8 research outputs found

    Figure of merit for nonlinear materials in second-order cascaded nonstationary processes

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    In this paper, we present and discuss an extension and an improvement of the Figure of Merit (FoM) that we introduced in a previous paper. The FoM describes the effectiveness of the frequency doubling materials for ultrashort light pulse modulators via second-order cascaded effects. In the present work, as an input pulse we use a temporal Gaussian pulse so that our perturbative method allows an analytical expression even for the output pulse field after the second pass inside the crystal. For the first time together with the completely analytical expression for the second pass, we report also the exact numerical coefficients for the peak phase modulation. With the FoM it is possible to choose the more appropriate nonlinear material and the use of the cascaded interaction process. Finally, we present for the first time the FoM dependence from the wavelength in the interval 0.5–1 μm, and to a table already shown we added more nonlinear materials

    A Machine Learning Application Based on Giorgio Morandi Still-Life Paintings to Assist Artists in the Choice of 3D Compositions

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    The authors present a system built to generate arrangements of threedimensional models for aesthetic evaluation, with the aim being to support an artist in their creative process. The authors explore how this system can automatically generate aesthetically pleasing content for use in the media and design industry, based on standards originally developed in master artworks. They then demonstrate the effectiveness of their process in the context of paintings using a collection of images inspired by the work of the artist Giorgio Morandi (Bologna, 1890–1964). Finally, they compare the results of their system with the results of a well-known Generative Adversarial Network (GAN)

    [Madonna lapsega, Püha Joosep tagaplaanil]

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    http://tartu.ester.ee/record=b2063928~S1*es

    Figure of merit for nonlinear materials in second-order cascaded nonstationary processes

    No full text
    In this paper, we present and discuss an extension and an improvement of the Figure of Merit (FoM) that we introduced in a previous paper. The FoM describes the effectiveness of the frequency doubling materials for ultrashort light pulse modulators via second-order cascaded effects. In the present work, as an input pulse we use a temporal Gaussian pulse so that our perturbative method allows an analytical expression even for the output pulse field after the second pass inside the crystal. For the first time together with the completely analytical expression for the second pass, we report also the exact numerical coefficients for the peak phase modulation. With the FoM it is possible to choose the more appropriate nonlinear material and the use of the cascaded interaction process. Finally, we present for the first time the FoM dependence from the wavelength in the interval 0.5–1 μm, and to a table already shown we added more nonlinear materials

    Bioblox 2.5D -- Developing an Educational Game Based on Protein Docking

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    We present the development process of Bioblox2-5D, an educational biology game aimed at teenagers. The game content refers to protein docking and aims to improve learning about molecular shape complexity, the roles of charges in molecular docking and the scoring function to calculate binding affinity. We developed the game as part of a collaboration between the Computing Department at Goldsmiths, University of London, and the Structural Bioinformatics group at Imperial College London. The team at Imperial provided the content requirements and validated the technical solution adopted in the game. The team at Goldsmiths designed and implemented the content requirements into a fun and stimulating educational puzzle game that supports teaching and motivates students to engage with biology. We illustrate the game design choices, the compromises and solutions that we applied to accomplish the desired learning outcomes. This paper aims to illustrate useful insights and inspirations in the context of educational game development for biology students.Comment: 9 page
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