490 research outputs found

    Multiple-Environment Markov Decision Processes

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    We introduce Multi-Environment Markov Decision Processes (MEMDPs) which are MDPs with a set of probabilistic transition functions. The goal in a MEMDP is to synthesize a single controller with guaranteed performances against all environments even though the environment is unknown a priori. While MEMDPs can be seen as a special class of partially observable MDPs, we show that several verification problems that are undecidable for partially observable MDPs, are decidable for MEMDPs and sometimes have even efficient solutions

    Diffusivity and Solubility of Si in the Al Metallization of Integrated Circuits

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    Si was diffused along the evaporated Al layer of an integrated-circuit structure at temperatures between 360 and 560 °C, and the resulting concentration profile analyzed by electron microprobe. The Si solubility was found to agree with literature values for Si in wrought Al. The Si diffusivity was found to be substantially enhanced, however, probably due to a high density of imperfections in the evaporated Al film. Our measured diffusivities indicate an activation energy EA ~= 0. 8 eV, about 40% less than the value for Si in wrought Al

    Precipitation of Si from the Al metallization of integrated circuits

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    The Al metallization of integrated circuits is known to dissolve 1/2% or more Si, but the ultimate location of this Si has been uncertain. An electron microprobe operated at low beam energy so as to penetrate only the upper portion of the metallization was used to follow the movement of dissolved Si on cooling after the "forming" heat treatment. Dissolved Si substantially less than a diffusion length from the substrate was found to regrow there; elsewhere the Si forms precipitates in the Al matrix, preferentially near the free surface of the Al

    Online Correlation Clustering

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    We study the online clustering problem where data items arrive in an online fashion. The algorithm maintains a clustering of data items into similarity classes. Upon arrival of v, the relation between v and previously arrived items is revealed, so that for each u we are told whether v is similar to u. The algorithm can create a new cluster for v and merge existing clusters. When the objective is to minimize disagreements between the clustering and the input, we prove that a natural greedy algorithm is O(n)-competitive, and this is optimal. When the objective is to maximize agreements between the clustering and the input, we prove that the greedy algorithm is .5-competitive; that no online algorithm can be better than .834-competitive; we prove that it is possible to get better than 1/2, by exhibiting a randomized algorithm with competitive ratio .5+c for a small positive fixed constant c.Comment: 12 pages, 1 figur

    Assume-Admissible Synthesis

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    In this paper, we introduce a novel rule for synthesis of reactive systems, applicable to systems made of n components which have each their own objectives. It is based on the notion of admissible strategies. We compare our novel rule with previous rules defined in the literature, and we show that contrary to the previous proposals, our rule defines sets of solutions which are rectangular. This property leads to solutions which are robust and resilient. We provide algorithms with optimal complexity and also an abstraction framework.Comment: 31 page

    View subspaces for indexing and retrieval of 3D models

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    View-based indexing schemes for 3D object retrieval are gaining popularity since they provide good retrieval results. These schemes are coherent with the theory that humans recognize objects based on their 2D appearances. The viewbased techniques also allow users to search with various queries such as binary images, range images and even 2D sketches. The previous view-based techniques use classical 2D shape descriptors such as Fourier invariants, Zernike moments, Scale Invariant Feature Transform-based local features and 2D Digital Fourier Transform coefficients. These methods describe each object independent of others. In this work, we explore data driven subspace models, such as Principal Component Analysis, Independent Component Analysis and Nonnegative Matrix Factorization to describe the shape information of the views. We treat the depth images obtained from various points of the view sphere as 2D intensity images and train a subspace to extract the inherent structure of the views within a database. We also show the benefit of categorizing shapes according to their eigenvalue spread. Both the shape categorization and data-driven feature set conjectures are tested on the PSB database and compared with the competitor view-based 3D shape retrieval algorithmsComment: Three-Dimensional Image Processing (3DIP) and Applications (Proceedings Volume) Proceedings of SPIE Volume: 7526 Editor(s): Atilla M. Baskurt ISBN: 9780819479198 Date: 2 February 201

    Activity recognition from videos with parallel hypergraph matching on GPUs

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    In this paper, we propose a method for activity recognition from videos based on sparse local features and hypergraph matching. We benefit from special properties of the temporal domain in the data to derive a sequential and fast graph matching algorithm for GPUs. Traditionally, graphs and hypergraphs are frequently used to recognize complex and often non-rigid patterns in computer vision, either through graph matching or point-set matching with graphs. Most formulations resort to the minimization of a difficult discrete energy function mixing geometric or structural terms with data attached terms involving appearance features. Traditional methods solve this minimization problem approximately, for instance with spectral techniques. In this work, instead of solving the problem approximatively, the exact solution for the optimal assignment is calculated in parallel on GPUs. The graphical structure is simplified and regularized, which allows to derive an efficient recursive minimization algorithm. The algorithm distributes subproblems over the calculation units of a GPU, which solves them in parallel, allowing the system to run faster than real-time on medium-end GPUs

    Compositional Algorithms for Succinct Safety Games

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    We study the synthesis of circuits for succinct safety specifications given in the AIG format. We show how AIG safety specifications can be decomposed automatically into sub specifications. Then we propose symbolic compositional algorithms to solve the synthesis problem compositionally starting for the sub-specifications. We have evaluated the compositional algorithms on a set of benchmarks including those proposed for the first synthesis competition organised in 2014 by the Synthesis Workshop affiliated to the CAV conference. We show that a large number of benchmarks can be decomposed automatically and solved more efficiently with the compositional algorithms that we propose in this paper.Comment: In Proceedings SYNT 2015, arXiv:1602.0078

    Compressively Sensed Image Recognition

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    Compressive Sensing (CS) theory asserts that sparse signal reconstruction is possible from a small number of linear measurements. Although CS enables low-cost linear sampling, it requires non-linear and costly reconstruction. Recent literature works show that compressive image classification is possible in CS domain without reconstruction of the signal. In this work, we introduce a DCT base method that extracts binary discriminative features directly from CS measurements. These CS measurements can be obtained by using (i) a random or a pseudo-random measurement matrix, or (ii) a measurement matrix whose elements are learned from the training data to optimize the given classification task. We further introduce feature fusion by concatenating Bag of Words (BoW) representation of our binary features with one of the two state-of-the-art CNN-based feature vectors. We show that our fused feature outperforms the state-of-the-art in both cases.Comment: 6 pages, submitted/accepted, EUVIP 201
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