37,033 research outputs found
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A brief history of the British Neuroscience Association
As the British Neuroscience Association commemorates 50 years of existence in 2018, this article recalls its founding as a discussion group, its establishment as the Brain Research Association, its transition to a professional society encompassing all aspects of neuroscience research, both clinical and non-clinical, and its re-branding as the British Neuroscience Association in the late 1990s. Neuroscience as a branch of life science has expanded hugely in the last 25 years and the British Neuroscience Association has adapted, frequently working with partner societies, to serve as an interdisciplinary hub for professionals working in this exciting and crucial field. The authors have attempted to highlight some key events in the Association’s history and acknowledge the contributions made by many people over half a century
Housework and childcare in Italy: a persistent case of gender inequality
This article focuses on the gender gap in housework and childcare in Italian couples. Italian women still carry out three-quarters of domestic work and two-thirds of childcare. We focus on three possible theoretical explanations for the persistence of the gendered division of labor: time availability, relative resources, and conformity with traditional gender ideology. Time Use data from the 2008/09 Survey edition have been used: we considered couples, married or in consensual unions, with at least one child under 14 years of age and with the mother employed
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Who benefits from public spending on higher education in South Asia and sub-Saharan Africa?
Most countries are far from achieving the new sustainable development target of equal access to higher education by 2030, with those in South Asia and sub-Saharan Africa furthest behind. This raises questions about the allocation of public resources across the education system to promote equity. We use data from Demographic and Health Surveys and UNESCO Institute for Statistics in 31 countries in these regions to assess who benefits from public spending on education. Our results reveal an overall pattern of pro-rich education spending, increasing with education level. We find that this pattern can be traced to an allocation of resources to higher education that is disproportionate to the sub-sector’s size: even when higher education spending overall represents a small proportion of total educational expenditure, per-capita expenditure is extremely high. Given that the richest predominantly gain access to higher education, the current spending patterns are likely to reinforce wealth-driven education inequalities
The design and performance of a real-time self excited vocoder
This paper is concerned with a generic class of predictive speech coders that includes the newly proposed Self Excited Vocoder (SEV) and the well known Code-Excited Linear Predictive Coder (CELPC). All members of this class form an excitation sequence for a linear predictive model filter using the same general model for the excitation signal. The general excitation model is based on a block coding technique where each sequence is drawn from an ensemble of sequences. This paper reports on two developments related to this general model. The first development is a new type of excitation ensemble that can in general be populated by many different types of sequences. The second development is a means of populating this new type of ensemble based on a vector quantizer design procedure using a new distortion measure
What Have We Learned from Policy Transfer Research? Dolowitz and Marsh Revisited
Over the last decade, policy transfer has emerged as an important concept within public policy analysis, guiding both theoretical and empirical research spanning many venues and issue areas. Using Dolowitz and Marsh's 1996 stocktake as its starting point, this article reviews what has been learned by whom and for what purpose. It finds that the literature has evolved from its rather narrow, state-centred roots to cover many more actors and venues. While policy transfer still represents a niche topic for some researchers, an increasing number have successfully assimilated it into wider debates on topics such as globalisation, Europeanisation and policy innovation. This article assesses the concept's position in the overall ‘tool-kit’ of policy analysis, examines some possible future directions and reflects on their associated risks and opportunities
Acousto-Ultrasonic Source Influence in an Anisotropic Layer
The current work addresses ultrasonic wave interaction within an orthotropic layer with two disk transducers in an acousto-ultrasonic mode. Earlier works have focused on studies of the influence of a rectangular transducer [1,2]. Acousto-ultrasonic techniques are useful in many cases where there is access to one side only. The different wave modes set-up in the layer are sensitive to many parameters such as source size, frequency, direction, etc. Computation of the wave structure within this layer of finite thickness is necessary to acquire quantitative information about material characterization and discontinuities. An attempt is made here to characterize the number and velocity of propagation modes with respect to direction and frequency. A special case of a composite is considered with particular values for azimuthal angle and frequency. Amplitude and velocity values for piston and parabolic source distributions have been calculated
Designing a Programming Game to Improve Children’s Procedural Abstraction Skills in Scratch
© The Author(s) 2020. The recent shift in compulsory education from ICT-focused computing curricula to informatics, digital literacy and computer science, has resulted in children being taught computing using block-based programming tools such as Scratch, with teaching that is often limited by school resources and teacher expertise. Even without these limitations, Scratch users often produce code with ‘code smells’ such as duplicate blocks and long scripts which impact how they understand and debug projects. These code smells can be removed using procedural abstraction, an important concept in computer science rarely taught to this age group. This article describes the design of a novel educational block-based programming game, Pirate Plunder, which concentrates on how procedural abstraction is introduced and reinforced. The article then reports an extended evaluation to measure the game’s efficacy with children aged 10 and 11, finding that children who played the game were then able to use procedural abstraction in Scratch. The article then uses game analytics to explore why the game was effective and gives three recommendations for educational game design based on this research: using learning trajectories and restrictive success conditions to introduce complex content, increasing learner investment through customisable avatars and suggestions for improving the evaluations of educational games
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