527 research outputs found

    Trees with an On-Line Degree Ramsey Number of Four

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    On-line Ramsey theory studies a graph-building game between two players. The player called Builder builds edges one at a time, and the player called Painter paints each new edge red or blue after it is built. The graph constructed is called the background graph. Builder's goal is to cause the background graph to contain a monochromatic copy of a given goal graph, and Painter's goal is to prevent this. In the S[subscript k]-game variant of the typical game, the background graph is constrained to have maximum degree no greater than k. The on-line degree Ramsey number [˚over R][subscript Δ](G) of a graph G is the minimum k such that Builder wins an S[subscript k]-game in which G is the goal graph. Butterfield et al. previously determined all graphs G satisfying [˚ over R][subscript Δ](G)≤3. We provide a complete classification of trees T satisfying [˚ over R][subscript Δ](T)=4.National Science Foundation (U.S.) (Grant DMS-0754106)United States. National Security Agency (Grant H98230-06-1-0013

    Towards an integrated understanding of neural networks

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    Thesis: Ph. D., Massachusetts Institute of Technology, Department of Mathematics, 2018.Cataloged from PDF version of thesis.Includes bibliographical references (pages 123-136).Neural networks underpin both biological intelligence and modern Al systems, yet there is relatively little theory for how the observed behavior of these networks arises. Even the connectivity of neurons within the brain remains largely unknown, and popular deep learning algorithms lack theoretical justification or reliability guarantees. This thesis aims towards a more rigorous understanding of neural networks. We characterize and, where possible, prove essential properties of neural algorithms: expressivity, learning, and robustness. We show how observed emergent behavior can arise from network dynamics, and we develop algorithms for learning more about the network structure of the brain.by David Rolnick.Ph. D

    Neural Networks as Paths through the Space of Representations

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    Deep neural networks implement a sequence of layer-by-layer operations that are each relatively easy to understand, but the resulting overall computation is generally difficult to understand. We consider a simple hypothesis for interpreting the layer-by-layer construction of useful representations: perhaps the role of each layer is to reformat information to reduce the "distance" to the desired outputs. With this framework, the layer-wise computation implemented by a deep neural network can be viewed as a path through a high-dimensional representation space. We formalize this intuitive idea of a "path" by leveraging recent advances in *metric* representational similarity. We extend existing representational distance methods by computing geodesics, angles, and projections of representations, going beyond mere layer distances. We then demonstrate these tools by visualizing and comparing the paths taken by ResNet and VGG architectures on CIFAR-10. We conclude by sketching additional ways that this kind of representational geometry can be used to understand and interpret network training, and to describe novel kinds of similarities between different models.Comment: 10 pages, submitted to ICLR 202

    How to be causal: time, spacetime, and spectra

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    I explain a simple definition of causality in widespread use, and indicate how it links to the Kramers Kronig relations. The specification of causality in terms of temporal differential eqations then shows us the way to write down dynamical models so that their causal nature /in the sense used here/ should be obvious to all. To extend existing treatments of causality that work only in the frequency domain, I derive a reformulation of the long-standing Kramers Kronig relations applicable not only to just temporal causality, but also to spacetime "light-cone" causality based on signals carried by waves. I also apply this causal reasoning to Maxwell's equations, which is an instructive example since their casual properties are sometimes debated.Comment: v4 - add Appdx A, "discrete" picture (not in EJP); v5 - add Appdx B, cause classification/frames (not in EJP); v7 - unusual model case; v8 add reference

    Single Top Quark Production as a Probe for Anomalous Moments at Hadron Colliders

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    Single production of top quarks at hadron colliders via gWgW fusion is examined as a probe of possible anomalous chromomagnetic and/or chromoelectric moment type couplings between the top and gluons. We find that this channel is far less sensitive to the existence of anomalous couplings of this kind than is the usual production of top pairs by gggg or qqˉq\bar q fusion. This result is found to hold at both the Tevatron as well as the LHC although somewhat greater sensitivity for anomalous couplings in this channel is found at the higher energy machine.Comment: New discussion and 10 new figures added. uuencoded postscript fil

    Online Ramsey theory for a triangle on FF-free graphs

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    Given a class C\mathcal{C} of graphs and a fixed graph HH, the online Ramsey game for HH on C\mathcal C is a game between two players Builder and Painter as follows: an unbounded set of vertices is given as an initial state, and on each turn Builder introduces a new edge with the constraint that the resulting graph must be in C\mathcal C, and Painter colors the new edge either red or blue. Builder wins the game if Painter is forced to make a monochromatic copy of HH at some point in the game. Otherwise, Painter can avoid creating a monochromatic copy of HH forever, and we say Painter wins the game. We initiate the study of characterizing the graphs FF such that for a given graph HH, Painter wins the online Ramsey game for HH on FF-free graphs. We characterize all graphs FF such that Painter wins the online Ramsey game for C3C_3 on the class of FF-free graphs, except when FF is one particular graph. We also show that Painter wins the online Ramsey game for C3C_3 on the class of K4K_4-minor-free graphs, extending a result by Grytczuk, Ha{\l}uszczak, and Kierstead.Comment: 20 pages, 10 page

    Design, Construction, Operation and Performance of a Hadron Blind Detector for the PHENIX Experiment

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    A Hadron Blind Detector (HBD) has been developed, constructed and successfully operated within the PHENIX detector at RHIC. The HBD is a Cherenkov detector operated with pure CF4. It has a 50 cm long radiator directly coupled in a window- less configuration to a readout element consisting of a triple GEM stack, with a CsI photocathode evaporated on the top surface of the top GEM and pad readout at the bottom of the stack. This paper gives a comprehensive account of the construction, operation and in-beam performance of the detector.Comment: 51 pages, 39 Figures, submitted to Nuclear Instruments and Method
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