At the same time, it is important to engage learners by providing a motivating, challenging environment, which becomes meaningful to the player when skills and knowledge acquired within the game are transferrable to real work tasks. The purpose of this paper is to give a brief info about computer gaming and serious games, and in line with that to describe a new approach for building a firearms simulator based on a serious game and motion sensor technology. Also, we are giving initial assessment of suitability of this kind virtual environment for military training. These initiatives represent the first steps in our commitment to explore and harness computer games in engaging our next generation of soldiers in the development of war-fighting concepts of the future

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