24 research outputs found
Analisis Kondisi Keuangan Ditinjau Dari Rasio Likuiditas, Solvabilitas, Dan Rentabilitas Pada Koperasi Wahyu Dewata Utama Mengwi, Badung
Adapun tujuan dari penelitian ini adalah untuk mengetahui kondisi keuangan Koperasi Wahyu Dewata Utama Mengwi, Badung tahun 2014 – 2016. Sumber data yang dipergunakan merupakan data primer dan data sekunder yang diperoleh di Koperasi Wahyu Dewata Utama Mengwi, Badung. Metode pengumpulan data yang digunakan adalah wawancara, observasi, dan studi dokumentasi. Teknik analisis data yang digunakan tehnek analisis kualitatif yang bersifat deskriptif, komparatif, menggunakan analisis rasio keuangan terdiri dari rasio likuiditas, rentabilitas dan solvabilitas.
Hasil penelitian menunjukkan bahwa ditinjau dari likuiditas, current rasio, Koperasi Wahyu Dewata Utama Mengwi, Badung tahun 2014 – 2016 dengan klasifikasi kurang dari 125% kurang baik. Cash rasio Koperasi Wahyu Dewata Utama Mengwi, Badung tahun 2014 – 2016 dengan klasifikasi kurang dari 30% kurang baik. Hasil penelitian menunjukkan bahwa ditinjau ROA (Return on Asset), Koperasi Wahyu Dewata Utama Mengwi, Badung tahun 2014 – 2016 dengan klasifikasi lebih besar dari 10% dengan klasifikasi sangat baik. Rentabilitas Modal Sendiri Koperasi Wahyu Dewata Utama Mengwi, Badung tahun 2014 dengan klasifikasi kurang dari 1% kurang baik. Tahun 2015 termasuk klasifikasi lebih besar dari 21% sangat baik. Tahun 2016 dengan klasifikasi lebih dari 10% baik. Hasil penelitian menunjukkan bahwa ditinjau dari Rasio Modal Sendiri atas Hutang, Koperasi Wahyu Dewata Utama Mengwi, Badung tahun 2014 dengan klasifikasi lebih besar dari 10% sangat baik, tahun 2015 dengan klasifikasi kurang dari 10% kurang baik, dan pada tahun 2016 dengan klasifikasi lebih besar dari 10% cukup baik. Rasio Aktiva Atas Hutang Koperasi Wahyu Dewata Utama Mengwi, Badung tahun 2014 sangat baik lebih besar dari 110%, tahun 2015 termasuk klasifikasi baik lebih besar dari 101%, tahun 2016 dengan klasifikasi sangat baik diatas 110%
Manajemen Aset Sebagai Wujud Implementasi Tata Kelola Desa dan Pengidentifikasian Aset Untuk Meningkatkan Pendapatan Asli Desa
This study aims to examine asset management and asset identification on increasingvillage original income. The population in this study are villages throughout BadungBali Regency, totaling 46 villages, which is then carried out by saturated sampling,which is a sampling technique when all members of the population are used as samples.This is often done when the population is relatively small. The technique of collectingdata is a questionnaire, because this study has a survey research design. Analysis ofresearch data using multiple linear regression or ordinary least square. The resultsshowed that asset management and asset identification had a significant positive effecton increasing village original income. This indicates that there is a need for assetclassification to record the potentials in the village that can be developed to supportvillage development and improve the welfare of rural communities. Qualified assetmanagement will have an impact on the village's original income
ANALYSIS OF FEASIBILITY OF PARK KUMBASARI AS ATTRACTION FRIENDLY TOURISM TO TOURISTS
In the present era should be an attraction of tourism can be reached and friendly to all people of both senior tourist and junior tourists. Kumbasari Park is one of the tourist attractions in the city that has been styled and constructed by the Government of Denpasar to become a new tourist attraction. However, the Kumbasari Park has not been fully accessible to all tourists. The purpose of this research is to identify, analyze eligibility and find the perception of travellers to facilities and infrastructure of the Kumbasari Park as a tourist attraction. This research includes exploratory research with data collection techniques i.e. observation, and questionnaires. Data analysis techniques are done in a qualitative and quantitative descriptive. From the results of the study can be concluded that, as a whole Taman kumbasari already worth visiting by all the tourists, there are some categories especially accessibility and amenities that are not yet fully friendly to tourists. The development and reordering of facilities and infrastructure should be done in Kumbasari Park to provide comfort and security to all travelers
Culture of Tri Hita Karana as Moderating Effect of Locus of Control on the Performance of Internal Auditor (Studies in the Office of the Provincial Inspectorate in Bali)
This study aimed to examine the effect of Locus of Control affects the performance of the internal auditors and the Tri Hita Karana culture as a moderating variable on the influence of locus of control on the performance of the internal auditor in the Office of the Provincial Inspectorate in Bali. The study population is the entire internal auditors on five (5) Office of the Inspector in Bali (Klungkung, Karangasem, Gianyar, Bangli and Buleleng). Sample technique used was purposive sampling with certain criteria, namely the internal auditor's work a minimum of one year. The research design used in this study is a survey method by distributing questionnaires. Data were analyzed using multiple linear regression and moderated regression analysis. The results showed that locus of control affects the performance of the internal auditors, whereas locus of control moderated the Tri Hita Karana culture affect the performance of the internal auditor in the Office of the Provincial Inspectorate in Bali Keywords: Locus of Control, Culture of Tri Hita Karana, Internal audito
Improving Economic Development Through The Establishment Of Village- Business Enterprises
This research was conducted with qualitative methods that adopted Community Based Research (CBR). By taking a research location in Pejarakan Village, Buleleng Regency, which is one of the villages with a good management of Village Owned Enterprises and has a lot of synergy entrepreneurial communities. The research was carried out to find out the existence of village entrepreneurial communities that were the drivers of the economy by synergizing with BUMDesa in realizing village economic prosperity and increasing village income. The results of this study are that the use of Gerbangsadu Mandara funds from the Government has been well allocated for village economic development, therefore Village-Owned Enterprises collaborate with the entrepreneurial community to develop community potential with the aim of improving community welfare and proving that Village-Owned Enterprises villages are able to improve the economy of the community through the development of productive economies. all villages are expected to be able to provide a great opportunity for businesses in the village to interact with the village government in forming BUMDesa
Pengembangan Game Edukasi Pengenalan Pakaian Adat Bali Berbasis Android
The rapid development of technology today accompanied by the influence of foreign cultures, makes today's younger generation less interested in learning and preserving their culture, especially about Balinese traditional clothing culture. With the application of technology, we can anticipate by creating interactive educational media that can be delivered to its users. The development of this educational media can be applied in the Android-based Balinese traditional clothing introduction game application, which provides knowledge to users in getting to know the types of traditional clothing, especially in the Bali area in an innovative and interactive way. The method used in making this application is the Multimedia Development Life Cycle (MDLC). This learning media testing stage uses the black-box testing method which is used to observe the execution results through test result data that focuses on the requirements and functionality of the application made. The results of this research are expected to increase public interest, especially in the younger generation, to preserve Balinese art and culture.
Keywords: Educational Games, Balinese Traditional Clothing, Multimedia ApplicationsPesatnya perkembangan teknlologi saat ini serta diiringi pengaruh budaya asing, membuat generasi muda saat ini kurang tertarik untuk mempelajari dan melestarikan budaya yang dimiliki, khususnya tentang budaya pakaian adat Bali. dengan penerapan teknologi kita dapat mengantisipasi dengan membuat media pendidikan yang interaktif yang dapat disampaikan kepada penggunanya. Pengembangan media edukasi ini dapat diterapkan dalam aplikasi game pengenalan pakaian adat Bali berbasis android, dimana memberikan pengetahuan kepada pengguna dalam mengenal jenis-jenis pakaian adat khususnya di daerah bali dengan inovatif dan interaktif. Metode yang digunakan dalam pembuatan aplikasi ini ialah Multimedia Development Life Cycle (MDLC). Tahapan pengujian media pembelajaran ini menggunakan metode black-box testing yang digunakan untuk mengamati hasil eksekusi melalui data hasil uji yang berfokus pada persyaratan dan fungsional dari aplikasi yang dibuat. Hasil penelitian ini diharapkan akan meningkatkan minat Masyarakat khususnya generasi muda untuk melestarikan kesenian dan kebudayaan bali.
Kata kunci: Game Edukasi, Pakaian Adat Bali, Aplikasi Multimedi
Pelatihan Pembuatan Desain Kemasan Produk Pada UKM Sari Ne Lemon
Sari Ne Lemon in East Denpasar is an UKM that is active in lemon cultivation. The lemon plantation owned by Sari Ne Lemon is located in Pelaga Village, Petang District, Badung Regency. Although the lemon plantation is currently still in the village of Petang, the production and sales center is located in East Denpasar. Initially the results of the cultivation of lemon plantations were only in the form of lemons that had not undergone further processing. Currently, Sari Ne Lemon has developed lemon juice into packaged lemon juice. In its effort to develop lemon juice products, Sari Ne Lemon encountered difficulties in terms of packaging and marketing. The packaging owned by Sari Ne Lemon is still very simple, namely lemon juice is packaged and sold in plastic bottles. Therefore, the resulting product has not been able to compete in the industrial market. This service activity aims to find and implement solutions to the problems experienced by partners. Packaging that is only in the form of plastic bottles without labels will be changed into 2 types of packaging, namely labeled plastic bottle packaging and labeled plastic press glass packaging. With the activities of making branding and training on packaging of processed lemon juice products, it will produce products that have higher competitiveness and selling value. UKM Sari Ne Lemon has been helped by the successful development of their new product packaging through packaging design and implementation in 14 oz glass cups and small plastic bottles
APLIKASI GAME MULTIPLAYER ”PERANG FIRE BALL” MENGGUNAKAN J2ME
Adanya teknologi Bluetooth pada telepon selular membuka kesempatan untuk mengembangkan aplikasi telepon selular menuju arah yang baru. Salah satu aplikasi Bluetooth pada telepon selular tersebut adalah aplikasi game multiplayer pada telepon selular.
Aplikasi tersebut dibuat dengan menggunakan bahasa pemrograman Java 2 Micro Edition (J2ME) yang terdapat pada Netbeans 6.7.1 dengan konfigurasi MIDP 2.0 dan CLDC 1.1 koneksi pada aplikasi ini terdapat server dan client server menyediakan service untuk chatting dan client yang mgadakan koneksi ke server. Pengujian aplikasi pada emulator dan telepon nokia E63 dan nokia 2330 clasic berjalan dengan baik, dengan hasil baik yaitu pengadaan service dan penerimaan koneksi oleh server dapat dilakukan dan data antar kedua telepon selular dapat di pertukarkan.
Kesimpulan yang di capai adalah bahwa aplikasi Game multiplayer Perang Fire Ball pada telepon selular via Bluetooth dapat di wujudkan.
Kata kunci : Bluetooth, Telepon Selular, Java, Game
LKP : Laporan Kerja Praktek di PT. Nutrexindo Prima Surabaya
PT. Nutrexindo Prima adalah perusahaan swasta yang bergerak dibidang distribusi produk-produk minuman dari PT. Nutrifood Indonesia. Salah satu kegiatn rutinitas dari perusahaan distributor adalah trnasaksi pengeila