15 research outputs found

    Automatic expert system based on images for accuracy crop row detection in maize fields

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    This paper proposes an automatic expert system for accuracy crop row detection in maize fields based on images acquired from a vision system. Different applications in maize, particularly those based on site specific treatments, require the identification of the crop rows. The vision system is designed with a defined geometry and installed onboard a mobile agricultural vehicle, i.e. submitted to vibrations, gyros or uncontrolled movements. Crop rows can be estimated by applying geometrical parameters under image perspective projection. Because of the above undesired effects, most often, the estimation results inaccurate as compared to the real crop rows. The proposed expert system exploits the human knowledge which is mapped into two modules based on image processing techniques. The first one is intended for separating green plants (crops and weeds) from the rest (soil, stones and others). The second one is based on the system geometry where the expected crop lines are mapped onto the image and then a correction is applied through the well-tested and robust Theil–Sen estimator in order to adjust them to the real ones. Its performance is favorably compared against the classical Pearson product–moment correlation coefficient

    A new expert system for greenness identification in agricultural images

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    It is well-known that one important issue emerging strongly in agriculture is related with the automation of tasks, where camera-based sensors play an important role. They provide images that must be conveniently processed. The most relevant image processing procedures require the identification of green plants, in our experiments they comes from barley and maize fields including weeds, so that some type of action can be carried out, including site-specific treatments with chemical products or mechanical manipulations. The images come from outdoor environments, which are affected for a high variability of illumination conditions because of sunny or cloudy days or both with high rate of changes. Several indices have been proposed in the literature for greenness identification, but under adverse environmental conditions most of them fail or do not work properly. This is true even for camera devices with auto-image white balance. This paper proposes a new automatic and robust Expert System for greenness identification. It consists of two main modules: (1) decision making, based on image histogram analysis and (2) greenness identification, where two different strategies are proposed, the first based on classical greenness identification methods and the second inspired on the Fuzzy Clustering approach. The Expert System design as a whole makes a contribution, but the Fuzzy Clustering strategy makes the main finding of this paper. The system is tested for different images captured with several camera devices. (C) 2012 Elsevier Ltd. All rights reserved

    Métodos de visión por computador para localización e identificación de objetos y texturas en exteriores

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    Tesis inédita de la Universidad Complutense de Madrid, Facultad de Ciencias Físicas, Departamento de Arquitectura de Computadores y Automática, leída el 25-02-2014Sección Deptal. de Arquitectura de Computadores y Automática (Físicas)Fac. de Ciencias FísicasTRUEunpu

    Improving the teaching-learning process through initiatives in the business world

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    Motivación del alumno mediante la relación de los contenidos curriculares con proyectos de investigaciónStudent motivation by relating curricular contents with research projectsDepto. de Ingeniería de Software e Inteligencia Artificial (ISIA)Fac. de InformáticaFALSEsubmitte

    Highly-parallelized simulation of a pixelated LArTPC on a GPU

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    The rapid development of general-purpose computing on graphics processing units (GPGPU) is allowing the implementation of highly-parallelized Monte Carlo simulation chains for particle physics experiments. This technique is particularly suitable for the simulation of a pixelated charge readout for time projection chambers, given the large number of channels that this technology employs. Here we present the first implementation of a full microphysical simulator of a liquid argon time projection chamber (LArTPC) equipped with light readout and pixelated charge readout, developed for the DUNE Near Detector. The software is implemented with an end-to-end set of GPU-optimized algorithms. The algorithms have been written in Python and translated into CUDA kernels using Numba, a just-in-time compiler for a subset of Python and NumPy instructions. The GPU implementation achieves a speed up of four orders of magnitude compared with the equivalent CPU version. The simulation of the current induced on 10310^3 pixels takes around 1 ms on the GPU, compared with approximately 10 s on the CPU. The results of the simulation are compared against data from a pixel-readout LArTPC prototype

    Highly-parallelized simulation of a pixelated LArTPC on a GPU

    No full text
    The rapid development of general-purpose computing on graphics processing units (GPGPU) is allowing the implementation of highly-parallelized Monte Carlo simulation chains for particle physics experiments. This technique is particularly suitable for the simulation of a pixelated charge readout for time projection chambers, given the large number of channels that this technology employs. Here we present the first implementation of a full microphysical simulator of a liquid argon time projection chamber (LArTPC) equipped with light readout and pixelated charge readout, developed for the DUNE Near Detector. The software is implemented with an end-to-end set of GPU-optimized algorithms. The algorithms have been written in Python and translated into CUDA kernels using Numba, a just-in-time compiler for a subset of Python and NumPy instructions. The GPU implementation achieves a speed up of four orders of magnitude compared with the equivalent CPU version. The simulation of the current induced on 10310^3 pixels takes around 1 ms on the GPU, compared with approximately 10 s on the CPU. The results of the simulation are compared against data from a pixel-readout LArTPC prototype

    Highly-parallelized simulation of a pixelated LArTPC on a GPU

    No full text
    The rapid development of general-purpose computing on graphics processing units (GPGPU) is allowing the implementation of highly-parallelized Monte Carlo simulation chains for particle physics experiments. This technique is particularly suitable for the simulation of a pixelated charge readout for time projection chambers, given the large number of channels that this technology employs. Here we present the first implementation of a full microphysical simulator of a liquid argon time projection chamber (LArTPC) equipped with light readout and pixelated charge readout, developed for the DUNE Near Detector. The software is implemented with an end-to-end set of GPU-optimized algorithms. The algorithms have been written in Python and translated into CUDA kernels using Numba, a just-in-time compiler for a subset of Python and NumPy instructions. The GPU implementation achieves a speed up of four orders of magnitude compared with the equivalent CPU version. The simulation of the current induced on 10310^3 pixels takes around 1 ms on the GPU, compared with approximately 10 s on the CPU. The results of the simulation are compared against data from a pixel-readout LArTPC prototype

    Highly-parallelized simulation of a pixelated LArTPC on a GPU

    No full text
    The rapid development of general-purpose computing on graphics processing units (GPGPU) is allowing the implementation of highly-parallelized Monte Carlo simulation chains for particle physics experiments. This technique is particularly suitable for the simulation of a pixelated charge readout for time projection chambers, given the large number of channels that this technology employs. Here we present the first implementation of a full microphysical simulator of a liquid argon time projection chamber (LArTPC) equipped with light readout and pixelated charge readout, developed for the DUNE Near Detector. The software is implemented with an end-to-end set of GPU-optimized algorithms. The algorithms have been written in Python and translated into CUDA kernels using Numba, a just-in-time compiler for a subset of Python and NumPy instructions. The GPU implementation achieves a speed up of four orders of magnitude compared with the equivalent CPU version. The simulation of the current induced on 10310^3 pixels takes around 1 ms on the GPU, compared with approximately 10 s on the CPU. The results of the simulation are compared against data from a pixel-readout LArTPC prototype
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