8 research outputs found
Figure of merit for nonlinear materials in second-order cascaded nonstationary processes
In this paper, we present and discuss an extension
and an improvement of the Figure of Merit (FoM) that we
introduced in a previous paper. The FoM describes the effectiveness
of the frequency doubling materials for ultrashort light
pulse modulators via second-order cascaded effects.
In the present work, as an input pulse we use a temporal
Gaussian pulse so that our perturbative method allows an
analytical expression even for the output pulse field after
the second pass inside the crystal. For the first time
together with the completely analytical expression for
the second pass, we report also the exact numerical coefficients
for the peak phase modulation. With the FoM it is possible
to choose the more appropriate nonlinear material and the
use of the cascaded interaction process. Finally, we present
for the first time the FoM dependence from the wavelength
in the interval 0.5–1 μm, and to a table already
shown we added more nonlinear materials
A Machine Learning Application Based on Giorgio Morandi Still-Life Paintings to Assist Artists in the Choice of 3D Compositions
The authors present a system built to generate arrangements of threedimensional models for aesthetic evaluation, with the aim being to support an artist in their creative process. The authors explore how this system can automatically generate aesthetically pleasing content for use in the media and design industry, based on standards originally developed in master artworks. They then demonstrate the effectiveness of their process in the context of paintings using a collection of images inspired by the work of the artist Giorgio Morandi (Bologna, 1890–1964). Finally, they compare the results of their system with the results of a well-known Generative Adversarial Network (GAN)
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Charting Ethical Tensions in Multispecies Technology Research through Beneficiary-Epistemology Space
While ethical challenges are widely discussed in HCI, far less is reported about the ethical processes that researchers routinely navigate. We reflect on a multispecies project that negotiated an especially complex ethical approval process. Cat Royale was an artist-led exploration of creating an artwork to engage audiences in exploring trust in autonomous systems. The artwork took the form of a robot that played with three cats. Gaining ethical approval required an extensive dialogue with three Institutional Review Boards (IRBs) covering computer science, veterinary science and animal welfare, raising tensions around the welfare of the cats, perceived benefits and appropriate methods, and reputational risk to the University. To reveal these tensions we introduce beneficiary-epistemology space, that makes explicit who benefits from research (humans or animals) and underlying epistemologies. Positioning projects and IRBs in this space can help clarify tensions and highlight opportunities to recruit additional expertise
Figure of merit for nonlinear materials in second-order cascaded nonstationary processes
In this paper, we present and discuss an extension
and an improvement of the Figure of Merit (FoM) that we
introduced in a previous paper. The FoM describes the effectiveness
of the frequency doubling materials for ultrashort light
pulse modulators via second-order cascaded effects.
In the present work, as an input pulse we use a temporal
Gaussian pulse so that our perturbative method allows an
analytical expression even for the output pulse field after
the second pass inside the crystal. For the first time
together with the completely analytical expression for
the second pass, we report also the exact numerical coefficients
for the peak phase modulation. With the FoM it is possible
to choose the more appropriate nonlinear material and the
use of the cascaded interaction process. Finally, we present
for the first time the FoM dependence from the wavelength
in the interval 0.5–1 μm, and to a table already
shown we added more nonlinear materials
Decoding AI in Contemporary Art: A Five-Trope Classification for Understanding and Categorisation
Bioblox 2.5D -- Developing an Educational Game Based on Protein Docking
We present the development process of Bioblox2-5D, an educational biology
game aimed at teenagers. The game content refers to protein docking and aims to
improve learning about molecular shape complexity, the roles of charges in
molecular docking and the scoring function to calculate binding affinity. We
developed the game as part of a collaboration between the Computing Department
at Goldsmiths, University of London, and the Structural Bioinformatics group at
Imperial College London. The team at Imperial provided the content requirements
and validated the technical solution adopted in the game. The team at
Goldsmiths designed and implemented the content requirements into a fun and
stimulating educational puzzle game that supports teaching and motivates
students to engage with biology. We illustrate the game design choices, the
compromises and solutions that we applied to accomplish the desired learning
outcomes. This paper aims to illustrate useful insights and inspirations in the
context of educational game development for biology students.Comment: 9 page