18 research outputs found

    Enhancing Primary Education through Digital Learning Platforms: A Comprehensive Review

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    The research aims to thoroughly examine the ways in which digital learning platforms contribute to the improvement of primary education. Employing a comprehensive review approach, the study assesses various facets, including teaching methodologies, student engagement, and overall educational outcomes influenced by the integration of digital tools. The methodology involves a systematic analysis of existing literature and research in the field of primary education and digital learning platforms. The results showcase the multifaceted positive impacts of these platforms on creating interactive learning environments and improving educational quality. Educators, policymakers, and stakeholders will find this abstract valuable for gaining insights into the potential benefits and challenges associated with leveraging digital learning platforms to enhance primary education

    Analisis Tindak Tutur Program Talkshow “dr. Oz Indonesia” di TV Tema Mencegah Penuaan Dini

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    Peristiwa tutur tidak dapat lepas dalam kehidupan termasuk juga dalam program talkshow “dr. Oz Indonesia” di TV. Tindak tutur memiliki peran penting dalam program tersebut  guna menjelaskan cara merawat kesehatan tubuh agar tetap awet muda di usia lanjut. Tindak tutur digunakan untuk menyampaikan maksut  pembicaraan antara dokter sebagai sumber informasi dengan sampel, bintang tamu, dan penonton “dr. Oz Indonesia”. Tujuan penelitian ini adalah untuk mengetahui bentuk tindak tutur lokusi, bentuk tindak tutur ilokusi, dan bentuk tindak tutur perlokusi dalam program talkshow  “dr. Oz Indonesia dengan tema “Mencegah Penuaan Dini”. Penelitian ini menggunakan metode deskriptif kualitatif. Penggunaan metode deskriptif kualitatif untuk mendeskripsikan tindak tutur lokusi, ilokusi, dan perlokusi dalam acara “dr. Oz Indonesia” Trans TV tema Mencegah Penuaan Dini. Berdasarkan hasil penelitian diketahui bentuk: 1) tindak tutur lokusi, 2)tindak tutur ilokusi, dan 3)tindak tutur perlokusi. Tindak tutur yang terdapat pada interaksi antara dokter (sumber informasi), sampel, bintang tamu, dan penonton “dr. Oz Indonesia”. 1) Tindak tutur lokusi dalam penelitian ini ditemukan bentuk pernyataan, bentuk pertanyaan, dan bentuk perintah. 2) Tindak tutur ilokusi dalam penelitian ini ditemukan bentuk: a) deklarasi dengan wujud kalimat sesuai kenyataan dan kalimat yang merubah keadaan; b) tindak tutur ilokusi asertif  dalam bentuk memberi saran, mengklaim, menyatakan, dan menyebuutkan; c) tindak tutur ilokusi ekspresif  dalam bentuk ucapan terimakasih dan  menyanjung; d) tindak tutur ilokusi komisif dalam bentuk menawarkan dan menyatakan kesanggupan; e) tindak tutur ilokusi komisif dalam bentuk memberikan aba-aba, meminta, dan menyerahkan

    Digital Learning Strategies for Elementary Education: Exploring Effective Techniques

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    The aim of this research is to delve into the multifaceted domain of digital learning strategies in elementary education. It encompasses an introduction that recognizes the transformative shift in education fueled by digital technologies and acknowledges persisting challenges. The research methodology employs a library research approach, systematically searching academic databases and reputable sources, applying inclusion criteria, and extracting data for analysis. The results elucidate a nuanced understanding of digital learning's potential, emphasizing the necessity for holistic approaches, intentional design in gamification, communal learning spaces, and an unwavering commitment to equity. This study aims to propel transformative actions in elementary education, advocating for comprehensive integration, intentional design, collaborative learning, and a steadfast focus on equity within the evolving landscape of digital education

    Developing Learning Based on Learning Management System in Administration and Education Supervision Courses

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    This study aims to describe and test the product of learning development based on a Learning Management System (LMS). LMS is a solution to dealing with technological advances while still considering the rules contained in the learning process. LMS also can minimize the effects of time and distance that always appear in knowledge acquisition. This study uses the type of Research and Development (R&D) with the Borg and Gall model. In this study, the administrative and educational supervision courses were used as one of the first trials in implementing the LMS. Administration and academic supervision courses have been applied to all universities in Indonesia, one of which is UNISDA Lamongan. The results showed that there was a difference in better management when compared to before using the LMS. This research has implications for the importance of educators in designing their learning to achieve the goals that have been set

    PEMBELAJARAN MENULIS ESAI DENGAN PENDEKATAN KONTEKSTUAL DAN MEDIA VIDEO DI KELAS XI SMA DARUL ‘ULUM SUGIO

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    This research aims to download have been described : (1) the activity of the students on learning to write essays with a contextual approach and video media, (2) the activity of the teacher in the learning of essay writing with the contextual approach and video media, (3) student learning completeness on learning to write a contextual approach to essay and video media, and (4) student response on learning to write essays with the contextual approach and media video in class XI SMA Darul Ulum Sugio. This type of research is research qualitative and quantitative test results through the application of approaches and learning media. The population of this research is the learners class XI SCIENCES 2 SMA Darul Ulum Sugio. This research data obtained through observation sheets students, teacher observation sheets, test write essays, and question form. The results showed that the application of the approach Contextual Teaching and Learning (CTL) and video media on learning writing essay very effectively applied. Ditinjau of the student activity categorized either by percentage of 87% or effective to apply, review of teacher's activity categorized either by percentage amounted to 93.75% or effective to apply, review of ketuntasan learning students categorized either by a percentage of 75% effective or to be applied, in terms of response students categorized very well with the percentage of 91.96% or effective to apply. &nbsp

    LEGENDA SENDANG MADE DESA MADE KECAMATAN KUDU KABUPATEN JOMBANG

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    Latar belakang yang mendasari penelitian ini ialah bahwa Legenda Sendang Made ini struktur naratifnya belum diketahui banyak orang. Selain itu terdapat banyak makna serta mempunyai nilai budaya yang beragam dan resepsi masyarakat yang masih dijaga. Tujuan penelitian ini adalah untuk mendeskripsikan mengenai struktur naratif, makna, nilai budaya dan resepsi masyarakat dalam cerita Legenda Sendang Made. Penelitian ini menggunakan metode deskriptif kualitatif. Sumber data berasal dari informan juru kunci dan pengelola Sendang Made. Teknik pengumpulan data yang digunakan dalam penelitian ini, yaitu observasi secara langsung, wawancara, perekaman, pencatatan, dokumentasi, transkripsi serta teknik terjemah. Hasil penelitian adalah (1) deskripsi struktur naratif yang ada dalam Legenda Sendang Made, (2) makna simbol, simbol yang diperoleh adalah simbol upacara pernikahan, simbol sendang condong, simbol sendang payung, simbol sendang kamulyan, simbol sendang drajat, simbol sendang pengilon, simbol sendang gede, simbol keraton, simbol prasasti, simbol letak Sendang Made, dan simbol pendapa agung Sendang Made, (3) nilai budaya yang didapat adalah ritual kungkum sinden, rutinitas bersih sendang, dan (4) resepsi masyarakat yang didapat adalah kepercayaan cerita legenda Sendang Made, kepercayaan manfaat air Sendang Made, kepercayaan larangan mengambil ikan di Sendang Made. Kepercayaan tersebut diyakini masyarakat Sendang Made terkhusus di desa Made tentang legenda Sendang Made sehingga legenda Sendang Made dijadikan sebagai peninggalan sejarah budaya dan legenda Sendang Made memiliki kekuatan magik sehingga dikeramatkan

    PENGEMBANGAN MEDIA PEMBELAJARAN MATERI TEKS NEGOSIASI BERBASIS POWERPOINT INTERAKTIF

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    This study aims to develop learning media in learning Indonesian negotiation text material by measuring the quality of the learning media. This research was tested at SMK Wachid Hasyim Maduran. The subject of the study was a class X student majoring in Multimedia with a total of 37 students. This type of research is research and development, which adapts to the Borg and Gall development procedure which consists of 10 stages but is only used by 6-stage researchers due to time constraints. The results showed that: the development of interactive powepoint-based learning media products has gone through the assessment stage by media expert lecturers, material expert lecturers, practitioners (teachers), field trials (students). The assessment by media expert lecturers got a percentage of 88% including the decent category. Assessment by material expert lecturers gets a percentage of 80% including the decent category. Practicality assessment by teachers gets a percentage of 100% belonging to the category of feasible. The results of the student trial, the percentage of scores obtained by 84% is included in the decent category. The overall scoring average gets a final score of 88% with a decent category. Based on the results of the nlai, it means that the interactive powepoint-based learning media that has been developed is suitable for use

    PENGEMBANGAN MEDIA PEMBELAJARAN MATERI TEKS NEGOSIASI BERBASIS POWERPOINT INTERAKTIF

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    This study aims to develop learning media in learning Indonesian negotiation text material by measuring the quality of the learning media. This research was tested at SMK Wachid Hasyim Maduran. The subject of the study was a class X student majoring in Multimedia with a total of 37 students. This type of research is research and development, which adapts to the Borg and Gall development procedure which consists of 10 stages but is only used by 6-stage researchers due to time constraints. The results showed that: the development of interactive powepoint-based learning media products has gone through the assessment stage by media expert lecturers, material expert lecturers, practitioners (teachers), field trials (students). The assessment by media expert lecturers got a percentage of 88% including the decent category. Assessment by material expert lecturers gets a percentage of 80% including the decent category. Practicality assessment by teachers gets a percentage of 100% belonging to the category of feasible. The results of the student trial, the percentage of scores obtained by 84% is included in the decent category. The overall scoring average gets a final score of 88% with a decent category. Based on the results of the nlai, it means that the interactive powepoint-based learning media that has been developed is suitable for use

    Kurikulum Berbasis Model Blended Learning Untuk Meningkatkan Softskill Mahasiswadi Perguruan Tinggi

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    Artikel ini bertujuan untuk menggambarkan perkembangan blended learning kurikulum berbasis model ADDIE untuk meningkatkan keterampilan sofftskill mahasiswa. Artikel ini ditulis berdasarkan tinjauan konseptual dari beberapa literatur yang terkait dengan model pembelajaran blanded. Artike ini dimulai dengan fenomena yang terjadi pada pendidikan tinggi, dimana mahasiswa memperoleh pendidikan dalam bentuk pengetahuan yang khas dari disiplin ilmu yang dipelajari. Namun terlepas dari disiplin ilmu pengetahuan, siswa juga membutuhkan soft skill seperti keterampilan berpikir, keterampilan belajar dan keterampilan hidup sehingga siap terjun di masyarakat. Keterampilan lunak ini biasanya diperoleh dari pelatihan yang bersifat khusus. Tetapi proses aktual dari belajar juga merupakan potensi signifikan untuk meningkatkan soft skill. Karena itu artikel menawarkan model pembelajaran blended learning yang menggunakan kombinasi web-bahan pengajaran berbasis dan tatap muka. Melalui model ini, kurikulum dapat dikembangkan agar lebih terbuka sehingga siswa dapat meningkatkan soft skill. Model pengembangan pembelajaran yang dipilih untuk model ini adalah model ADDIE (Analisis, Desain, Pengembangan, Implementasi, Evaluasi). Model ini adalah salah satu model yang menjadi panduan dalam mengembangkan pembelajaran yang efektif, dinamis dan mendukung pembelajaran itu sendiri sehingga dapat membantu dosen

    LEGENDA SENDANG MADE DESA MADE KECAMATAN KUDU KABUPATEN JOMBANG

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    Latar belakang yang mendasari penelitian ini ialah bahwa Legenda Sendang Made ini struktur naratifnya belum diketahui banyak orang. Selain itu terdapat banyak makna serta mempunyai nilai budaya yang beragam dan resepsi masyarakat yang masih dijaga. Tujuan penelitian ini adalah untuk mendeskripsikan mengenai struktur naratif, makna, nilai budaya dan resepsi masyarakat dalam cerita Legenda Sendang Made. Penelitian ini menggunakan metode deskriptif kualitatif. Sumber data berasal dari informan juru kunci dan pengelola Sendang Made. Teknik pengumpulan data yang digunakan dalam penelitian ini, yaitu observasi secara langsung, wawancara, perekaman, pencatatan, dokumentasi, transkripsi serta teknik terjemah. Hasil penelitian adalah (1) deskripsi struktur naratif yang ada dalam Legenda Sendang Made, (2) makna simbol, simbol yang diperoleh adalah simbol upacara pernikahan, simbol sendang condong, simbol sendang payung, simbol sendang kamulyan, simbol sendang drajat, simbol sendang pengilon, simbol sendang gede, simbol keraton, simbol prasasti, simbol letak Sendang Made, dan simbol pendapa agung Sendang Made, (3) nilai budaya yang didapat adalah ritual kungkum sinden, rutinitas bersih sendang, dan (4) resepsi masyarakat yang didapat adalah kepercayaan cerita legenda Sendang Made, kepercayaan manfaat air Sendang Made, kepercayaan larangan mengambil ikan di Sendang Made. Kepercayaan tersebut diyakini masyarakat Sendang Made terkhusus di desa Made tentang legenda Sendang Made sehingga legenda Sendang Made dijadikan sebagai peninggalan sejarah budaya dan legenda Sendang Made memiliki kekuatan magik sehingga dikeramatkan
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