9,924 research outputs found

    Lessons from the crisis

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    A lot happened even before the perceived beginning of this crisis in 2007, so although the events are recent, I will give an overview from a US perspective of the period from 2001 to date, in our search for the lessons to be learned. Much of it is probably familiar, but worth revisiting. I will break this necessarily simplified account into 3 stages: first, a look at the key factors that led to the increasing riskiness of US home mortgages; second, how those risks were transmitted as securities from US housing lenders to institutional investors around the globe; and third, how those risks led to huge losses and created a credit crunch that moved the impact from the financial economy to the real economy and produced a severe recession. Then we will have a factual foundation for deriving the lessons that ought to be taken away from this very expensive experience

    Their memory:exploring veterans’ voices, virtual reality and collective memory

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    This paper focuses on the virtual reality (VR) project Their Memory and details the development and evaluation of virtual reality environments and experiences with respect to its impact on young people (14-35 demographic) with the narratives of veterans in Scotland. As part of the AHRC Immersive Experiences program, Their Memory was created to explore how game design techniques and immersive technology could be used to enhance existing historical research and enrich narratives to bring expansive experiences to hard-to-reach audiences. The project worked directly with the veterans’ charity, Poppyscotland, to create an environment and experience that would resonate with new audiences, and explore documentary and storytelling techniques for the commemoration of war and conflict. The design of the project evolved through co-design sessions with veterans and young people and culminated in the creation of a short, thought-provoking, narrative-driven experience. The VR experience enabled players to connect with the memories of veterans in Scotland and exploring the different conflicts or situations they experienced and how they make sense of them. The project brought together cross-sector expertise to research how immersive experiences can help memory-based organizations in engaging with wider audiences, raise awareness, and diversify current learning outputs. The paper details the design and development of the Virtual Reality project, through co-design, and how this engaged the audience and evolved the experience created. The paper includes a summative evaluation of events conducted with schoolchildren to assess the project and concludes with how the project evidences impact upon audiences and the potential for both technology and the experience

    Covariance-domain Dictionary Learning for Overcomplete EEG Source Identification

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    We propose an algorithm targeting the identification of more sources than channels for electroencephalography (EEG). Our overcomplete source identification algorithm, Cov-DL, leverages dictionary learning methods applied in the covariance-domain. Assuming that EEG sources are uncorrelated within moving time-windows and the scalp mixing is linear, the forward problem can be transferred to the covariance domain which has higher dimensionality than the original EEG channel domain. This allows for learning the overcomplete mixing matrix that generates the scalp EEG even when there may be more sources than sensors active at any time segment, i.e. when there are non-sparse sources. This is contrary to straight-forward dictionary learning methods that are based on the assumption of sparsity, which is not a satisfied condition in the case of low-density EEG systems. We present two different learning strategies for Cov-DL, determined by the size of the target mixing matrix. We demonstrate that Cov-DL outperforms existing overcomplete ICA algorithms under various scenarios of EEG simulations and real EEG experiments

    An instinct for detection: psychological perspectives on CCTV surveillance

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    The aim of this article is to inform and stimulate a proactive, multidisciplinary approach to research and development in surveillance-based detective work. In this article we review some of the key psychological issues and phenomena that practitioners should be aware of. We look at how human performance can be explained with reference to our biological and evolutionary legacy. We show how critical viewing conditions can be in determining whether observers detect or overlook criminal activity in video material. We examine situations where performance can be surprisingly poor, and cover situations where, even once confronted with evidence of these detection deficits, observers still underestimate their susceptibility to them. Finally we explain why the emergence of these relatively recent research themes presents an opportunity for police and law enforcement agencies to set a new, multidisciplinary research agenda focused on relevant and pressing issues of national and international importance

    Designing authentication with seniors in mind

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    Developers typically adopt perceived best practice, and in the case of authentication this means password security. However, given the wide range of technical solutions available and the diverse needs and limitations of older users, we suggest that the default adoption of electronic “username and password” authentication may not be 'best practice' or even good practice. This paper highlights some challenges faced by three seniors, each of whom has multiple age- related disabilities and concomitant life challenges. The result is that they cannot authenticate themselves when they need to access their devices and accounts. We conclude by suggesting a number of research directions calculated to address some of these challenges and promote inclusive design and allow for diverse user authentication

    Eruptive history of the Elysium Volcanic Province of Mars

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    New geologic mapping of the Elysium volcanic province at 1:2,000,000 scale and crater counts provide a basis for describing its overall eruptive history. Four stages are listed and described in order of their relative age. They are also distinguished by eruption style and location. Stage 1: Central volcanism at Hecates and Albor Tholi. Stage 2: Shield and complex volcanism at Elysium Mons and Elysium Fossae. Stage 3: Rille volcanism at Elysium Fossae and Utopia Planitia. Stage 4: Flood lava and pyroclastic eruptions at Hecates Tholus and Elysium Mons. Tectonic and channeling activity in the Elysium region is intimately associated with volcanism. Recent work indicates that isostatic uplift of Tharsis, loading by Elysium Mons, and flexural uplift of the Elysium rise produced the stresses responsible for the fracturing and wrinkle-ridge formation in the region. Coeval faulting and channel formation almost certainly occurred in the pertinent areas in Stages 2 to 4. Older faults east of the lava flows and channels on Hecates Tholus may be coeval with Stage 1
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