14 research outputs found
Story guided virtual environments in educational applications
Over the last few years we have witnessed a rapid development
and popularisation of serious gaming. This field is becoming approved
in not only education, science, medicine, religion or engineering,
but also in the area of cultural heritage through serious heritage games.
This can be utilised for virtual reconstructions and virtual museums
and possibly used for education in the form of edutainment, comprising
various techniques, such as storytelling, visual expression of information,
interactivity and entertainment [19]. This paper demonstrates
a new concept of using story guided virtual environments for cultural
heritage virtual reconstruction, with live virtual guides in an interactive
Flash format. First we compare the implementations of the same environments
in x3D and Flash and then we extend the project with digital
storytelling, where a user is guided through the whole application using
both narrative, non-interactive, movie-like elements and interactive
exploration of the virtual environment. The introduced results can be
easily adopted for serious games development
Interactive digital storytelling in the Sarajevo survival tools virtual environment
Virtual museums enable Internet users to explore museum collections online. The question is how to enhance the viewer's experience and learning in such environments. In the Sarajevo Survival Tools virtual museum we introduced a new concept of interactive digital storytelling that will enable the visitors to explore the virtual exhibits - objects from the siege of Sarajevo - guided by a digital story. This way the virtual museum visitors will learn about the context of the displayed objects and be motivated to explore all of them. In this paper we present the virtual environment we developed and our experience with it. The results from three empirical studies we conducted, indicate the positive influence of digital storytelling and sound effects on visitors' perceptual response, resulting in increased motivation and enjoyment, and more effective information conveyance
The Use of Live Virtual Guides in Educational Applications
—Serious games are becoming increasingly popular
in education, science, medicine, religion, engineering, and some
other fields. Additionally, serious heritage games, including virtual
reconstructions and museums, provide a good environment
for a synthesis of serious games and cultural heritage. This may
be used for education in the form of edutainment, comprising
various techniques, such as storytelling, visual expression of
information, interactivity and entertainment [1]. This paper
demonstrates a new concept of using live virtual guides in a
Flash environment for cultural heritage virtual reconstruction.
A pilot user study compares another approach using the X3D
environment, highlighting the advantages and disadvantages of
our concept. The introduced results can be easily adopted for
serious games development
VIRTUAL TOUR IN THE SUNKEN “VILLA CON INGRESSO A PROTIRO” WITHIN THE UNDERWATER ARCHAEOLOGICAL PARK OF BAIAE
The paper presents the application of some Virtual Reality technologies developed in the Horizon 2020 i-MARECulture project to the case study of the sunken “Villa con ingresso a protiro”, dated around the II century AD, and located in the Marine Protected Area - Underwater Park of Baiae (Naples).The i-MARECulture project (www.imareculture.eu), in fact, aims to improve the public awareness about the underwater cultural heritage by developing new tool and techniques that take advantage of the virtual reality technologies to allow the general public to explore the archaeological remains outside of the submerged environment.To this end, the paper details the techniques and methods adopted for the development of an immersive virtual tour that allow users to explore, through a storytelling experience, a virtual replica and a 3D hypothetical reconstruction of the complex of the “Villa con ingresso a protiro”.</p
VIRTUAL MUSEUM APPLICATIONS AND THEIR PUBLIC PERCEPTION IN BOSNIA AND HERZEGOVINA
Bosnia and Herzegovina always has been a place where the East meets the West. Over 1000 years, different cultures, religions and civilizations have left their remains in this small country in Western Balkans. Despite all wars and tragic destructions, today in the heart of Sarajevo one can find mosques, Catholic and Orthodox churches and Jewish synagogues next to each other and people of different nations and religions living together in mutual respect and friendship. Multiethnic spirit of Bosnia and Herzegovina lives through its cultural heritage. Therefore our task is to ensure its presentation and preservation using Information and Communications Technologies (ICT). So far researchers have achieved significant results by creating several virtual museums. In this paper we will present the Museum of Bosnian Traditional Objects, Digital Catalogue of Stecaks and the Virtual Museum of Sarajevo Assassination, giving an overview of the process of creating virtual environments from multiple data sources based on various 3D digitization technologies: some based on traditional 3D modeling, other based on laser scanning or photogrametric techniques
Racial equity in the fight against COVID-19: a qualitative study examining the importance of collecting race-based data in the Canadian context
Towards optimal spectral and spatial documentation of Cultural Heritage. Cosch - An interdisciplinary action in the cost framework
Perucac Lake, Bosnia: A Multidisciplinary Operation to Locate, Recover and Examine DNA Samples, and Identify the Missing From Balkans Conflict
Towards an optimal spectral and spatial documentation of our cultural heritage - COSCH, an action in the frame of COST
http://cipa.icomos.org/index.php?id=88&L=fdylxnxfjwfleInternational audienc