10 research outputs found
Bezhentsy i vynuzhdennye pereselentsy v Azerbaydzhane : politicheskiy kontekst
Π ΠΊΠΎΠ½ΡΠ΅ΠΊΡΡΠ΅ ΠΊΠΎΠ½ΡΠ»ΠΈΠΊΡΠ½ΠΎΠ³ΠΎ Π΄ΠΈΡΠΊΡΡΡΠ° ΡΠ°ΠΊΡΠΎΡ Π½Π°Π»ΠΈΡΠΈΡ Π² ΡΡΡΠ°Π½Π΅ Π±Π΅ΠΆΠ΅Π½ΡΠ΅Π² ΠΈ Π²ΡΠ½ΡΠΆΠ΄Π΅Π½Π½ΡΡ
ΠΏΠ΅ΡΠ΅ΡΠ΅Π»Π΅Π½ΡΠ΅Π² ΡΡΠ°Π½ΠΎΠ²ΠΈΡΡΡ Π²Π°ΠΆΠ½Π΅ΠΉΡΠΈΠΌ ΠΏΠΎΠ»ΠΈΡΠΈΡΠ΅ΡΠΊΠΈΠΌ ΡΠ΅ΡΡΡΡΠΎΠΌ. ΠΠ»Π°ΡΡΡ ΠΈ ΠΎΠΏΠΏΠΎΠ·ΠΈΡΠΈΡ Π°ΠΊΡΠΈΠ²Π½ΠΎ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡΡ ΡΡΠΎΡ ΡΠ°ΠΊΡΠΎΡ Π² ΠΏΠΎΠ»ΠΈΡΠΈΡΠ΅ΡΠΊΠΎΠΉ Π±ΠΎΡΡΠ±Π΅ ΠΈ Π΄Π»Ρ ΡΠΊΡΠ΅ΠΏΠ»Π΅Π½ΠΈΡ ΡΠΎΠ±ΡΡΠ²Π΅Π½Π½ΡΡ
ΠΏΠΎΠ·ΠΈΡΠΈΠΉ. ΠΡΠΈ ΡΡΠΎΠΌ Π±Π΅ΠΆΠ΅Π½ΡΠ΅Π² ΠΈ Π²ΡΠ½ΡΠΆΠ΄Π΅Π½Π½ΡΡ
ΠΏΠ΅ΡΠ΅ΡΠ΅Π»Π΅Π½ΡΠ΅Π² ΠΊΠ°ΠΊ Π½Π΅ΠΊΠΎΠΉ ΡΠΊΠΎΠ»ΡΠΊΠΎ-Π½ΠΈΠ±ΡΠ΄Ρ Π³ΠΎΠΌΠΎΠ³Π΅Π½Π½ΠΎΠΉ Π³ΡΡΠΏΠΏΡ Π²Π½Π΅ ΠΏΠΎΠ»ΠΈΡΠΈΡΠ΅ΡΠΊΠΎΠ³ΠΎ Π΄ΠΈΡΠΊΡΡΡΠ° Π½Π΅ ΡΡΡΠ΅ΡΡΠ²ΡΠ΅Ρ. ΠΠ° 20 Π»Π΅Ρ Π±Π΅ΠΆΠ΅Π½ΡΠΊΠ°Ρ ΡΡΠ΅Π΄Π° ΡΠΈΠ»ΡΠ½ΠΎ Π΄ΠΈΡΡΠ΅ΡΠ΅Π½ΡΠΈΡΠΎΠ²Π°Π»Π°ΡΡ. ΠΠΎΠ»Π½ΠΎΡΠ΅Π½Π½ΠΎΠ΅ ΡΠ΅ΡΠ΅Π½ΠΈΠ΅ Π²ΠΎΠΏΡΠΎΡΠΎΠ², ΡΠ²ΡΠ·Π°Π½Π½ΡΡ
Ρ Π΄Π°Π½Π½ΠΎΠΉ ΠΊΠ°ΡΠ΅Π³ΠΎΡΠΈΠ΅ΠΉ Π»ΠΈΡ, ΠΈ ΠΈΡ
Π΄Π΅ΠΏΠΎΠ»ΠΈΡΠΈΠ·Π°ΡΠΈΡ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½Ρ ΡΠΎΠ»ΡΠΊΠΎ Π² ΡΠΈΡΡΠ°ΡΠΈΠΈ, ΠΊΠΎΠ³Π΄Π° ΠΠ°Π³ΠΎΡΠ½ΠΎ-ΠΠ°ΡΠ°Π±Π°Ρ
ΡΠΊΠΈΠΉ ΠΊΠΎΠ½ΡΠ»ΠΈΠΊΡ ΡΡΡΠ°ΡΠΈΡ ΡΠ²ΠΎΡ Π°ΠΊΡΡΠ°Π»ΡΠ½ΠΎΡΡΡ.Consortium for Applied Research on International Migration (CARIM-East) is co-financed by the European University Institute and the European UnionRussian version of CARIM-East 2013/11
Foregrounding Learning in Infrastructuring : to Change Worldviews and Practices in the Public Sector
Mutual learning and infrastructuring are two core concepts in Participatory Design (PD), but the relation between them has yet to be explored. In this article, we foreground learning in infrastructuring processes aimed at change in the public sector. Star and Ruhlederβs (1996) framework for first, second, and third level issues is applied as a fruitful way to stage and analyze learning in such processes. The argument is developed through the insights that arose from a 4-year-long infrastructuring process about future library practices. Framed as Co-Labs this process was organized by researchers and officers from the local regional office. This led to adjusted roles for both PD researchers and civil servants working with materials at the operational and strategic levels. The case shows how learning led to profound changes in the regional public sector in the form of less bureaucratic and more participatory experimental and learning-focused worldviews and practices.Urb@ExpSocial Innovation SkΓ₯n
Community-Based Technology Co-Design: Insights on Participation, and the Value of the βCoβ
Evidence and analysis of Community-Based Participatory Design (PD) and Co-Design programs are not abundant. Filling this gap allows for better understanding of (1) the value programs offer from a quantitative standpoint, and (2) how to formalize participation within PD. In this paper, we present evidence from a series of International Development Design Summits (IDDS), a PD-oriented program focused on low-cost technology co-design and co-production, in collaboration with local communities. The purpose is to provide opportunities for learning and practicing community-based PD in an intercultural setting. We examine data from five summits in Colombia between 2015-2018.We discuss the value of this approach across multiple groups, and how it can be understood as a measure of participation. We present evidence of participant benefits, including an exploratory analysis of self-perception using sentiment analysis. Finally, we discuss the challenges and potential directions for this work. This paper contributes to further understand the value of participation (the βcoβ) in the context of community-based PD
Generating Directions for Persuasive Technology Design with the Inspiration Card Workshop
Abstract. Participatory design methods may help account for the ethical implications of persuasive technology. But how can participatory design methods both address ethical issues and lead to effective persuasive technologies? This paper presents the early stages of participatory design with a college EcoHouse. I discuss concepts resulting from an Inspiration Card Workshop [1], finally considering further development of participatory methods for designing persuasive technology